The Runecasters Episode 24: Threat Level Zachareth

By flightmaster101, in Runewars Miniatures Game

Hello Rune Warriors!

Today’s episode when all sorts of crazy on us! Our Daqan player hasn’t touched a human in a long time, our Uthuk player is hanging with the Daqan and our Latari friend is making new alliances with the Uthuk! As promised last time we get Aaron’s thoughts after a few Uthuk games, Tom runs us through strategies for a mirror match, and finally we get around to talking about Baron Z and the released Uthuk units! Enjoy!

https://runecasters.net/2018/06/21/episode-24-threat-level/

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A tip of the hat to Dion for entertaining my experiment with running my Daqan against his Uthuk. Was a heck of a game!

Nerekhall Training:

Lord Zachareth only.

....... replace 1 of your red
(dice) ... with a white die.
... defender (receives?) 1 (bane?) of
(your choice?)
(You?) must replace 1 of your white
(dice) with a red die.

4 points

I'm guessing your ranged attack becomes a white die and applies a bane of your choice, and your melee attack becomes 2 red. If so, that's pretty amazing.

1 hour ago, tgall said:

A tip of the hat to Dion for entertaining my experiment with running my Daqan against his Uthuk. Was a heck of a game!

When you talk about our games, feel free to reference me by name or handle. I've enjoyed our matchups very much. Even though I'm generally in the loser's corner after. I'm shocked at how I'm generally tactically sound, but the dice, runes, and panic decks betray me.

10 minutes ago, Aetheriac said:

When you talk about our games, feel free to reference me by name or handle. I've enjoyed our matchups very much. Even though I'm generally in the loser's corner after. I'm shocked at how I'm generally tactically sound, but the dice, runes, and panic decks betray me.

I'm thinking you should be on the show some time! We've definitely been having lots of fun!

10 minutes ago, tgall said:

I'm thinking you should be on the show some time! We've definitely been having lots of fun!

Perhaps I can.

When a tray is removed from engaged units it is exactly movement 1 space away. Covered in 17.1 closing in. So the way it was played in observed game that they did not collide was incorrect. I know this is in the closing in section but it still sets precedent for how far away the trays were.

The straight, speed-1 movement template moves a unit the distance of the width of a single tray. When a unit is closing in to fill the gap left by a single tray being removed, the close in results in a collision. The gap left by the tray and the distance covered by the straight, speed-1 template are identical—even though they sometimes appear not to be as a result of trays being bumped

2 minutes ago, natertot said:

When a tray is removed from engaged units it is exactly movement 1 space away. Covered in 17.1 closing in. So the way it was played in observed game that they did not collide was incorrect. I know this is in the closing in section but it still sets precedent for how far away the trays were.

The straight, speed-1 movement template moves a unit the distance of the width of a single tray. When a unit is closing in to fill the gap left by a single tray being removed, the close in results in a collision. The gap left by the tray and the distance covered by the straight, speed-1 template are identical—even though they sometimes appear not to be as a result of trays being bumped

I agree. It sounds like the game got it incorrect.

It gets interesting if you choose not to close in so you can charge next turn. Due to those inconsistencies in how things get moved and replaced when trays are pulled a 1 charge might not make it, but should! This can cause unfortunate disagreements, especially in competition.

Thanks for listening!

3 hours ago, natertot said:

the close in results in a collision

These are the exact words that I needed to be reminded of. Thank you!