So a lot of people here complain about
-Luke Gunner, enabling moving your turret with perfect knowledge of all positions. Probably balanced by cost, but still boring, and again a turret moving last.
-Fenn in the Sheathipede, still with Coordinate at Ini6 ....
-Dash, ignoring fundamentals of the game, like all obstacles, while having 4 dice. Altogether though, baring point costs as well, he might be weaker than 1.0.
Another culprit, which the forums have been really quiet about, is the Grand Inquisitor crew (Empire only, 1 crew clot):
"After an enemy ship at range 0-2 reveals its dial, you may spend 1 force to perform 1 white action on your action bar, treating that action as red. Force: 1+"
That is the same kind of BS. With perfect knowledge of the actual hidden information of your opponent, upon reveal, before opponent is able to move the ship, you can barrel-roll, boost yourself to avoid arc, or coordinate another ship either away. or into the way, blocking out the ship which is trying to move, bereaving it of its action (which is pretty strong in the supposedly action-depleted second edition).
At least it is range restricted, I really had these batlle-scape wide effects.
But still, this is exactly the stuff which made first edition stupid.