I play with a group of guys who are all new to the game including the GM. The GM doesn't seem to put much time in to reading the rules of the game but I do and I watch a lot of online games. The GM is often getting things wrong and I have corrected him in the past but he doesn't seem to like to be told anything and is quite the dictator GM. This is his first time playing this game so its not like he has a set of house rules its just a lack of knowledge. I'm afraid of being labeled a "rules lawyer" because it's get such a negative connotation to it in the RPG world but rules do matter to some expent for the balance of the time. What seperates a rules lawyer from someone sighting a rule that has been handled incorrectly? I understand that a GM can change anything they want but I feel like there is a huge difference between house ruling something because it makes sense to you and just not knowing the rules.
To me rules matter, if you are not following a set of rules (includig house rules) then you are not playing a game. Rules are the bounds of limitation that make everything that happens within them more real. Anything happening outside the rules just feels like a mistake and ruins the balance of the game. I'm not talking about arguing with the GM, only citing siteing rules when they are applied incorrectly. If he understands the rule and just doesn't like it, I don't fight that.
Examples:
Having the pilot roll piloting planetary when flying a starship in atmosphere.
Letting critical injuries expire untreated
Exceeding the two manuver limit
assigning the wrong amount of difficulty for specific range bands
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I feel like if I don't say something we wil get into a habit of doing these things incorrectly and it will throw off the balance of the game. Where do you draw the line between someone citing an inccorect rule and rules lawyering? I want to play the game the right way without pissing off the GM.
Edited by Shock and Aweful