Take the Hill Operation

By kac, in Organized Play

Now that my group is completed the first week of Take the Hill, I'll post a few quick thoughts:

1. The control the drone objective is a lot of fun, although it may shorten games. If it's two moves towards my side and we're in Round 5, there's no need for a round 6. Still fun.

2. Meeting engagement is a cool deployment. You really see how big units like the ST are assisted by this when they get a full move in addition to their large base.

3. War Weary as a condition is pretty terrifying. It seems like almost everything you're doing is mitigating suppression so no one panics. Using inspire was pretty darn mandatory.

We like it so far!