Thrust Corrector (Saws)

By agenttherock, in X-Wing

Now that Saw's has been totally spoiled ( https://imgur.com/gallery/CSxcA7X ) We can see that the missing upgrade card was Thrust Corrector a 1 point systems upgrade (hull must be 4 or lower) that (if you have 3 or fewer stress) lets you cancel all defense dice, gain a stress and add an evade, this card seems good, at least on certain ships, also seems like a great way for ffg to fix some of the more under-powered ships in the waning days of 1.0 so let's look at some of the ships that this could be best on. So first of all the upgrade seems to give the largest boost to ships with 1 defense die, but it may be worth it for one point on ships with more such as the E-wing (though it would likely need a negative squad point cost to make the E-wing playable), still 1 point seems like a bargain for that effect. Another note is that this is just barely not equip-able to Nym due to the hull restriction, and that's probably a very good thing. Let me know what you think of the points below or if you have any other interesting ways to use this new upgrade!

Some thoughts on the ships that can equip it:

-The U-wing, comes in the same box, helps you a lot when you're trying to turn around (though you might already be stressed which isn't great)

-The B-wing, this one seems really good to me, the b-wing needs the help but really only because its defense is too low and having a few auto evades for 1 point per ship might be just what it needs, the main issue I can see with this is that x-wing are just so cheap now and this may keep the b-wing out of competitive play even with the possible buff, as cute as the adding stress is with Ibtisam and Keyan, they may still be too expensive but this does seem very good on them if someone wanted to fly them which seems like a good thing for the game.

-The E-Wing, as said above I think the ship is just too expensive and since on three dice you're likely to get an evade anyway it seems like this card won't help the E-wing much if at all but I really hope I'm wrong, I would say it was a slight buff to Corran but he pretty much has fire control system stapled to him due to the double tap so even that's not the case, basically I think this upgrade isn't made with the E-wing in mind, and maybe that's ok, we'll just have to wait for 2.0 to get our awesome E-wings.

-TIE Advanced (X1), So this one seems very similar to the dice problem on the E-wing, vader probably likes ATC more but this could be a more defensive option, the main problem with it on this ship is that the greens are kind of bad/predictable which is why PTL vader could never be a thing, don't see this making a splash on the Advanced platform.

-TIE Phantom, ok so this seems somewhat interesting? The auto evade is useful on the two dice when de-cloaked, again whisper probably likes FCS better as she is supposed to be cloaked when shot if things are going well. Generic Phantoms aren't usually a thing but I could see this being a thing on them or on Echo if either were being used, probably not enough of a buff to see that happen though. But interesting enough to mention.

-TIE Silencer, Now this one has potential, while 3 defense dice usually roll an evade it's not the worst to have a backup plan on a ship this expensive, they have the best greens in the game to clear that stress and although they like FCS and AS, this is a defensive option for those who want, probably not a huge buff but I wouldn't be shocked to see it on the Silencer for 1 point.

-TIE/SF, This one's a bit interesting, mainly because if I'm reading this correctly you could roll your two defense dice, blank out, cancel them, add an evade, then roll your extra die from LWF, according to the rules I believe adding extra dice does not count as modifying dice so the only restriction is that you couldn't then focus that die from LWF (please correct me if I'm wrong, really just speculating). Kind of like Corran, Quickdraw like FCS too much with extra shots but the generics or Backdraft could take this as a defensive alternative if they were so inclined, and if the interaction above actually works like I think it does.

-Aggressor (scum), This one suffers from the same 3 dice problem as some of the above ships, probably wants something else more, enough said.

-G-1A, Ah the ship pictured on the card, and for good reason, this seems like a very good place to put this card, same kind of idea as the B-wing except that scum has no x-wings to compete, it would have to out compete the khiraxz though which with its reduced cost and mod-slots may not be easy, but still this is a much needed fix for this ship, all depends if it's good enough.

-Starviper (Virago), same problem with 3 defense dice but could be used in a limited fashion as a cheap defensive option.

Edited by agenttherock

It's bad. It's ok on bad ships, but then you're playing bad ships.

3 minutes ago, SOTL said:

It's bad. It's ok on bad ships, but then you're playing bad ships.

That does pretty much sum it up, still sometimes its interesting to discuss the bad ships too, at least for me, or for people who like to fly the bad ships anyway for thematic (or other) reasons, I agree that competitively it likely won't make a big splash

It's straight up terrible on the Silencer because it's only ever going to be useful in arc at range 1-2 on a turn you blank out.

