I just did a couple of games the other week with a brand new list which had triple MC30 Torps with Dodonna. The problem I had was that I found it hard to get them into position to deliver their payload. Also, I think I played them too timidly to be honest, so I thought that maybe swap them out for Ackbar and play two of the MC30’s as scouts to deliver long range fire, and have one Torp to dive in the following round or two for close up work.
This is my list: -
MC30c Scout Frigate (69)
• Admiral Ackbar (38)
• Intel Officer (7)
• Gunnery Team (7)
• Turbolaser Reroute Circuits (7)
• Foresight (8)
= 136 Points
MC30c Scout Frigate (69)
• Intel Officer (7)
• Gunnery Team (7)
• Turbolaser Reroute Circuits (7)
= 90 Points
MC30c Torpedo Frigate (63)
• Sensor Team (5)
• Assault Concussion Missiles (7)
• Admonition (8)
= 83 Points
GR-75 Medium Transports (18)
= 18 Points
Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
• Rogue Squadron (14)
• YT-2400 (16)
= 63 Points
Total Points: 390
My thoughts are to fling 5 red dice at long range using TRC’s and also Int Offr to threaten either brace or contain token. Shara and Tycho to hold up enemy Sqns for a turn or two, whilst the two Rogues can either help out or go hunting.