The State of Rebel Carriers, Yavaris

By Ginkapo, in Star Wars: Armada

5 minutes ago, moodswing5537 said:

No yt-1300 for hull sink?

Sorry, just edited in my reasons for that. You were too fast :D

The main reason was speed. I want to have the MC75 acting aggressively, but the YTs had not been able to keep up. The Y-Wings themselves are solid for the RS hull soak, so I just need the X-Wings to hang around the HWKs and keep up with the pace of the fight. Like I said, though, this version is untested.

Edited by Truthiness
6 minutes ago, Truthiness said:

Sorry, just edited in my reasons for that. You were too fast :D

The main reason was speed. I want to have the MC75 acting aggressively, but the YTs had not been able to keep up. The Y-Wings themselves are solid for the RS hull soak, so I just need the X-Wings to hang around the HWKs and keep up with the pace of the fight. Like I said, though, this version is untested.

No, I get that. Makes a lot of sense....looks hella fun. I'm a fan of the doddo

1 hour ago, Truthiness said:

I present, for your consideration, the MC75 super flak:

MC75 Armored Cruiser (104 + 22)
+ Strategic Adviser (4)
+ Ruthless Strategists (4)
+ Electronic Countermeasures (7)
+ Leading Shots (4)
+ Ordnance Pods (3)

It is intended to used alongside a Y-Wing swarm. The Ord Pods allow it to trigger RS twice in a turn should enemy fighters be foolish enough to wander into close range. I've used it effectively a couple times now. I like it, but I need to tweak the details of the list a bit more.

Cmon, where is Draven?;)

4 minutes ago, Coldhands said:

Cmon, where is Draven?;)

In my experience - no matter where I put Draven, the squads will be elsewhere - especially when my squads are heavy Ys...

... I had to “upgrade” to Bs to get the bombing with lack of heavy, and then I felt like flight controllers instead of Ruthless Strats...

Ive yet to get a single Draven powered flak shot in about a dozen games....

1 hour ago, Truthiness said:

One of the two games I've gotten with it was against a squadronless fleet. I did not feel handicapped on anyway and didn't really miss External Racks as I expected. My main problem has been how defensive and reactionary the fleet feels as opposed to the aggressive mentality I usually prefer. The same can be said for most Yavaris lists, hence why I don't run them anymore. My latest (and untested) version of the full list looks like this:

Y-Wings (400/400)
================
MC75 Armored Cruiser (104 + 45)
+ General Dodonna (20)
+ Bail Organa (7)
+ Ruthless Strategists (4)
+ Electronic Countermeasures (7)
+ Leading Shots (4)
+ Ordnance Pods (3)
Modified Pelta-class Command Ship (60 + 9)
+ All Fighters, Follow Me! (5)
+ Boosted Comms (4)
GR-75 Medium Transports (18 + 14)
+ Bomber Command Center (8)
+ Boosted Comms (4)
+ Bright Hope (2)
GR-75 Medium Transports (18)


2 x X-wing Squadron (2 x 13)
HWK-290 (12)
Gold Squadron (12)
HWK-290 (12)
7 x Y-wing Squadron (7 x 10)


Superior Positions
Contested Outpost
Station Assault

Compared to previous versions, I've dropped EHB off of the flotillas and replaced a TRC90 with the Pelta. I changed out the SA for Bail. I also changed out 2x YT1300s for X-Wings to upgrade the speed.

Incredible. I made a very similar list (with Yavaris instead of a Pelta though) just a few days ago while attempting to create a viable Leia build. The idea was to activate as many Y-wings as possible using Leia to inflate the number of squadron activations. Can't wait to see if it works in a tournament setting.

2 hours ago, Drasnighta said:

In my experience - no matter where I put Draven, the squads will be elsewhere - especially when my squads are heavy Ys...

... I had to “upgrade” to Bs to get the bombing with lack of heavy, and then I felt like flight controllers instead of Ruthless Strats...

Ive yet to get a single Draven powered flak shot in about a dozen games....

