Now that Saw's has been totally spoiled ( https://imgur.com/gallery/CSxcA7X ) We can see that the missing upgrade card was Thrust Corrector a 1 point systems upgrade (hull must be 4 or lower) that (if you have 3 or fewer stress) lets you cancel all defense dice, gain a stress and add an evade, this card seems good, at least on certain ships, also seems like a great way for ffg to fix some of the more under-powered ships in the waning days of 1.0 so let's look at some of the ships that this could be best on. So first of all the upgrade seems to give the largest boost to ships with 1 defense die, but it may be worth it for one point on ships with more such as the E-wing (though it would likely need a negative squad point cost to make the E-wing playable), still 1 point seems like a bargain for that effect. Another note is that this is just barely not equip-able to Nym due to the hull restriction, and that's probably a very good thing. Let me know what you think of the points below or if you have any other interesting ways to use this new upgrade!
Some thoughts on the ships that can equip it:
-The U-wing, comes in the same box, helps you a lot when you're trying to turn around (though you might already be stressed which isn't great)
-The B-wing, this one seems really good to me, the b-wing needs the help but really only because its defense is too low and having a few auto evades for 1 point per ship might be just what it needs, the main issue I can see with this is that x-wing are just so cheap now and this may keep the b-wing out of competitive play even with the possible buff, as cute as the adding stress is with Ibtisam and Keyan, they may still be too expensive but this does seem very good on them if someone wanted to fly them which seems like a good thing for the game.
-The E-Wing, as said above I think the ship is just too expensive and since on three dice you're likely to get an evade anyway it seems like this card won't help the E-wing much if at all but I really hope I'm wrong, I would say it was a slight buff to Corran but he pretty much has fire control system stapled to him due to the double tap so even that's not the case, basically I think this upgrade isn't made with the E-wing in mind, and maybe that's ok, we'll just have to wait for 2.0 to get our awesome E-wings.
-TIE Advanced (X1), So this one seems very similar to the dice problem on the E-wing, vader probably likes ATC more but this could be a more defensive option, the main problem with it on this ship is that the greens are kind of bad/predictable which is why PTL vader could never be a thing, don't see this making a splash on the Advanced platform.
-TIE Phantom, ok so this seems somewhat interesting? The auto evade is useful on the two dice when de-cloaked, again whisper probably likes FCS better as she is supposed to be cloaked when shot if things are going well. Generic Phantoms aren't usually a thing but I could see this being a thing on them or on Echo if either were being used, probably not enough of a buff to see that happen though. But interesting enough to mention.
-TIE Silencer, Now this one has potential, while 3 defense dice usually roll an evade it's not the worst to have a backup plan on a ship this expensive, they have the best greens in the game to clear that stress and although they like FCS and AS, this is a defensive option for those who want, probably not a huge buff but I wouldn't be shocked to see it on the Silencer for 1 point.
-TIE/SF, This one's a bit interesting, mainly because if I'm reading this correctly you could roll your two defense dice, blank out, cancel them, add an evade, then roll your extra die from LWF, according to the rules I believe adding extra dice does not count as modifying dice so the only restriction is that you couldn't then focus that die from LWF (please correct me if I'm wrong, really just speculating). Kind of like Corran, Quickdraw like FCS too much with extra shots but the generics or Backdraft could take this as a defensive alternative if they were so inclined, and if the interaction above actually works like I think it does.
-Aggressor (scum), This one suffers from the same 3 dice problem as some of the above ships, probably wants something else more, enough said.
-G-1A, Ah the ship pictured on the card, and for good reason, this seems like a very good place to put this card, same kind of idea as the B-wing except that scum has no x-wings to compete, it would have to out compete the khiraxz though which with its reduced cost and mod-slots may not be easy, but still this is a much needed fix for this ship, all depends if it's good enough.
-Starviper (Virago), same problem with 3 defense dice but could be used in a limited fashion as a cheap defensive option.
Edited by agenttherock