Hello!
I've been enjoying Genesys and Edge of the Empire's narrative, theater-of-the-mind style play immensely. I have always disliked the D&D style hard defined, very meticulous grid based combat, where someone has to memorize the different amount of squares a medium Blast spell uses versus a medium Cone spell, and that sort of thing.
However, my players have all acquired minis for their characters and they love it when I bring out a map. I've done it in several instances, and typically either use ones without a grid or simply ignore the grid and instead "eyeball" measurements. "Okay guys, from statue to the pit is medium range", that sort of thing. Recently I tried something new and made a map with large (2.5inch) hexes instead of the standard 1 inch squares. I explained that the hexes could be occupied by more than one target, and everyone in the same hex were engaged. So it worked like this...
In the same Hex: Engaged
One hex away: Short range
Two hexes away: medium range
Four hexes away: long range
I hope you can picture what I'm describing. It worked really well! It was loose enough that you could still eyeball things very easily, but gave enough tactical weight that the party enjoyed the strategy aspect of moving their minis around. It also made things like Blast spells a lot easier: They target a hex, anyone in there is going to get roasted.
What do you think? I'm going to continue trying this method out, and would love to find out how it goes if anyone decides to give it a shot.