Yeah, I know where you're coming from. If its too threatening, no squads will come any close. Unless all of your ships are threatening and have no choice but to engage :D. I'm contemplating to move my admiral on Warlord, and put even qbt on it--> squadron proof ship for sure (H9,Warlord, Kallus, Ordnance pods, Ordnance experts) (ofc there is no squadron proof ship). But that way this ship would become a primary target for ships, while squads avoid it. So I probably won't. But still... :D I had great succes with Kallus btw, Draven on the other hand, well... he might not have that much potential. A-wings, Jan, any ball with Dengar, lot less usefulness, but still a threat.

8 hours ago, RapidReload said:

All that have asked, write “master of the fleet“ into youtube and look at the last armada game .. he (captain weather) faces a medium skill raddus drop, but as i said, a similar list did well during euros .. im not gonna scan all the forum posts again, search an you will find ;-). Maybe he mentioned the author in the vid, i dont remember.

I think we have some miscommunication here, Rapid.

I was looking for a play-by-play to see a maximum squad Yavaris list lose to an Imperial list. The video I linked showed the Yavaris list winning easily (Yavaris fighter ball mulches an Interdictor, the Raider, and then the ISD with help from Salvation pulling in behind the ISD), and the second list is a Raddus drop vs an Imperial list with no Yavaris on the table.

What I desired to see was Yavaris losing, because I wanted to analyze why and how Yavaris was destroyed, how the list managed to circumvent the fighter ball, and what tools it used to accomplish this. From that, there is insight into what an Imperial player needs to do, as first player, to beat it.

8 hours ago, Ginkapo said:

ISD-Kuat

Grand Admiral Thrawn, Governor Pryce, Chimaera, Ruthless Strategists, Early Warning Systems, Ordnance Pods, Leading Shots, All Fighters, Follow Me!

GSD-II

Demolisher, Agent Kallus, Ruthless Strategists, External Racks

Ruthless strategists with EWS is an interesting approach vs the Yavaris list, and something I haven't considered. I feel it's a gamble- the race to killing off enemy fighters depeletes your own fighters, making them easier for a Rebel double-tapper to kill. As well, Rieekan always has the mechanism of making a zombie escort to force the meat of your attacks in a turn on a dead squadron (wedge, it's always wedge). RS lets you splash single points of damage beyond that (I think it ignores escort) but it depeletes what you can do. A Yavaris ball taking two escort fighters would be able to tag-team it to force you to engage them. But by this point we're getting into precise squadron play, which I have a harder time predicting.

Going EWS leaves your brace vulnerable, but if you're also in a squadron-heavy meta it's likely a better pick.

I will observe that the most effective Yavaris carrier squadron around here (in the SF Bay area), seems to be:
Jan Ors / Norra Wexley / 3x B-Wing squadrons / Shara Bey (to divide up portions of the enemy squadron ball) OR Tycho / Wedge / +20 points left for other fighters (more escorts, tweaking Shara-Wedge)

Norra is key because she pumps the B-Wings into doing effective 4 damage against shielded targets (assuming BCC and Toryn Far allow for a better chance on those rolls, easily done with a single flotilla). She's also very effective with Y-Wings, as mythics ran a list to test that possibility against me and it was just as stinging.

Between Wedge and the B-Wings there's decent Anti-air firepower to engage and destroy incoming fighter balls. If Yavaris is going last, Wedge would double-tap any enemy that came in to engage the fighter ball and would be forced to shoot him. Every other squadron in this ensemble has min 3 blues, and if Toryn is present to help B-Wing bomber blues, she's certainly going to help every AA roll in that squadron ball. Also, every fighter in this formation ball has Jan Ors to assist- so Wedge has effectively 4 brace tokens to use- 2 of which Sloane can't touch (because Jan, not the attacked target, is holding them).

This ace ball is pretty neat to run in a normal carrier build- you need to guarantee seven activations in a tight spot (A Pelta and maybe a flotilla?)- Yavaris allowing squadrons to double-tap at will is what makes this deadly. With the points left over in the above you can upgrade a B-Wing to Keyan, or drop Luke into that 20 point gap for another escort that ignores shields (but can still harm them, I think, from Norra).

