Why Are You Actually Bad At X-Wing?

By Boom Owl, in X-Wing

1. I default to jousts far to often

2. I dont always never inform decisions with math

3. I talk and type more about X-Wing than I play X-Wing

11. I go where arcs and bombs are or will be instead of where they aren't or wont be

12. I dont always see challenging mechanics as a puzzle and jump to quickly to the assumption that they are broken or unsolvable or unfair

13. I dont always have a plan

16. I claim to play for fun but secretly I play to win

17. The dice hate me ... no seriously, the dice HATE me

18. I blame myself for my bad play instead of giving my opponent credit for his good play

19. I am a terrible human being

20. Trump

...

Why am I even playing this game??

I'm decent in X-Wing. I do fly lots of fun or cool lists but that doesn't make me play worse. It propably affects my win-ratio if I start a match in disadvantegous position against stronger list but I can still play my list well.

Areas where I should develope myself is:

a) always have a game plan. When ever I play play just with my gut feel, I tend to have harder matches

b) be more careful with maneuvering. I tend to fly too fast and then in the turn when it matters, I need to reposition instead of focusing etc.

c) patience you must have!

d) know when to disengage. Its getting better but for a long time I tried to have a shot, no matter how risky or how bad position it put me. I never played turrets though.

I hope I can remember some of these points this evening when we have our weekly pub-wing evening!

I forget my own stuff too often. Just this weekend, I don't think I used Guidance chips on my gunboat a single time, in a 4 game tourney. Sure, it's a 0 point upgrade, so it's not a huge loss, but it would have made a difference on a few torpedo shots. Would it have changed my one loss? I don't know, but maybe. I also don't know much about ships I don't fly - I'm always getting surprised by a pilot pulling some trick on me that I didn't know existed. And I use certain cards as a crutch. For instance I'm REALLY going to miss Expertise in 2nd ed.

But I am getting better. I am pretty good at knowing if a certain maneuver will fit on the board or not, and I'm pretty good at flying in formation. If I've hit an asteroid, 99% of the time, it's by choice. I've cut through it to try to surprise my opponent or for some other reason. I'm decent at predicting where my opponent is going to be (again, with the caveat that I don't know my opponent's ships sometimes). So it's not all bad. I am getting better.

19 hours ago, gennataos said:

I don’t know if I care enough to fix any of it

Not sure if this is the true definition of bad or good.

One other reason I am bad at X-Wing.

The struggle is real when using Single Action ships...

Setting up mods over two turns and not re-positioning constantly can't possibly be that complicated.

I think I am going to go into withdrawal when I cant just PTL my way out of trouble.

Edited by Boom Owl
16 hours ago, gennataos said:
  • [My many weaknesses.]
  • I don’t know if I care enough to fix any of it

[...] That stuff is cool, and I know there’s a market for it, which can net decent money, but...there’s no purse. I’m not sure why it’s made into as much of a big as it is by a lot of us. Why play some meta garbage that you don’t like (or convinced yourself that you like)?

All of this is exactly me. I think we're approaching 100% congruity.

On 6/17/2018 at 7:17 AM, Boom Owl said:

13. I dont always have a plan

Can I change 'always' to 'ever' and choose this one?

I am bad because I finish about a half-pint per round.

14 minutes ago, Jadotch said:

I am bad because I finish about a half-pint per round.

... of what? "Beer" and "Woodford Reserve" will inspire strikingly different responses.

I am bad at X-Wing because:

A) I fly A-wings

B) I fly jank

C) I look for combos that give me so much offense I giggle manically at all the dice I roll

C2) said combo usually leaves me defenseless.

55 minutes ago, Jadotch said:

I am bad because I finish about a half-pint per round.

39 minutes ago, Jeff Wilder said:

... of what? "Beer" and "Woodford Reserve" will inspire strikingly different responses.

Kool-aid.

5 minutes ago, Biophysical said:

Kool-aid.

Tang or Ecto Cooler

Edited by Boom Owl

A little of the spirit of #5, if not the exact circumstance. My practice, my speculation on what the kinds of things I'll need to counter, etc. are often not necessarily accurate against the kinds of things I wind up facing.

Something of #11. It's more that I get out-thought on where my opponent's going to go. "Oh, that wasn't a move I was expecting" is something I feel like I say moderately often. And so I've misjudged

I'll add a new one: I misjudge distances. I don't think that's quite #6 (taking the wrong action or move). I mean, it's clearly a wrong move when you clip an asteroid, or bump when you didn't mean to, but I think of 6 as more like "I K-turned on Poe when I should have just gone straight and ran." Basically, I read #6 is tactical decisions ("oh, I ought to have evaded instead of focused, since you have 3 red dice and I have 3 HP"), while there's a missing... mechanical? geometrical? equivalent. The "huh, I thought that would fit."

Because I don't have all the new good stuff.

And I'm terrible at sighting maneuvers.

