Hi ?
I've been prepping for a Oneshot with my group and the Comm Jammer came up, as one of my Group will be playing a non-combat character but still wants to be helpful for the group in combat situations.
My problem is, that the RAW Rules seem to be pretty broad / non existent when it comes to the Comm Jammer or other Equipment like that. Sure it requires an Computers Check to counteract.
I was going to make it work in up to medium range after being set up with an action and require (for the "normal" Comm Jammer) a Hard Difficulty Computers Check to compensate. But I'm really unsure if this is viable, overpowered or underpowered.
How do / would you handle these things?
Thanks so much for your insights.