K-Fighters vs X-wings in 2.0

By Ronu, in X-Wing

In this Green with a known 3 Equipment Upgrade slots and a stat like of 3/2/5/1. This multi-role fighter is customizable, and fairly versatile and with an Aces that can really light things up such as Victor Hel and Talonbane Cobra. The Kihraxz Fighter

In the other corner a ship that needs no introduction. With a line of 3/2/4/2. This snub fighter commonly used by the Rebel Alliance Against the Empire. The iconic X-wing.

So seriously in 1.0 this was supposed to be a balanced matchup and it was any thing but. In 2.0 with improvements to dials a bit more survivability this seems a much more balanced matchup. So what’s the thoughts on a heads up Squadron vs Squadron of the ship types?

Need the tale of the tape info... Points. Either way, I can't wait to fly both.

Xwing:

-Access to regeneration/dial improvement/multi Locking in the Astro slot
-Torpedo slot
-Sfoil access to boost and focus>Boost.

Khilrazx:

-3 modifications that cannot add completely new features,
-Missile slot
-Illicit

Edited by Rakaydos
12 minutes ago, Rakaydos said:

Xwing:

-Access to regeneration/dial improvement/multi Locking in the Astro slot
-Torpedo slot
-Sfoil access to boost and focus>Boost.

Khilrazx:

-3 modifications that cannot add completely new features,
-Missile slot
-Illicit

Appreciate the added information.

Someone said LFL told FFG that they wanted to have more OT and StarWars recognisable ships on the tables.

If true that would be to the Kihraxz' disadvantage.

Looks also that the enhanced X mobility is a big advantage, while 3 mods might the same problem as 1ed, throwing even points on a meh chassis :(

But, honestly without point costs, no way to know which one is better.

X wings, from the revealed cards looks like most good (see overpowered) llicit upgrades are nerfed or just gone. RIP glitterstim.

So you have the X wing with better dial and better hull sheild ratio and boost with s foils closed.

Also astromech mean even better dial / regen.

It's a wash, Xwings take it, but it might be 40 point for Cartel Marauder and 42/43 for an Xwing. So 5 v 4 might be a mote even match. Or even 4 v 4 with slightly more tooled up Khiraxzs with an initiative bid.

Who knows.

5 minutes ago, Scum4Life said:

X wings, from the revealed cards looks like most good (see overpowered) llicit upgrades are nerfed or just gone. RIP glitterstim.

So you have the X wing with better dial and better hull sheild ratio and boost with s foils closed.

Also astromech mean even better dial / regen.

It's a wash, Xwings take it, but it might be 40 point for Cartel Marauder and 42/43 for an Xwing. So 5 v 4 might be a mote even match. Or even 4 v 4 with slightly more tooled up Khiraxzs with an initiative bid.

Who knows.

Paging @FTS Gecko your input is needed.

You can pronounce "X-wing".

23 minutes ago, Managarmr said:

Someone said LFL told FFG that they wanted to have more OT and StarWars recognisable ships on the tables.

I find that hard to believe TBH. As long as the $$$ keeps flowing and FFG does their job promoting new content (movies, Rebels etc.) when they're told to I highly doubt LFL would micromanage to that degree.

K fighter never really caught on in my area. scum just has/had better option for support ships.

in many ways the K-Wing seeemed like a revamp of the x-wing which was just left on the shelf with the power creep that the game suffered from. l hope we get a ship worth flying in 2.0.

2 hours ago, Hawkstrike said:

You can pronounce spell"X-wing".

FTFY.

4 hours ago, Rakaydos said:

Xwing:

-Access to regeneration/dial improvement/multi Locking in the Astro slot
-Torpedo slot
-Sfoil access to boost and focus>Boost.

Khilrazx:

-3 modifications that cannot add completely new features,
-Missile slot
-Illicit

I find the new K-fighter underwhelming when compared to the X.

Protorps are the new kings of ordnance, missile carriers are no longer the absolute bosses.

Droids not only provide regen, but a significant dial upgrades as well. Green turns are great.

The X-wing can still take 2 mods, so the K-fighter only has the benefit of +1 mod...

...which is already underwhelming, as most mods are fairly tame.