Why? Mostly because I don't have time to game against quality opponents; most of my X-Wing is against the kids at the school club I run. For the same reason, I don't get to play my favoured lists often as wiping the starmat with the kids isn't exactly encouraging them...

I've won or placed in quite a few local tournaments, but never made the cut in the big ones. One day :D

The benefits of my problem here are I get to teach the new generation of gamers how to play casual, and how to handle winning AND losing with grace. It's worth it :D

Image result for learn star wars gif

I’m bad at X-wing because I’m not invested in X-wing. I don’t build for optimal synergy, so there are a lot of wasteful points in my lists. I put together lists in a few minutes, often with too little consideration for what use some parts will really go to.

I also fail to use good blocking, or predict my opponents’ maneuvers adequately.

Bad as I may be, I still enjoy my flying.

Because I try stupid stuff like this..

mS3EVdo9lCyIbcITSwfxvLW-gDueRc-yMJK_5UR9b_E.jpg?fit=crop&crop=faces%2Centropy&arh=2&w=960&s=ae8dc3625f7df355039bef78e0eaa671

6 hours ago, BVRCH said:

Because I try stupid stuff like this..

 mS3EVdo9lCyIbcITSwfxvLW-gDueRc-yMJK_5UR9b_E.jpg?fit=crop&crop=faces%2Centropy&arh=2&w=960&s=ae8dc3625f7df355039bef78e0eaa671

This is actually really insightful.

Because I have to roll dice

I refuse this invitation to the pity party. I'm actually pretty incredible awesome decent. I could be better, yah, but I make good lists, fly them hard, and try and learn from mistakes. The main repeating flaw in my play makes for great stories: when you let Rear Admiral YOLO take the helm, stuff can get weird quick.

Expectation:seigneur des anneaux lord of the rings gif

Reality:shingeki no kyojin made by me gif

Don't always allow the Rear Admiral to have control, but sometimes you gotta put your shades on and let chaos reign.

Edited by E Chu Ta
spelling

I am bad at X-Wing due to I don't play enough and I don't care enough to win a tournament. I just like playing with friends and enjoying beer!

12 hours ago, Boom Owl said:

This is actually really insightful.

I guess it ultimately falls under the 'relying on variance' category :lol:

22 hours ago, BVRCH said:

Because I try stupid stuff like this..

mS3EVdo9lCyIbcITSwfxvLW-gDueRc-yMJK_5UR9b_E.jpg?fit=crop&crop=faces%2Centropy&arh=2&w=960&s=ae8dc3625f7df355039bef78e0eaa671

So funny story about this... at my FLGS we just finished making threat cards but for 1.0 (which don't use TLT, VI, or Expertise) and we're playing a format we're you use 5 threat. I took the four threat Poe (PS9, BB8, PTL, Thrusters, Black 1, Optics, APT) and a bid and it actually went pretty well! :)

I did attempt a joust at the end of one game which went terribly though.

On 6/17/2018 at 4:18 AM, Biophysical said:

So you play extremely well all the time and list selection is the only reason you lose?

Honestly? Yes, that's what I'm told by the people who do better than me at at tournaments

... meta and edge-meta lists usually carry me to the cut :)

Edited by nitrobenz

I'm a sucker for cheap, low PS jousting efficiency. I tend to run generics with no pilot abilities and just try to brute force my way through stuff. A few years ago that worked pretty well. I never really adjusted and my competitive play has reflected that. Defense stacking, things like harpoons and highly accurate munitions and primary weapons have all but eliminated stuff I liked to fly. I end up getting PS killed without getting nearly as much damage through as I used to be able to. I also find "running" to save MOV abhorrently boring as a strategy. So lists that favor that as a win condition are things that just generally do not interest me.

I also have failed to appropriately adapt to the latest levels of jank and damage mitigation. When you have something like Ezra + Lowhhrick + Miranda and all of them have some way to spread damage around I'm terrible at identifying the biggest threat and creating a strategy to kill it. I too often split up my fire and plink away a few health off of several different ships and take what my opponent offers instead of taking what I want.

It'll be interesting to see how I respond to 2.0. Some of the play style I used previously will make a comeback, and the scoring of half health on small base ships will make a difference. There is some reward for splitting fire.

Main things I mess up on are:

1. Forgetting triggers/abilities. Eg. ventress, snap shot, rey crew, etc.

2. Not calling a to over for slow play/cheating. It actually happens more than I’d like and I’m just too nice for that.

3. Predicting where new players are going! They can often pull some crazy moves out the bag when I’m expecting the safe option. More experienced players seem easier to predict to me.

4. Final salvo. I always roll blanks. ?

5. Formation flying with differing pilot skills. I very often put my dials down and realise I dun goofed by self bumping due to movement order. It’s one of the reasons I like flying low ship counts and aces.

6. Getting super drunk the night before I play x-wing.

edit: to add to point 6; then drinking waaaay to much coffee to counteract my hangover. It never ends well.

Edited by Smutpedler