Counter to X-Wing Swarm?

By Boba Rick, in X-Wing

I'm going to a tournament soon and I'm guessing that X-Wing will be there in droves. So, what's a good counter to 4-5 X-Wings?

I was thinking of running Joustero or Fearlessness Boba/Asajj list. Which is better?

5 PS3 Tie Strikers

11 minutes ago, Boom Owl said:

5 PS3 Tie Strikers

I only own one.

Out of the two lists I mentioned, which do you think is better?

what are the full lists?

I was thinking about this the other day; I was thinking either bombs would work or anything that throws out stress like it's going out of fashion; what previously hurt X-Wings was lack of re-position; not gonna be able to do that with stress.

So I think both list would work well (asajj been the stress) and i assume, the other list is JoJo, Kimo and Nym?

Bombs that force them to break up the formation and tlt’s.

You know, the current meta

"Joustero" is Torani Kulda, Nym, Jostero with Harpoons a-go-go and Trajectory Simulator bomblets.

Boba/Assaj....kind of speaks for itself, and it's not so great here. Boba's ability is amazing - against swarmers with 2-dice attacks. Against 4-dice range 1 shots, even rerolled evade dice can only stop so much, and Assaj's ability is very much once-per-turn unless you have some ability to area-splash stress (say, a well-timed Rigged Cargo Chute?). Fearlessness is basically a jousting upgrade (because you have to mutually be in arc) and you do NOT want to joust 5 medium fighters at once.

I would massively recommend (speaking as a heavy swarm player myself - albeit with strikers) the former. Splash damage is the order of the day; X-wings need to come at you in a reasonably close formation to make use of their numbers, and even with integrated astromech 6 damage is fairly easy to do reliably with two-to-three harpoons plus a trajectory simulated bomblet.

Essentially, you must - as an absolute minimum - waste one of them before it ever fires, or you might as well give up there and then.

Ideally, you want to get two kills before they shoot, which pretty much puts you on top.

Realistically, you'll get somewhere between the two (one kill and one heavily damaged).

I would keep your squad concentrated because whilst you can split up, flight assist X-wings are a darn sight faster and more manoeuvrable than an ML-12 or unmodified Khiraxz, and you cannot afford to have him pick on part of your squad.

Edited by Magnus Grendel
3 minutes ago, PanchoX1 said:

what are the full lists?

Boba/Asajj:

(There are other variations, the most common being Latts on Asajj and Hotshot CoPilot on Boba, but this is the version I like the most).

Boba Fett (Scum) — Firespray-31 39
Fearlessness 1
Tractor Beam 1
Outlaw Tech 2
Glitterstim 2
Engine Upgrade 4
Ship Total: 49
Asajj Ventress — Lancer-class Pursuit Craft 37
Veteran Instincts 1
Dengar 3
Glitterstim 2
Glitterstim 2
Countermeasures 3
Shadow Caster 3
Ship Total: 51

Joustero:

Captain Jostero — Kihraxz Fighter 24
Deadeye 1
Harpoon Missiles 4
Contraband Cybernetics 1
Guidance Chips 0
Munitions Failsafe 1
Multi-spectral Camouflage 1
Vaksai 0
Ship Total: 27
Captain Nym (Scum) — Scurrg H-6 Bomber 30
Veteran Instincts 1
Extra Munitions 2
Harpoon Missiles 4
Bomblet Generator 3
Trajectory Simulator 1
"Genius" 0
Guidance Chips 0
Havoc 0
Ship Total: 41
Torani Kulda — M12-L Kimogila Fighter 27
Veteran Instincts 1
Harpoon Missiles 4
R5-TK 0
Guidance Chips 0
Ship Total: 32
9 minutes ago, Magnus Grendel said:

Essentially, you must - as an absolute minimum - waste one of them before it ever fires, or you might as well give up there and then.

Ideally, you want to get two kills before they shoot, which pretty much puts you on top.

Realistically, you'll get somewhere between the two (one kill and one heavily damaged).

Killing two would be tricky. That would mean when if the TS Bomblet goes off Jostero harpoons (activation phase) someone that is NOT target locked by Nym and Torani. Then Nym and Torani kills a different ship and hopefully the Harpoon splash damage hits Jostero's first target and kills it and/or Jostero's combat phase attack does the job.

Yeah I second trajectory bombs and alpha Harpoons.

Nym Miranda should work, too. Either alpha one off, and hope, or drop bombs, run, make them chase, tlt, etc. Try to dodge arcs.