22 minutes ago, Norsehound said:

What I desired to see was Yavaris losing, because I wanted to analyze why and how Yavaris was destroyed, how the list managed to circumvent the fighter ball, and what tools it used to accomplish this. From that, there is insight into what an Imperial player needs to do, as first player, to beat it.

The mentioned list attempts to counter yavaris by killing all squads through rs and flak and some squad fire while also beeing viable against other fleet archetypes. It did so convincingly at euros, sadly there is no replay of that. So i posted the next best thing. The fleet in a semi-professional battle report, albeit against a different opponent fleet.

Edited by RapidReload
1 hour ago, Norsehound said:

or drop Luke into that 20 point gap for another escort that ignores shields (but can still harm them, I think, from Norra).

I seem to remember that was not possible.

Looked it up in the wiki: http://starwars-armada.wikia.com/wiki/Luke_Skywalker_X-wing_Squadron

Luke Skywalker does not resolve the critical effect granted by Norra Wexley’s ability while attacking a ship with shields.

FAQ Version 4.1.1; 2018/04/23

Anyway, I appreciate that Rebel Aces with Yav are good. You have outlined how one might lose to it. Now think about how not to play into all those things you have said might make one loose, but rather circumvent them. Even if it is by engaging only at turn 6 to snipe easy to kill small ships. Make a plan for an engagement and a list so it plays to your advantage. Dont point all your ships at the enemy, set thrusters to full, and be suprised if you lose (dont mean you specifically and am not saying you do that, just in general). People have previously and recently succeeded at it. Gink also placed well with an Imperial List at Euros. Am not sure if he faced Yavaris Rebel Aces though.

Edited by RapidReload
1 hour ago, RapidReload said:

The mentioned list attempts to counter yavaris by killing all squads through rs and flak and some squad fire while also beeing viable against other fleet archetypes. It did so convincingly at euros, sadly there is no replay of that. So i posted the next best thing. The fleet in a semi-professional battle report, albeit against a different opponent fleet.

That MC75 only has EWS to stop fighters. Looks like it's supposed to Raddus in and try to live to that activation. Against the fighter list above it's going to go nose-in to the opponent with EWS there and try to blunt the bomber attacks long enough to survive into it's activation and open fire with everything, with enough leading shots to try maximizing damage potential.

The most interesting thing about that setup is Gallant Heaven with Slicer tools. It's a poor man's EWS, and not completely immune to "things" (B-Wings striking with hit-crit and hit: Norra peels off the shield and crit-hit still gets through), but it's a start. Anyone paying attention would probably activate Yavaris first to make sure they can use their fighters before Slicers comes in to deny it for a turn. And yeah, Leia can still be in the next ship over, on the GR-75 carrying BCC.

9 hours ago, Drasnighta said:

In my experience - no matter where I put Draven, the squads will be elsewhere - especially when my squads are heavy Ys...

... I had to “upgrade” to Bs to get the bombing with lack of heavy, and then I felt like flight controllers instead of Ruthless Strats...

Ive yet to get a single Draven powered flak shot in about a dozen games....

very situational though, I've played him 3 times and used him in over 6-7 attacks

He's good but there can be better officers for the ships he's on. My top 3 Draven ships have to be the Neb-b/Pelta/MC-75

He works best with a ship that already does double AA and wants to be in the middle of a fight, thereby being near the squadrons

1 hour ago, Norsehound said:

That MC75 only has EWS to stop fighters. Looks like it's supposed to Raddus in and try to live to that activation. Against the fighter list above it's going to go nose-in to the opponent with EWS there and try to blunt the bomber attacks long enough to survive into it's activation and open fire with everything, with enough leading shots to try maximizing damage potential.

The most interesting thing about that setup is Gallant Heaven with Slicer tools. It's a poor man's EWS, and not completely immune to "things" (B-Wings striking with hit-crit and hit: Norra peels off the shield and crit-hit still gets through), but it's a start. Anyone paying attention would probably activate Yavaris first to make sure they can use their fighters before Slicers comes in to deny it for a turn. And yeah, Leia can still be in the next ship over, on the GR-75 carrying BCC.

He's talking about the Imp list, not the Raddus list.

