The Future of Runewars

By SirSven, in Runewars Miniatures Game

Just bought two boxes of the core game and been playing the first game.
Liked it a lot, little bit better than Battle Lore 1 and 2.

But how does the future looks for the game?
More armies? I don't fancy the Uthuk army. Dwarves would be nice.

5 hours ago, SirSven said:

Just bought two boxes of the core game and been playing the first game.
Liked it a lot, little bit better than Battle Lore 1 and 2.

But how does the future looks for the game?
More armies? I don't fancy the Uthuk army. Dwarves would be nice.

Most importantly, welcome!

We've recently seen new units just unveiled in the form of new heros. New heros for all the current factions haven't been announced so presume all factions will get one.

We have on the boat currently new units for Latari, Daqan and Waiqar. Uthuk just (finally) received the individual boxes for it's units and is awaiting it's second hero to catch up with the others.

So that said stuff is happening, what will be next? Who knows tho drawing inspiration from Descent, or the Terrinoth book is probably the source for what might be next.

As far as the broader community, Runewars isn't huge. For me locally there are few players, Fantasy Flight Game Center is probably the most active with ~12 in the current league.

Vassal and TTS both have remote play options and as you might have seen the first remote tournament using Vassal is just formally announced, something that the Armada community has been doing for awhile.

Edited by tgall

Please get your contact information on the Runewars map, which is pinned to the top of the general forums page, so anyone else in your area new to the game has opponents.

Make sure to include some way to actually get ahold of you, not just your name!

Edited by Xelto

Welcome In Southern California or league currently has 9. Developing a set night to play that other games are played. A busy shop is key to growing, when people see the game.

Edited by Drakoniss

Thanks for replying. Now when Warhammer fantasy is dead I hope for another game to fill the gap and avoiding the traps gw fell in constantly. Been trying different miniature games and runewars seems to be one of the more potent games.

Note that the game has just been officialy cancelled in France by Fantasy Flight Games France.

21 minutes ago, fbruntz said:

Note that the game has just been officialy cancelled in France by Fantasy Flight Games France.

Really? Can you provide a link to any sort of announcement?

That doesn’t bode well. Don’t they require a French-translation version to sell in Quebec?

in germany the translated versions even haven't been announced :(

but the game is still great and I want to see more of it. or maybe a 2nd edition without trays and conversion kit

2 hours ago, benito75 said:

The only thing was cancelled is the french translation.

Yes, sorry for my poor english, I wanted to say that the French version of Runewars Miniatures was cancelled, not that Runewars Miniatures was cancelled. ?

Runewars began in an interesting place. Well saturated market full of shiny new kickstsrters every other month with glitzy IPs and shiny coats of paint.

Gamers are easily swayed by these things at first, and these days tend to jump on the shiniest bandwagon.

Few games are in it for the long haul, but I think RWM really is. Investing in their in house IP gives FFG a lot of wiggle room for production, margins, and design.

The fact is that a lot of people don't know much or care much about the Terrinoth setting, and so we lose the "OMG TAKE ALL MY MONEY" reactions, but this isn't a weakness imo, rather a strength. There is less pressure to come out of the gate surging, and more room to build an actually well considered system.

RWM is a FANTASTICALLY realized game from concept to execution with few mechanical weaknesses. It's unique, fun, fast, competitive, and surprisingly deep on a way that many games pretend to be but fall short of.

Players who aren't wowed by the setting are usually floored by the gameplay once they start setting dials and watch a turn play out, the gears in their heads immediately turning over what they could have done better and what they'll try next time.

Recently we've seen this momentum starting to build, and I suspect that FFG has a lot more content up their sleeves to release long before they lose steam.

I'm in it for the long haul, gents, and I think if you watch this space over the coming months to years, you'll really see that momentum building.

38 minutes ago, Tvayumat said:

Runewars began in an interesting place. Well saturated market full of shiny new kickstsrters every other month with glitzy IPs and shiny coats of paint.

Gamers are easily swayed by these things at first, and these days tend to jump on the shiniest bandwagon.

