22 hours ago, Mark Caliber said:- Push the envelope! If the GM isn't applying the rules fairly, figure out just how far you can bend the rules. If the GM is real lax with the "Rule of Cool," just make sure your world breaking actions sound "Cool." It's an interesting intellectual exercise seeing where these limits are . . . from week to week.
. Years ago, I had a GM who was REALLY bad about following the gaming rules and we tried to talk through the differences. He threw the "Rule of Cool" excuse and speed of play-ability excuse as well. It was frustrating to watch the lack of consistency and the very unfair application of in game decisions. These games would also bog down, because the players (not just me) didn't really understand what was permitted from week to week. I eventually took this approach to "Push the Envelope." In time the GM got frustrated with the outlandish stretches that I was making and when he would ask me "Don't you see how this request is inappropriate?!?!?" my response was always, "No, I don't."
When there are no consistent application of rules there are no rules. Only a GM Fiat being driven over rocky Italian hillsides & mountainous switchbacks. Sometimes to illustrate absurdity, you must rely on being absurd.
In my experience, countering absurdity with absurdity mostly leads to two frustrated parties instead of one (possibly more if the rest of the group gets dragged into the crossfire). I've had a player such as this in one of my groups and some of the worst sessions I've had happened when he managed to sufficiently annoy the GM. Please don't be That Guy.