Hi - first time poster and newbie player here.
According to the CRB (p.177), all that is required to craft a lightsaber is credits, materials, your character's crystal, and time - no skill checks. If these costs are covered, it doesn't seem that there is a 'failure' state.
Apparently, there are rules in a splat book called Endless Vigil which introduces a subsystem of making Mechanics checks during construction - additional successes allow characters to add mods or mechanical benefits. What I'm not clear on (I don't have access to the splat), is whether the rules of this subsystem are optional, or whether specific overrides general.
If your GM is using Endless Vigil as part of their campaign, does this mean that there is now a 'failure' state for lightsaber crafting? Or is it still possible to default to the CRB method if your character has no interest in mods or benefits, and just wants a standard glowstick? Would like to clarify this before I spend EXP on training the Mechanics skill.
Any help is much appreciated!