Few games are in it for the long haul, but I think RWM really is. Investing in their in house IP gives FFG a lot of wiggle room for production, margins, and design.

The fact is that a lot of people don't know much or care much about the Terrinoth setting, and so we lose the "OMG TAKE ALL MY MONEY" reactions, but this isn't a weakness imo, rather a strength. There is less pressure to come out of the gate surging, and more room to build an actually well considered system.

RWM is a FANTASTICALLY realized game from concept to execution with few mechanical weaknesses. It's unique, fun, fast, competitive, and surprisingly deep on a way that many games pretend to be but fall short of.

Players who aren't wowed by the setting are usually floored by the gameplay once they start setting dials and watch a turn play out, the gears in their heads immediately turning over what they could have done better and what they'll try next time.

Recently we've seen this momentum starting to build, and I suspect that FFG has a lot more content up their sleeves to release long before they lose steam.

I'm in it for the long haul, gents, and I think if you watch this space over the coming months to years, you'll really see that momentum building.

Couldn't have said it better myself. 100% agree.

I'm never leaving!

On 6/20/2018 at 10:49 AM, Tvayumat said:

Runewars began in an interesting place. Well saturated market full of shiny new kickstsrters every other month with glitzy IPs and shiny coats of paint.

Gamers are easily swayed by these things at first, and these days tend to jump on the shiniest bandwagon.

Few games are in it for the long haul, but I think RWM really is. Investing in their in house IP gives FFG a lot of wiggle room for production, margins, and design.

The fact is that a lot of people don't know much or care much about the Terrinoth setting, and so we lose the "OMG TAKE ALL MY MONEY" reactions, but this isn't a weakness imo, rather a strength. There is less pressure to come out of the gate surging, and more room to build an actually well considered system.

RWM is a FANTASTICALLY realized game from concept to execution with few mechanical weaknesses. It's unique, fun, fast, competitive, and surprisingly deep on a way that many games pretend to be but fall short of.

Players who aren't wowed by the setting are usually floored by the gameplay once they start setting dials and watch a turn play out, the gears in their heads immediately turning over what they could have done better and what they'll try next time.

Recently we've seen this momentum starting to build, and I suspect that FFG has a lot more content up their sleeves to release long before they lose steam.

I'm in it for the long haul, gents, and I think if you watch this space over the coming months to years, you'll really see that momentum building.

How do you think it will survive the Game of Thrones minis game CMON is releasing later this year?

17 minutes ago, qwertyuiop said:

How do you think it will survive the Game of Thrones minis game CMON is releasing later this year?

How good are the rules for that going to be?

Runewars doesn't have name recognition. But it does have a rather unique ruleset. I think Star Wars Legion and Warhammer are going to be hurt by GoT more than Runewars, because of that.

11 minutes ago, qwertyuiop said:

How do you think it will survive the Game of Thrones minis game CMON is releasing later this year?

The Game of Thrones mini game will need to offer good game play. That one will live/die on those merits. People have been and will buy it on the brand, but that only goes so far.

23 minutes ago, qwertyuiop said:

How do you think it will survive the Game of Thrones minis game CMON is releasing later this year?

I'm not too worried. CMON has much less experience supporting their games with additional releases over time, has a much less mature distribution network and relationships with FLGSes, and for all the grief we give FFG over the job it does maintaining balance over years of expansion, CMON has none.

In addition, GoT has all the challenges of Legion when it comes to creating diverse, recognizable, and flavorful units for different factions within a license that doesn't show much mad combat and is instead primarily character driven.

Just bought into this game this week. Looks like it could be a ton of fun. I’m planning on scouting the forums for good tips to build local play groups.

To the extent games live and thrive when more gamers are buying into the game than exiting, count me as one of those getting in! I hope FFG has the patience to see this game continue to grow.

11 minutes ago, Xelto said:

How good are the rules for that going to be?

Runewars doesn't have name recognition. But it does have a rather unique ruleset. I think Star Wars Legion and Warhammer are going to be hurt by GoT more than Runewars, because of that.

