Hello. I am trying to start a campaign set in the Old Republic era but I am having a problem with lack of ideas.
What I have planned so far is that the time is set right after the Mandalorian Wars have begun. There are many unexplored planet and undiscovered hyperspace routes still. The common people in the outer rim have grown used to constant warfare and are simply trying to cope with it. This leads to famine, sickness and revolts on local planets, etc. Lots of worrisome times
The party are a group of smugglers who operates from a single ship. They are trying to survive in this hostile, lawless rim while helping those in need by providing them with supplies. They would be going against Mandalorian blockades, Republic restrictions and disputes with other criminals. It would be nice if they had a hub to rest up and receive missions from, sorta like the Phoneix crew in Rebels have their base of operations on Lothal in season 1.
Note: I haven't read the Tales of the Jedi or Old Republic comics with the whole Zayne Carrick plot. I know the overall story but not the details. I have almost every Star Wars FFG books as well as Old Republic campaign guide from Saga edition (Wizards of the Coast). I've played Kotor 1 and 2 but it was a while ago.
So my questions are as follows;
#1: Handling resources
Something I've had trouble with in the past is handling the party economy. The team are supposed to "go hungry" and have to keep themselves working in order to pay for fuel, food and basic needs. What exactly is a good amount of credits to award for a simple errand job to a dangerous job? How much does it cost to fuel a ship and how often would that be needed to be done? When does it have to receive maintenance except for battle damage?
I have read page 151 on EotE and it talks about rewarding supplies instead of money but what kind of "supplies" are valuable except for weapons and armors?
Lastly, how do you handle shops? If a player says she wants to go to the local weapon store, how do you decide whats in there at the moment?
This is a bit of an open question but I am eager to hear your ideas about it.
#2: Main quest
I feel stumped in this area. Being in the Kotor era I feel I can do whatever I want but I feel its TOO big.
Should the Mandalorian be a constant threat to their way of life? A criminal organization such as Czerka or Black Sun could be a thorn in their sides. The Republic, being not so in control at this time, could be trying to enforce themselves in nearby planets.
My current idea I have is that Taris is having a few gangs that are harassing the people as well as the party. The party motivation would be to free themselves and win that big score to become independent. At the same time I want to have room for the iconic morality dilemmas that are common in Kotor games.
(Also, should they start with a group ship? Is it okay if its in a bad quality to encourage them to repair and modify it?)
#3: Limiting character options
I haven't talked to the other players yet what kind of characters they want to play but so far I want this to be primarily Edge of the Empire theme; lots of underworld dealing, smuggling, and all that come with living in the fringe.
Should I allow players to make characters from Careers in the other books? I can see how maybe an Ex-Republic Solider or an Ex-Jedi could join this motley crew but having a fully fledged Soldier or Jedi seem not to fit the theme. What do you think I should do with Age of Rebellion and Force & Destiny accessibility?
Thanks in advance!
Edited by SSB_ShadowAuto-correct is mean sometimes.