This is a weird one to come into because there's been a bunch of discussion referencing some of our videos (thanks @thecactusman17 for actually throwing down a tag otherwise I probably would not have seen this). I also resent the assertion that we're semi-professional :P.

So first off, the video being referenced is undoubtedly the most recent Armada batrep it's kind of hilarious that Norse linked to our 2nd batrep, seeing as that was released in Sept 2016! In the most recent batrep I flew a slightly modified version of Eric Rouyer's list which made the top cut at Euros this year. It's not the greatest example of the power of that list as it was up against a light squadron force. A big part of why I stuck to the fleet though was because I wanted to see how it would perform against a less favourable match-up.

I think the assertions that the list would be dead on arrival in the North American meta needs further consideration; or, to put it less diplomatically, I think that contention is wrong. Eric's list has a fantastic mix of ships and squadrons that are very well placed with what is currently popular in general. If it runs into a no squadron fleet then it can lean on its bombers to supplement its ship firepower and really start to go to work. If it runs into a heavy squadron investment (particularly a Rieekan fortress) it has an obscene amount of flak as well as auto damage coming from the ruthless strategists and Mauler Mithel. In addition, unlike other heavy squadron fleets it also retains a lot of ship-to-ship killing power. I also think underestimating the power of Pryce is very, very dangerous. At minimum, give the list a couple of whirls before you write it off.

Incidentally, I also think the assertions that Yavaris is an auto-include for any Rebel heavy squadron list are somewhat overstated. Yavaris is very, very, good. Undeniably, it is one of the most powerful upgrades in the game. Once you take Yavaris, it is also obvious how the list kind of starts writing itself. Take Rieekan to keep Yavaris alive on a key round, take aces so that squads are there when you need them, take Jan and Ten Numb because they're so bloody good (and because Yav is happy to slow roll), etc, etc. It's proven to be a consistently effective archetype, and I don't think that's changing any time soon (barring drastic errata). I think the key to lists that can beat a Rieekan Fortress but also still be effective generally, is that they need to be able to blunt the power of the Ace Ball and then out ship the Yavaris fleet (which traditionally are quite poor in that regard). It is interesting to note that Nathan Coda's Worlds winning list had the best ship-to-ship capability of the three Rieekan lists that made the cut.

In terms of Rebel Heavy Squadron fleets, I've been working on something conceptually very similar to Truthiness list, and it was definitely inspired by Eric's Imperial list. It's what I plan on running throughout our upcoming Store Championship season to get the reps in with it:

Commander: Garm Bel Iblis

Assault: Station Assault
Defense: Contested Outpost
Navigation: Superior Positions

MC75 Armored Cruiser (104)
• Garm Bel Iblis (25)
• Lando Carissian (4)
• Ruthless Strategists (4)
• Electronic Countermeasures (7)
• Ordnance Pods (3)
• Leading Shots (4)
= 151 Points

Assault Frigate Mk2 A (81)
• Ruthless Strategists (4)
• Reinforced Blast Doors (5)
= 90 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Bomber Command Center (8)
• Bright Hope (2)
= 35 Points

Squadrons:
• Dutch Vander (16)
• Hera Syndulla (28)
• Jan Ors (19)
• Wedge Antilles (19)
• 3 x Y-wing Squadron (30)
• Gold Squadron (12)
= 124 Points

Total Points: 400

Edited by Captain Weather
2 hours ago, Captain Weather said:

Squadrons:
• Dutch Vander (16)
• Hera Syndulla (28)
• Wedge Antilles (19)

My absolute favorite part of this list and the one piece I have been most wanting to try. PLEASE film your SC so we can see how this, as well as the whole list, does.

2 hours ago, moodswing5537 said:

My absolute favorite part of this list and the one piece I have been most wanting to try. PLEASE film your SC so we can see how this, as well as the whole list, does.

Can confirm: it's good.

6 hours ago, Captain Weather said:

I also resent the assertion that we're semi-professional :P.

Well, I meant to say that you guys do not earn money by posting these videos - the definition of being a "profession-al" at something. I would not want anyone thinking that the Batrep was sub-par. In fact - as many people have mentioned previously - you guys produce the best Armada content out there and we thank you for it.