This feels like a missed opportunity to make an anti-bomb/mine card. Ships like B-Wings and E-Wings are hideously vulnerable to attacks that ignore shields.

13 minutes ago, apoapsis said:

It's straight up terrible on the Silencer because it's only ever going to be useful in arc at range 1-2 on a turn you blank out.

Yeah that's fair, forgot autothrusters, rookie mistake, pretty useless on the Silencer then

Was gonna say the Lamba would love this card but it has 5 hull. Would have been a way to keep Palpy alive longer.

Only ship i'd consider this on is Keyan and even then thats iffy.
Bwing dial is so bad that getting stress for the attack isnt difficult at all and Keyan doesnt want to be doublestressed so using this while stressed isnt a wise idea.

4 minutes ago, KiraYamatoSF said:

Was gonna say the Lamba would love this card but it has 5 hull. Would have been a way to keep Palpy alive longer.

Yeah I know! That was my first instinct as well before I checked

1 minute ago, Vineheart01 said:

Only ship i'd consider this on is Keyan and even then thats iffy.
Bwing dial is so bad that getting stress for the attack isnt difficult at all and Keyan doesnt want to be doublestressed so using this while stressed isnt a wise idea.

Yeah Keyan is risky for sure, and expensive

Well, it'd make him cheaper technically since he usually has Adv Sensors to get a targetlock before he stresses himself out.

But that comes at the cost of now you have to hope your opponent hands you a stress and DOESNT blow you up in the process.

43 minutes ago, agenttherock said:

That does pretty much sum it up, still sometimes its interesting to discuss the bad ships too, at least for me, or for people who like to fly the bad ships anyway for thematic (or other) reasons, I agree that competitively it likely won't make a big splash

Best use, i think, is 25pt B-Wing with this and Linked Batteries. You're getting a pseudo-reinforce and a reroll on your attack that's not linked to actions so you can run stressed if you really have to.

51 minutes ago, agenttherock said:

-TIE Phantom, ok so this seems somewhat interesting? The auto evade is useful on the two dice when de-cloaked, again whisper probably likes FCS better as she is supposed to be cloaked when shot if things are going well. Generic Phantoms aren't usually a thing but I could see this being a thing on them or on Echo if either were being used, probably not enough of a buff to see that happen though. But interesting enough to mention.

If you're carrying Krennic, then FCS is unnecesary. Still, I don't think I'd ever take this card, the stress is bad. Perhaps if you have Yorr along. At that point though, you probably have enough points for Sensor Jammer. Although it's vulnerability to Expertise can make it a waste. So... maybe.... ?

This obviously isn't going to win anything major, but it's enough to have fun and make an attempt to win a store championship with a B-Wing.

Keyan w/ Thrust Corrector, Title and Maul crew with StEzra flying around in the squad too. Between Maul crew's ability and Thrust Corrector, you can get stress and shed 2 of them off as long as you hit. Crack shot becomes a solid ept since nothing is really necessary, but pushes that damage through to proc Maul's ability.

Edited by RStan

Some guys were just a few minutes quicker... but that's exactly what came to my mind, seconds after reading this:

Blue Squadron Pilot (22)
Thrust Corrector (1)
Linked Battery (2)

Blue Squadron Pilot (22)
Thrust Corrector (1)
Linked Battery (2)

Blue Squadron Pilot (22)
Thrust Corrector (1)
Linked Battery (2)

Blue Squadron Pilot (22)
Thrust Corrector (1)
Linked Battery (2)

Total: 100

8 minutes ago, Cuz05 said:

If you're carrying Krennic, then FCS is unnecesary. Still, I don't think I'd ever take this card, the stress is bad. Perhaps if you have Yorr along. At that point though, you probably have enough points for Sensor Jammer. Although it's vulnerability to Expertise can make it a waste. So... maybe.... ?

Yeah that was pretty much my reaction, I really hope somebody uses this on a phantom if for no other reason then it would be funny

7 minutes ago, RStan said:

This obviously isn't going to win anything major, but it's enough to have fun and make an attempt to win a store championship with a B-Wing.

Keyan w/ Thrust Corrector, Title and Maul crew with StEzra flying around in the squad too. Between Maul crew's ability and Thrust Corrector, you can get stress and shed 2 of them off as long as you hit. Crack shot becomes a solid ept since nothing is really necessary, but pushes that damage through to proc Maul's ability.

