2.0 Han gunner question.

By Redblock, in X-Wing Rules Questions

So Han gunner shoots at skill 7, and you can't shoot from the same (mobile arc simbol) again. If you have dual arc you can shoot from other end of it. But imagine Han shoots at 7, and after that Airen Cracken gives you rotate turret action, so you rotate other end of your double arc at same target Han shot. Can you shoot from it?

Bonus question, how to put rotating arc dial on Ghosts epic ship stand, and keep it from falling down? :D

Personally, I'd be inclined to treat the arcs as the particular facing on the ship, rather than the particular end of an indicator dial. Han shoots from the left side? Can't shoot from the left side. The flip side: if Han's ship (with only one mobile arc) fired left at Init 7, then got Cracken'ed to rotate his arc right, the ship, in my opinion, would still be able to fire right as normal.

9 hours ago, Redblock said:

Bonus question, how to put rotating arc dial on Ghosts epic ship stand, and keep it from falling down? :D

Oh, wouldn't it be lovely if the Rebel conversion kit came with a new, sturdier stand for the Ghost, along with a compatible mobile arc (if applicable)?

Hmmmmmm both good questions. Don't know that either has an answer yet.

Hopefully the answer to that is in the full 2.0 rules. I'd give it 50:50.

If I had to put my TO hat on and make a ruling right now I'm inclined to go with Fig. The arc you used is the one printed on your base, not the one on the spinny bit. The spinner just shows you which of the base arcs are currently active.

1 hour ago, sharrrp said:

Hopefully the answer to that is in the full 2.0 rules. I'd give it 50:50.

If I had to put my TO hat on and make a ruling right now I'm inclined to go with Fig. The arc you used is the one printed on your base, not the one on the spinny bit. The spinner just shows you which of the base arcs are currently active.

We already know this not to be the case - Vet Turret Gunner works if your mobile arc and primary arc are both forward.

@thespaceinvader has a good point. We know that, with something like the Moldy crow, it can fire both its native 2 dice primary turret and its titled 3 dice primary forward thanks to VetTurGun. So, it seems to me that Cracken could let you rotate the other gun around to shoot out of the same arc as the 1st gun did

21 hours ago, Greebwahn said:

@thespaceinvader has a good point. We know that, with something like the Moldy crow, it can fire both its native 2 dice primary turret and its titled 3 dice primary forward thanks to VetTurGun. So, it seems to me that Cracken could let you rotate the other gun around to shoot out of the same arc as the 1st gun did

True, but then you're talking about a two different arc types. A primary arc, and a mobile arc. Just like the Shadow Caster, those are two different things. It's not firing from a mobile arc twice, even though they might happen to be pointing in the same direction. While I agree that Cracken should allow a turret rotation action, then allow that second shot from a different quadrant, it remains a point that needs some clarification.