I received a few PMs asking if there will be a heX-Wing 2.0. Short answer is that we will have to wait and see. Yes, the movement fundamentals will be the same, but there are a few new features in 2.0 that will need to be considered.
I originally created heX-Wing to keep my friend interested in the game. He hated the "fiddly nature" of the game so much that he was going to burn his game! To prevent this, I had to come up with a solution, so back in December, 2012, heX-Wing began to take shape.
No pun intended.
If someone told me at the time that converting the game to use hexes was going to be popular with many players, I would have been surprised. However, if you think about it, I guess I shouldn't be surprised because there are a lot of advantages to using hexes. For one thing, the speed of play is increased dramatically, accidentally bumping ships out of place is a thing of the past, and the overall "fiddly nature" my friend complained about is completely removed from the game.
Also, there are many other advantages including how easy it is to play heX-Wing by chat, e-mail, text messaging, Skype, phone and so on. Even more interesting are the added features others have created. For example, the hidden movement or double blind movement idea the heX-Wing fans have developed.