Say the below Scurrg attacks a friendly Starviper with its cruise missiles, chooses not to roll additional attack dice equal to the speed of its manuever, and then most likely misses. Will this set off both saturation salvo (vs ships with < 3 agility) and munitions failsafe? If so it would be very situational of course but maybe I have missed a rule somewhere.
| Lok Revenant — Scurrg H-6 Bomber | 26 |
| Saturation Salvo | 1 |
| Cruise Missiles | 3 |
| R5-TK | 0 |
| Munitions Failsafe | 1 |
| Havoc | 0 |
| Ship Total: 31 | |