We just started a new game and my new character, he's a Enforcer, a hard boiled sonuvabith clone wars vet who is going to lean very heavily on Coercion, especially when I branch out into Gunslinger. But it really hasn't come up much before in our game and the section as written is vague on how this goes down (and intentionally so). Now, I'm not looking at coercion as a magic bullet that stops enemies in their tracks and makes them run away. I'm fine with that.
But I wanted to get an idea on how you guys handle something like this. How does coercion unfold in your games?