Illicits were taken care of, they are nowhere near as good as they were.

I think in this class of fighters the order is something like this:

X-Wing
Advanced
Khiraxz

What is strange, is that due to the X-Wings range of available upgrades and pilots, they are more customizable than a Khiraxz, and can be more maneuverable than an Advanced.

Which leaves a strange taste in my mouth.

All of these ships look balanced on Paper, but when examining them more closely, there is a discrepancy in power, favoring the X-Wing. We will see the pricing I guess, but I have a sneaking suspicion about this.

Edited by Commander Kaine
4 hours ago, Managarmr said:

Someone said LFL told FFG that they wanted to have more OT and StarWars recognisable ships on the tables.

4 hours ago, LordBlades said:

I find that hard to believe TBH.

I do as well.

On the other hand, I have no trouble believing that FFG wanted to have more OT and StarWars recognisable ships on the tables.

Edited by Forgottenlore

Hence the Firespray buff?

In the end, in an edition where maneuverability is the key (or so they claim) having the possibility to gain the boost action is great.

Which of these ships have the one turns? Imo this is a also factor, great maneuver

I’ll second Flooze on the 1-turns. White 1-turns shouldn’t be ignored.

1 hour ago, It’s One Of Ours said:

I’ll second Flooze on the 1-turns. White 1-turns shouldn’t be ignored.

Blue one straights plus white three turns beats white one turns. IMHO

Saws x-wings all have illicit slots as well no?

Interestingly, unless there's something weird in the app/PDF, the K Fighter having 3 modification slots could mean it can equip 3 of the SAME modification. Triple Autothrusters is pretty much Engine Upgrade. Even double autothrusters is probably enough...

2 hours ago, Icelom said:

Saws x-wings all have illicit slots as well no?

Yep, so the Khiraxz gets the ability to equip a third modification and one turns. It is now even more a wash.

2 hours ago, thespaceinvader said:

Interestingly, unless there's something weird in the app/PDF, the K Fighter having 3 modification slots could mean it can equip 3 of the SAME modification. Triple Autothrusters is pretty much Engine Upgrade. Even double autothrusters is probably enough...

Not sure you can equip multiples.

It was not allowed in 1.0 at least.

Just now, Scum4Life said:

Not sure you can equip multiples.

It was not allowed in 1.0 at least.

Anything which let you take extra mods specifically forbade duplicates - but it's not a general rule: you can take 2 homing missiles.

Now there are plenty of ships with two mod slots as standard.

48 minutes ago, Magnus Grendel said:

Anything which let you take extra mods specifically forbade duplicates - but it's not a general rule: you can take 2 homing missiles.

Now there are plenty of ships with two mod slots as standard.

How many hull upgrades can you take? XD

3 hours ago, thespaceinvader said:

13 minutes ago, ForceM said:

How many hull upgrades can you take? XD

I have run 3 Khiraxz in 1.0 with hull upgrade, sheild upgrade and stealth device with the elusive EPT.

They certainly stick around longer than normal ones but you really are better off just taking 5 grunts with free upgrades.

The Kihraxz dial is slightly better, with 1 turns, 2 T-rolls, and a blue 3 straight vs the X-wing's blue 1 & 2 straights/banks and 3 T-rolls (at least for me, as I prefer the shorter, tighter turns/T-rolls). The real comparison is whether an extra mod slot beats out the S-foils, and whether having more shields is better than more hull. The shield/hull debate has been argued many times, but boils down to shields being better due to possible critical damage mitigation. As for the mod slot vs S-foils, that really will depend on what mods are available to the Kihraxz and whether their cost will be decent.

One thing I will note in favor of the Kihraxz is that its dial is near identical to the Fang fighter's, allowing for the two to be flown in tight formations. If there is an un-spoiled pilot of either ship that buff surrounding ships or debuffs an opponent decently, seeing a couple of Fangs and a couple of Kihraxz flying together may become a thing.

3 hours ago, Scum4Life said:

I have run 3 Khiraxz in 1.0 with hull upgrade, sheild upgrade and stealth device with the elusive EPT.

They certainly stick around longer than normal ones but you really are better off just taking 5 grunts with free upgrades.

What i meant, was how many can we put on one ship now?