Winning Tactics and Strategies have been working for you?

By Bojanglez, in Star Wars: Legion

I know that sharing your secret sauce is a risky bidinizz but am curious to strategies or tactics that are working for you consistently in your games.

for me, opening up with “Coordinated Bombardment” has been awesome as my opponents usually aren’t playing SoS or Implacable in Round One and even in a mirror match there is a 50/50 chance Leia gets to go first and then slap around some enemy troopers. It’s not about damage so much as giving suppression and imposing conditions favorable to me upon the enemy.

So! what has been working well for others?

Edited by Bojanglez

T-47s

I haven't been winning so......

Speeder bikes

Compulsory Move Aim shoot.

Some people look at the compulsory move as a penalty. To me its a bonus action.

Edited by Ken on Cape

Focus on the Objectives. If your opponent is focused on eliminating troops or playing too defensively, it opens you up to win where it counts. Putting thought into the "Turn Zero" has helped me-- evaluating what the opponent has brought, and choosing a setup that helps me (or at least hurts me less) more than the opponent. Such as, if I see a AT-ST w/ Mortar, I'm going to try to get Limited Visibility if I can.

Kill troopers to prevent your opponent from seizing objectives.

Kill all opposition as fast as possible.

17 hours ago, MasterShake2 said:

T-47s

No, no, the question was “what is WORKING”, not “what is overcosted” ?

Having more activations often is a great strategy.

Assess the greatest strengths and weaknesses of my opponents army, and then try to figure out how to use the terrain to play to my strength or to their weakness. Focus on the objective.

Turn 0 I try to get game condition that's favorable to me. Then once table is set I start trying to eliminate enemy troops. Seems toj work. I'm 0-2 in kill an all games and 5-0 when objectives are down.

Use activation advantage and taken the "right" shots. Focus fire too kill prority targets and spread on squads to give them supression.

Dodge over aim for rebel troopers, I also find it best to concentrate my army togheter in order to ger maximum firepower and support. Since we have yet gotten any AOE weapons.

Most important factors you can influence is choosing objectives and deploying units with the start of round 2 in mind.

The right command card is a hard gamble sometimes.

I normally run a Veers/Weiss, so first round Maximum firepower followed up with a mortar shot on a vulnerable unit can potentially cause a fleeing unit round one, which really messes with your opponent's personal morale.

If I'm blue player and I'm matched with my opponent in activation play Push. Gives me most activation control and and allows for the possibility of a Last/First for me going into the following round.

Play objectives, not death match

This one is a little cheesy, but hey, it works. I'm one of the few people in my league who has heavily invested in terrain and I'm possibly the only one who can easily fill a board to 25% level.

I use that to my advantage. I know exactly where I need to be to move around the corners of my buildings and obstructing terrain with different types of units. I have the ability to place terrain that is taller than height 2. I make sure at least two of my units have grappling hooks, which are often not even considered by others when building lists. I make sure that objectives which I am placing get put in places that suit my advantage, not my opponent. I don't come into the game expecting open fire lanes. More often than not, my opponents are. I use environmental gear. I use concussion grenades.

Now before you cry "FOUL" I never insist on using my terrain. More often than not I'm meeting a guy who only brought barricades. There's another guy in my league who has his own and I'm more than happy to use his stuff. But I also know that he doesn't have enough to cover 25% of the table.

(all of my terrain is by imperial terrain or battlekiwi, btw)

Edited by Zrob314

Staying mobile is at the core of my strategy at the moment. I very rarely get to dodge with my rebel troopers- they're too busy getting somewhere.

I go for suppression over casualties unless there's no advantage to doing so.

The T47 doesn't have to shoot every turn because its special ability isn't a keyword or weapon. The combination of abilities and weapons allows it to be where you need it to be exactly when you need it there, whether it's adding that key suppression to flanking troopers, knocking the last wound off Vader or landing on that piece of terrain your opponent thought was safe to claim a key position.

Many would claim that if the T47 isn't scoring or killing things every turn it's a waste of points and from a certain economic point of view this is true. On the other hand economics don't cover everything if we just look at the more transactional side of things.

I like being blue player and looking at the board set up. With all my Reb acts I really like the 4 corners deployment and hate battle lines. I run Bro and Sis and 2x fleet troopers. I love using Sorrows to put fleet troopers into position to roll lots of dice. Then run away or doge. Or use it on Luke and a fleet group. Lieas bombs to put a hurt on speeder bikes. Im always seeing at least 2 groups. If I can get at least 1 wound on them they lose em pretty quick once they get to me.

Don't rush in.

Know your ranges. Stay out of range or line of sight until you are in cover.

Don't maneuver in the open.

Take more shots at the opponent each round than they take at you.

Oh wait a minute... You asked for "strategies works for us", not "how people have been beating you or you have been beating yourself?" Never mind then... ?

Use turn zero to set up my AT-ST and Veers for an coordinated turn one long range salvo forcing people off the board early. Seriously, I've used it 3 times so far and eliminated a unit every time. Also, make sure you set the AT-ST to see literally everything if you can. Other thing is with rapid reinforcements, try to position your troops to minimize where your opponent can place his.

Pick your activations wisely.

I see many people reacting with a unit after it has been shot at, either to shoot back or get in cover etc. However, unless there is something else that will be shooting at that same unit of yours, you are better off leaving it until later. It is easy to want focus in on that area, but if you are spending an activation on that unit while your others are still being shot at, you are dropping further behind in tempo and suppression/damage.

Along those same lines, you can save key activations later, and let the enemy waste an action walking into shooting range, thus losing their aim (and perhaps being out of cover). Then, your return shot can be aimed, and deal more damage.

Thinning the opponent's activations.
Finishing off a unit is often better than damaging an other one.
Suppress other units if you can but do not rely on suppression.
Learn when you need to go first and when to go second.
Blue players almost always has easier objectives. Cheaper legion is therefore a good idea.


759758_2.jpg

So get to know them really well. Like REALLY well. And see if they've produced any artwork. Study that. Works every time.

19 minutes ago, Rogue Dakotan said:

759758_2.jpg

So get to know them really well. Like REALLY well. And see if they've produced any artwork. Study that. Works every time.

Indeed. Try to live in their shoes... like literally.

If playing against an army that has an AT-ST, before start of round 1 I like to decide if I'm going to focus fire on it right away and try and take it out, or completely avoid it. Either way I'm not going to get the AT-ST halfway down in HP, it's either going down or will have full HP at the end of the game.

I also like to choose the enemies key strengths and kill those off first. I.E. AT-RTs or Luke/Vader. Cripples their army if you take away their big hitters.