This seems like a really fun idea! Even if someone can win a store championship or something with a B-wing that would be great

6 minutes ago, Schu81 said:

Some guys were just a few minutes quicker... but that's exactly what came to my mind, seconds after reading this:

Blue Squadron Pilot (22)
Thrust Corrector (1)
Linked Battery (2)

Blue Squadron Pilot (22)
Thrust Corrector (1)
Linked Battery (2)

Blue Squadron Pilot (22)
Thrust Corrector (1)
Linked Battery (2)

Blue Squadron Pilot (22)
Thrust Corrector (1)
Linked Battery (2)

Total: 100

Nice! I like it! Seems like a good way to run a generic b-wing list now, offensive/defensive mods on 4 ships seems good, probably not for competative, but again even if someone can win a store championship with something like this I'd be happy

B-Wings are winning stuff in Firestorm special already.

1 hour ago, SOTL said:

It's bad. It's ok on bad ships, but then you're playing bad ships.

This is what gets at it, IMHO. In itself, I think Thrust Corrector is kinda good. A stress for a C-3PO effect for 1 point seems OK to me. But it's only playable on bad ships, so it's bad. Keyan Farlander with just this and Linked Batteries is 32 points. Really? 4-LOM with this and Dengar is 31. You could have had Guri with Autothrusters and a decent Elite upgrade for that price.

Looking at the Linked/TCorr Blue Squadron, you've got one fewer ship compared to a 5 Rookie Pilot X-Wing list. Maybe the B's will have enough consistency.

Hrm.

Looking at 3-dice Focus attacks against a B-Wing with one of these, it takes an average of 1.266 damage per attack, or it'd take 1.881 without this. So it probably takes 5 or 6 attacks to kill a B-Wing. Odds are you get at least one natural evade, so this thing could probably be used every time you don't, and five 3-red + focus attacks against an auto evade only has a 24% chance to kill a B-Wing. That's more impressive than I thought. Hrm. The B-Wings with Linked and Focus against an X-Wing would have a 77% chance to finish off an X-Wing on 2 Green dice, if it kept it's focus for defense. Without that focus token, it goes up to a 90% chance. Maybe the math does work out for a B-Wing swarm. After a Range 2 engagment, odds are, the B-Wings are three healthy and one at about a single HP, while the X-Wings probably have one dead, maybe a damage on a second one.

That B-Wing might be legit. Or, at least comparable to other Rebel Generic Swarm lists. I may have been turned around on this thing. I think those evades can add up over time, and make a bigger difference than it looks like they should.

Edited by theBitterFig
3 hours ago, apoapsis said:

It's straight up terrible on the Silencer because it's only ever going to be useful in arc at range 1-2 on a turn you blank out.

Not true. It's also useful on those out-of-arc shots where you rolled all eyeballs and don't have a focus.

If your green dice are anything like mine, then there's at least a 75% chance of that happening.

1 hour ago, theBitterFig said:

Looking at 3-dice Focus attacks against a B-Wing with one of these, it takes an average of 1.266 damage per attack, or it'd take 1.881 without this. So it probably takes 5 or 6 attacks to kill a B-Wing. Odds are you get at least one natural evade, so this thing could probably be used every time you don't, and five 3-red + focus attacks against an auto evade only has a 24% chance to kill a B-Wing. That's more impressive than I thought. Hrm. The B-Wings with Linked and Focus against an X-Wing would have a 77% chance to finish off an X-Wing on 2 Green dice, if it kept it's focus for defense. Without that focus token, it goes up to a 90% chance. Maybe the math does work out for a B-Wing swarm. After a Range 2 engagment, odds are, the B-Wings are three healthy and one at about a single HP, while the X-Wings probably have one dead, maybe a damage on a second one.

That B-Wing might be legit. Or, at least comparable to other Rebel Generic Swarm lists. I may have been turned around on this thing. I think those evades can add up over time, and make a bigger difference than it looks like they should.

Cool! That's actually better than I was thinking too, maybe there's hope for generic b-wings after all!

4 minutes ago, PhantomFO said:

Not true. It's also useful on those out-of-arc shots where you rolled all eyeballs and don't have a focus.

If your green dice are anything like mine, then there's at least a 75% chance of that happening.

Hahah, I think everyone's green dice are like that sometimes, the math checks out