Need Rule Clarification for Quests

By LivingOxymoron, in Fallout

Are triggered objectives required in all cases? Or can a player opt to not have them occur?

For example, on Card 014 "Welcome to the Commonwealth", Objective 1 is kill any <human>, and Objective 2 is to use a Quest Action in Diamond City.

If I want to do Objective 2, but a raider attacks *me* as I'm trying to get to Diamond City, and I kill them, am I required to do the instructions on Objective 1? Or can I opt not to in the hopes I make it to Diamond City before one of the other players kills a <human> and opts to trigger Objective 2?

I ask because it seems like to have them automatically trigger regardless of player choice takes away the ability to preference one faction over the other for each player.

I'm pretty sure that in the rulebook it says only objectives with a star mark on them are automatically activated upon completion, otherwise, you use your quest turn in action to turn the quest in when appropriate.

I had this question to through multiple playthroughs.

It takes two different actions to kill an enemy or to complete a quest card.

To kill an enemy you have to use an attack action.

To complete a quest option you have to use a quest action.

Mai I don’t think it’s automatic and the player can choose to trigger the quest or not.

However I maybe wrong.

To answer the question above yes, you must complete the quest. Here is the RRG "Triggered objectives provide a task that can be performed in the game such as “kill a  enemy” or “explore a  tile.” As soon as a survivor completes the specified task, he or she completes this objective."

Vetnor:

Technically you don't have to use an attack action to kill an enemy as people can be ambushed during an encounter, or simply move into a space with an aggressive enemy.

Also, a quest action is not always required. The example the person above gives above doesn't have a quest symbol. It only says kill a human and blank triggers. I know this because I was helping someone around the rules of that very same card over the weekend.

Hopefully the cryptic Fallout tweet from FFG might indicate an expansion for this game and maybe some revised rules etc. Then some of these questions might become easier.

is it not up to the person, they either spend a kill action (and it does not complete the quest) or spend a quest action (to kill them) and it does complete the quest?

We tend to give leniency for the player in the questing as there is really no point to force player to help the Masters faction when he is allied to BoS for example. Free will makes much more sense in the setting.

I once knew a most rigorous rules-lawyer in the world and he might have been the most difficult person to enjoy any game with. Thus nowadays anything that isn't a clear exploit (or atleast not any worse than the exploits allowed by the rules already) goes...