Thrones is easier to pick up and play, IMO. Take that how you will. Demoing one and having played the other, I can say Thrones looks to be faster and more streamlined. As with most games, it depends what you're looking for. I actually prefer the generic fantasy of Terrinoth to the Thrones IP, but I like the rules for Thrones better. Rune Wars has more complex rules. If that's a plus or a minus for you, so be it. Thrones comes assembled. Rune Wars has you locked to the dial where Thrones does not. It all depends on what you're looking for.

Thrones, being a rank/tray fantasy minis game, is in more direct competition with Rune Wars than Legion from the aspect of game play. I get you on mass brand recognition. I think Thrones is more friendly to newbies, but the (somewhat) established Rune Wars community may be able to offset it. I think it's going to be a contender.

Rune Wars actually benefits from being generic over Thrones's established IP. In my experience with the LCG, the biggest barrier to finding new Thrones players is finding people who like the IP enough to play a card game. The second biggest barrier is Magic: The Gathering.

8 minutes ago, tgall said:

The Game of Thrones mini game will need to offer good game play. That one will live/die on those merits. People have been and will buy it on the brand, but that only goes so far.

It offers good game play. It offers faster game play. I found the rules, while simpler, did not hinder my tactical or strategic choices. The upgrade card system is one thing(mechanically) I think Rune Wars does better, but it can be complex to some.

1 minute ago, kaffis said:

I'm not too worried. CMON has much less experience supporting their games with additional releases over time, has a much less mature distribution network and relationships with FLGSes, and for all the grief we give FFG over the job it does maintaining balance over years of expansion, CMON has none.

In addition, GoT has all the challenges of Legion when it comes to creating diverse, recognizable, and flavorful units for different factions within a license that doesn't show much mad combat and is instead primarily character driven.

If it were still 2013, I'd be inclined to agree with you. CMON has come a long way in a short amount of time, and I can't recall any major hiccups in distribution. If you know of any, definitely let me know. I think CMON has enough good people to recognize the need for a solid release schedule and comparable balance. I think it's a wait and see situation :)

I'd argue that GoT has fewer challenges than Legion in that we're aware of more large scale battles, and that medieval combat is fairly recognizable to most people who are into the genre. Star Wars is rather limited due to the unrelated fronts in which battles occur, Space vs Ground, Clone Wars vs GCW vs rehashed GCW.

My intention is not to pit the games against each other, but to be aware of their differences and be ready to adapt if needed.

On 6/20/2018 at 1:06 PM, sqorgar said:

That doesn’t bode well. Don’t they require a French-translation version to sell in Quebec?

In Sweden we are used to never get anything translated to Swedish. Here the kids is just forced to learn English to play games. My English is not so good but videos helps a lot when learning a new game.

1 hour ago, SirSven said:

In Sweden we are used to never get anything translated to Swedish. Here the kids is just forced to learn English to play games. My English is not so good but videos helps a lot when learning a new game.

Quebec is a lot more high strung than Sweden.

Sweden also has Opeth to teach them English.

3 hours ago, qwertyuiop said:

How do you think it will survive the Game of Thrones minis game CMON is releasing later this year?

It'll weather the storm.

CMON has a bad track record with game support, the rules genuinely don't look to be anywhere near as interesting or clever. The rank/file infantry blocks are static, the cavalry movement is uninspired. Having played it myself I disagree that it is more newbie friendly. If anything it has more in common with older grognard-centric games where most units wind up in the doldrums of redundant similarity.

The dial system is one of the best things to happen to a fantasy wargame in a long time. Far from being "locked in" to anything it creates unique unit profiles and action combinations complete with handy visual reference.

It will float for a while on brand recognition, but ultimately CMON is at the mercy of the IP. If the game falters, or a better deal comes along, the IP can be pulled and the game can be killed. Terrinoth can't. Also, boring armies of humans all dressed pretty much the same fighting armies of... other humans dressed pretty much the same. GoT is an interesting universe of political intrigue and character drama, but kind of a lame setting for a wargame IMHO.

This is PRECISELY why I am so happy to see FFG investing in more Terrinoth themed games.

