I was doing some thinking about games in my local "meta", that is, games with my friends. About 8 of us play (me being the newbie) and I took some notes on what I commonly saw. There was a definite emphasis on bombers, slow capital ships, and a focus on objectives, namely the space station. I wanted to try and counteract this with enough firepower to hopefully squash aces and bombers and outmaneuver enemies trying to overpower me.
Name: 4x4
Faction: Imperial
Commander: Moff Jerjerrod
Assault: Opening Salvo
Defense: Contested Outpost
Navigation: Superior Positions
[Flagship] Victory I (73)
• Moff Jerjerrod (23)
• Governor Pryce (7)
• Veteran Gunners (5)
• Dual Turbolaser Turrets (5)
= 113 Points
Gladiator I (56)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Concussion Missiles (7)
• Insidious (3)
= 78 Points
Raider I (44)
• Agent Kallus (3)
• Quad Laser Turrets (5)
• External Racks (3)
• Impetuous (4)
= 59 Points
Quasar Fire I (54)
• Director Isard (3)
• Flight Controllers (6)
• Boosted Comms (4)
• Stronghold (5)
= 72 Points
Squadrons:
• Ciena Ree (17)
• Dengar (20)
• Howlrunner (16)
• Soontir Fel (18)
= 71 Points
Total Points: 393
Edited by Choomie