And so it begins. We'll need a 3.0 soon.

Just now, NeverBetTheFett said:

And so it begins. We'll need a 3.0 soon.

Nah, this is all just 1.0 brokenness we're talking about, my friend. :)

Scum alpha and decent range control should murder it. Boba Asaaj is an uphill climb. You can alpha one off horrifically in the first exchange, but then likely eating A LOT of shots after that. I don't know if they can survive.

3BQD also seems like it should murder 5x. Basically anything that can spike and splash damage should be able to out-dice them.

1 minute ago, Boba Rick said:

Nah, this is all just 1.0 brokenness we're talking about, my friend. :)

I hope so. The 2.0 looks very promising.

Boba, go with Joustero. Out PS them.

If the Xs are swarming, that means they have a lower PS. You need to hurt them first & make them use their tokens, etc.

A Four or Five swarm has 12-15 red dice to your 12. The Boba/Asajj only has 6 and gets two shots.

Edited by Force Majeure

I haven't even played against them yet and I'm already sick of them.

But I will leave this here.

Captain Nym (Rebel) (30)
Veteran Instincts (1)
Twin Laser Turret (6)
Extra Munitions (2)
Harpoon Missiles (4)
Thermal Detonators (3)
Proton Bombs (5)
Trajectory Simulator (1)
"Genius" (0)
Long-Range Scanners (0)
Havoc (0)

Ten Numb (31)
Veteran Instincts (1)
Trajectory Simulator (1)
"Mangler" Cannon (4)
Extra Munitions (2)
Sabine Wren (2)
Proton Bombs (5)
B-Wing/E2 (1)

Total: 99

Edited by Cloaker

Against 5x x-wings this should do well:

TIE Adv. Prototype: Baron of the Empire (25)
Guidance Chips (0)
TIE/v1 (1)
Crack Shot (1)
Harpoon Missiles (4)

TIE Adv. Prototype: Baron of the Empire (25)
Guidance Chips (0)
TIE/v1 (1)
Crack Shot (1)
Harpoon Missiles (4)

TIE Adv. Prototype: Baron of the Empire (25)
Guidance Chips (0)
TIE/v1 (1)
Crack Shot (1)
Harpoon Missiles (4)

TIE Adv. Prototype: Baron of the Empire (25)
Guidance Chips (0)
TIE/v1 (1)
Crack Shot (1)
Harpoon Missiles (4)

Total: 100/100

Before the x&wings shoot there should be 3 x-wings and you should have one or 2 missiles left if things went well.

45 minutes ago, nikk whyte said:

Bombs that force them to break up the formation and tlt’s.

You know, the current meta

this, I don't think the meta will get a major shakeup, especially with 2.0 so close.

Brobots?

Edited by Cloaker

Firestorm Special?

That list looks fun.

Don't like the Boba /Asajj list as shown above against a 5 X-Wing list.

You need to tank them up, counter measures and latts should be taken imo. Don't know if Asajj at ps8 is necessary. Is the plan to tractor one away from Boba for the range one shot?

Prepare to be blocked like a boss. Therfore i wonder if the engine upgrade will be any good.

Trajectory simulator bomb nym with Poons and jostero also with Poons

Or rebel Nym and crimson spec lobbing protons with trajectory Sims

Basically, launch bombs and Poons

30 minutes ago, Wiredin said:

this, I don't think the meta will get a major shakeup, especially with 2.0 so close.

Locally, it just seems like we all have a gentleman’s agreement to not blow each other out of the water with the known cheese lists.

All it takes is one guy to throw it all back to ghost/fenn

18 minutes ago, flooze said:

Don't like the Boba /Asajj list as shown above against a 5 X-Wing list.

You need to tank them up, counter measures and latts should be taken imo. Don't know if Asajj at ps8 is necessary. Is the plan to tractor one away from Boba for the range one shot?

Prepare to be blocked like a boss. Therfore i wonder if the engine upgrade will be any good.

Well, that list was originally designed (and successful against) 4BQD when it was high up in the meta. Basically Asajj tractors someone into Boba's range one and Boba just melts it. If a nasty alpha is incoming pop stims and countermeasures.

Edited by Boba Rick
1 minute ago, Boba Rick said:

Well, that list was originally designed (and successful against) 4BQD when it was high up in the meta. Basically Asajj tractors someone into Boba's range one and Boba just melts it.

I get it. Not against the list per se, just think that against 5X you will have a hard time. 15 red dice and 30hp is tough