Edited by Tvayumat

Follow up thought regarding the strength of the dial system:

The dial system also creates one of the best competitive mechanics in the game, that being the "fog of war". The twin-dial allows units to commit to a hidden series of actions before the round begins, forcing the player to actually HAVE A PLAN for the round, rather than simply analyzing the field and choosing the most effective/efficient course of action based on a precise knowledge of all factors.

In my opinion, this more than anything places Runewars head and shoulders above the competition. In many wargames, the game is essentially won in the list building portion. In Runewars, the vast majority of the time, the player with the best plan is the one who takes the field. I can't possibly stress this enough.

No other wargame has come anywhere close to replicating this as elegantly, simply, and accessibly as FFG has. It began with the X-Wing dials and has been refined and perfected as time has gone on. I can't wait to see how it continues to evolve.

Edited by Tvayumat
3 minutes ago, Tvayumat said:

It'll weather the storm.

CMON has a bad track record with game support, the rules genuinely don't look to be anywhere near as interesting or clever.

It will float for a while on brand recognition, but ultimately CMON is at the mercy of the IP. If the game falters, or a better deal comes along, the IP can be pulled and the game can be killed. Terrinoth can't. Also, boring armies of humans all dressed pretty much the same fighting armies of... other humans dressed pretty much the same. GoT is an in  teresting universe of political intrigue and character drama, but kind of a lame setting for a wargame IMHO.

This is PRECISELY why I am so happy to see FFG investing in more Terrinoth themed games.

If the game doesn't get continued support, you're probably right. Battles of Westeros didn't get a lot of support and died pretty quickly, as did Battlelore 2nd edition. Wrath of Kings is the only CMON game I can think of in the past which needed continual support and didn't receive it. Maybe Kaosball?

The rules are definitely interesting and clever for a 60 minute game experience, but it is swingy and doesn't have the same card upgrade customization, so I get how people might shy away from it. The tactics cards and non-combat units are pretty cool.Rune Wars does have a lot of artificial complexity which is definitely interesting to some. Eh. It's subjective. Rune Wars does have a lower price point which is a plus, and as I've mentioned, I personally like the IP more than Thrones. Still, whether people want to admit it or not, Rune Wars does compete with Legion on some level. (but not as much as the Star Wars games compete with themselves)

Eric Lang has already proven himself with the IP, but you're right. If initial sales tank and slow support or if support isn't on track, there could be problems.

Maybe I'm just plugged into a smaller niche within the hobby, but I see a lot of people playing Saga, Flames of War, Bolt Action, etc. Honestly, if I had no interest in the game and the minis were scaled down I'd buy the models for use with Kings of War, like I'm doing with Rune Wars.

Terrinoth is a cool universe(Runebound 2.0 4lyfe) and their stuff looks great. If Descent 3.0 gets released and has skirmish like Imperial Assault, I'll go all in.

2 hours ago, qwertyuiop said:

If it were still 2013, I'd be inclined to agree with you. CMON has come a long way in a short amount of time, and I can't recall any major hiccups in distribution. If you know of any, definitely let me know. I think CMON has enough good people to recognize the need for a solid release schedule and comparable balance. I think it's a wait and see situation :)

I'd argue that GoT has fewer challenges than Legion in that we're aware of more large scale battles, and that medieval combat is fairly recognizable to most people who are into the genre. Star Wars is rather limited due to the unrelated fronts in which battles occur, Space vs Ground, Clone Wars vs GCW vs rehashed GCW.

My measure is in areas across the areas where I regularly play, that being Minnesota. CMON's offering caused a little discussion but interest, just haven't seen it. I've not heard/seen anyone pick it up. Looking at the local store shelves, it's not there.

As a set of rules, you're the first @qwertyuiop that I've actually seen of someone with a positive experience to report.

I generally agree with the others that GoT makes for a good set of books, it's just not an AD&D/Terrinoth like universe so there's less to work with. GoT has name appeal and fans sure but again, it's the rules and the game design where it with either sink or swim.

I get quite a chuckle from your Star Wars Legion directed comment. Seems very myopic.