Shoutout to @Irokenics for his great work. A profession in video editing might actually be viable there :-). Thank you both for your efforts to strengthen the community. It cannot be overstated how valuable this type of content is for all Armada players all over the world.

P.S. Less Legion more Armada plzzzzzz :-))). Just put those silly miniatures of little men back into the box you found them in :-P.

Just now, RapidReload said:

Well, I meant to say that you guys do not earn money by posting these videos - the definition of being a "profession-al" at something. I would not want anyone thinking that the Batrep was sub-par. In fact - as many people have mentioned previously - you guys produce the best Armada content out there and we thank you for it.

Shoutout to @Irokenics for his great work. A profession in video editing might actually be viable there :-). Thank you both for your efforts to strengthen the community. It cannot be overstated how valuable this type of content is for all Armada players all over the world.

P.S. Less Legion more Armada plzzzzzz :-))). Just put those silly miniatures of little men back into the box you found them in :-P.

Haha don't worry, as I was hoping would be indicated by the ' :P ' that was said very much tongue in cheek.

Thank you for your kind words all the same! We definitely haven't been getting that kind of love for Legion just yet.

2 minutes ago, Captain Weather said:

Haha don't worry, as I was hoping would be indicated by the ' :P ' that was said very much tongue in cheek.

Thats how I took it, still wanted to clarify my statement as offhanded comments on forum posts tend to develop a life of their own.

Thumbs up for the Avatar reference ?.

Edited by RapidReload
6 hours ago, Captain Weather said:

Haha don't worry, as I was hoping would be indicated by the ' :P ' that was said very much tongue in cheek.

Thank you for your kind words all the same! We definitely haven't been getting that kind of love for Legion just yet.

I truly enjoy the legion bat reps though. I think both the Armada and Legion ones are really well made. If it helps, you guys are the first patreon I am considering giving to....?

To follow on I have another question for debate.

"Is squadron native speed overcosted?"

With the addition of multiple ways to increase squadron speed, most of which are easier for rebels to access, is having a high native speed that important anymore?

1 hour ago, Ginkapo said:

To follow on I have another question for debate.

"Is squadron native speed overcosted?"

With the addition of multiple ways to increase squadron speed, most of which are easier for rebels to access, is having a high native speed that important anymore?

Without those buffs yes, I'd say so. But then we get into a similar situation with Yav and it's the "starter" piece of a squad build, of course

On 6/21/2018 at 2:28 PM, Ginkapo said:

To follow on I have another question for debate.

"Is squadron native speed overcosted?"

With the addition of multiple ways to increase squadron speed, most of which are easier for rebels to access, is having a high native speed that important anymore?

I'd say yes, it remains important because it lets you change your tactics. Speed 4 Y-Wings behave more flexibility than speed 3 Y-Wings. As stated above, the difference between speed 2 YTs and speed 3 X-Wings is enough for me to consider one for one swaps despite the YT being the better pure escort.

Now whether or not its overcosted is another question. I think answer is still no. Looking at TIE Bombers and Y-Wings I think is the best comparison. For point difference, the Y-Wing averages .25 more anti-squad damage and one more hull. The TIE bomber is cheaper and is faster. .25 squad damage difference is pretty negliable, so it's safe to say that hull is valued more highly than speed.

On 6/19/2018 at 8:34 AM, RapidReload said:

Well, I meant to say that you guys do not earn money by posting these videos - the definition of being a "profession-al" at something. I would not want anyone thinking that the Batrep was sub-par. In fact - as many people have mentioned previously - you guys produce the best Armada content out there and we thank you for it.

Shoutout to @Irokenics for his great work. A profession in video editing might actually be viable there :-). Thank you both for your efforts to strengthen the community. It cannot be overstated how valuable this type of content is for all Armada players all over the world.

P.S. Less Legion more Armada plzzzzzz :-))). Just put those silly miniatures of little men back into the box you found them in :-P.

those minis look nice when painted ?

Isn't Hera's command magnitude 3? Since she can of course command herself?

2 hours ago, Frimmel said:

Isn't Hera's command magnitude 3? Since she can of course command herself?

I am torn on this one. I kind of agree, but then again I didnt count the activations of the ships in the equation.