How will quick build cards work?

By drail14me, in X-Wing

I’m trying to grasp the quick build concept. So, the yellow bars like the threat level of each ship so, Valen Rudor is a 2, Black Squadron Ace is a 2 and the Academy Pilot is a 1.

So, if you are building a Threat Level 5 quick build squad do these three ships make up the complete squad or can you mix and match to reach 5? For example, Valen Rudor and three Academy Pilots or a list of 5 Academy pilots?

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You could take those three pilots, or if you had a threat 2 pilot on another card you could take that pilot instead of either Valen or the Ace.

You could also take 5 Academy Pilots.

Totally mix-and-match.

Edited by Ixidor

Mix and match to your hearts content. Looks like an amazing way to introduce new players to the game.

Anyone seen a threat level 1 Rebel card spoiled?

3 minutes ago, drail14me said:

Anyone seen a threat level 1 Rebel card spoiled?

Nope...Terrorists are always at least a threat level 2

This Black Squadron ace looks like fun to play.

If Afterburners or Shield Upgrade are priced well, I could definitely see myself flying these.

I'm not sure 4 of these can beat 4 X-Wings tho.

Although if they keep the prices from 1.0

Black Squadron Ace (pilot) 28

Shield Upgrade 8

Outmaneuver 6

Which gives us 42 points

After burners would have to be 8 points to make it fit 50 (2 threat)

These point values suck however. It should be closer to 40 than 50, otherwise people won't play it. But it could be that the Threat level is just an approximation.

27 minutes ago, Commander Kaine said:

This Black Squadron ace looks like fun to play.

If Afterburners or Shield Upgrade are priced well, I could definitely see myself flying these.

I'm not sure 4 of these can beat 4 X-Wings tho.

But two Black Squadron and an Academy Tie would give a pair of X-Wings a **** of a fight!

But 2 Black Sqd-s and an Academy are 5 threat, while generic 2 X-Wings are 4t.


Yes, a 125 point list will beat a 100 point list. I'm not sure what's your point.

1 hour ago, drail14me said:

Anyone seen a threat level 1 Rebel card spoiled?

1 hour ago, CasoPrime said:

Nope...Terrorists are always at least a threat level 2

Naked Z-95 should be threat one.

I have a feeling my QuickTime cards will be looked at once, then put in the bag with my million cards that explain how boost works.

42 minutes ago, Dwing said:

I have a feeling my QuickTime cards will be looked at once, then put in the bag with my million cards that explain how boost works.

Huh. Interesting how widely perceptions differ. I think these will be incredibly handy.

If they're balanced reasonably well, I think it'll be common to see them for tournaments. In my own situation, these are the only way I'll be able to convince my buddy to play again, after the degenerate mess 1.0 became.

2 minutes ago, Jeff Wilder said:

Huh. Interesting how widely perceptions differ. I think these will be incredibly handy.

If they're balanced reasonably well, I think it'll be common to see them for tournaments. In my own situation, these are the only way I'll be able to convince my buddy to play again, after the degenerate mess 1.0 became.

Personally I just prefere to build my own stuff and they will pretty fast be outdated. I think the idea of quickbuilds is nice, but why they did just not include it as a beginners option in the app, and save on printning, I don't know.

4 minutes ago, Dwing said:

Personally I just prefere to build my own stuff and they will pretty fast be outdated. I think the idea of quickbuilds is nice, but why they did just not include it as a beginners option in the app, and save on printning, I don't know.

Probably so you can use them out of the box without having to download an app.

16 minutes ago, Jeff Wilder said:

Huh        . Interesting how widely per  ceptions differ. I think these will be incredibly handy     .    

16 minutes ago, Jeff Wilder said:

If they're   balanced reaso  nably  well, 

And there’s the disconnect

They are there to minimise the time between opening the box of a newly purchased game and getting it onto the tabletop to play reasonably balanced forces. No app required, no knowledge of card synergies, no breaking out a calculator. Quick play enablement. Vets may find some use in some situations but they’re not really for vets, they’re for new players.

Am I completely wrong on this, or did FFG say at some point they will have some new wave release tournaments with quick build cards?

11 minutes ago, LordBlades said:

Am I completely wrong on this, or did FFG say at some point they will have some new wave release tournaments with quick build cards?

I’m not sure the said using the quick build cards, but they definitely said they would be sponsoring some events that only used the currently released v2 stuff.

Not sure if reaper and saws renegades are intended to fit that definition.

21 hours ago, Forgottenlore said:

And there’s the disconnect

Wait til MJ does his math fu and declares TIEs as threat 1.1 and X-wings as threat 1.8....

Since they are printed on cardboard, quick-build cards might become a fatality of the web-based floating point costs. The threat level won't adapt to new point costs. Time will tell if this is the case. It would depend on how drastic are the changes.

The second aspect is that they have have in some sort of way, grabbed the full actual point cost of a pre-built ship, divided it's number to reduce granularity to achieve a 1 to 5 value. This is the exact opposite of making a switch from 100 to 200 pts. I believe this 1-5 threat level is meant to attract new players by removing the initial intimidating endeavor of designing your won squad.

If you combine the above two, it is possible that these static card-board printed cards will not be well suited for tournament play. Perhaps an scenario would be if the tournament rules require everyone to use an official pre-buit squadron card, but even then, updated point costs might upset the balance.

Another alternative is to have really good and competitive quick-build cards. They would be handy in having a printed library of pre-built squadrons to avoid the hassle of using the app to build a new squadron every time you want to play. But again, the issue is being them static and not adapting well to drastic point cost changes.

BTW pre-built pilot and squadron cards on 1e is what I have been working on since releasing the version 1.0 (now 1.1) of the Tactical Droid A.I. system.

On 6/15/2018 at 5:07 PM, Jeff Wilder said:

Huh. Interesting how widely perceptions differ. I think these will be incredibly handy.

If they're balanced reasonably well, I think it'll be common to see them for tournaments. In my own situation, these are the only way I'll be able to convince my buddy to play again, after the degenerate mess 1.0 became.

Presumably they are balanced around the initial release of each ship, and so will be basically useless after each point update.

Instead of customizing your loadouts you pick a threat level say 5 and you match that number with your chosen units. You can pick one threat 5, or 5 academy pilots, or a threat 2 and a threat 3. There is no customization everything come as listed. If you want the ability to change things you are going to come up with a house rule.

To be honest we all know that this is not going to be balanced at any particular level. However for campaign or cooperative games such as HotAC I can see threat being used for GM units and such as a way to match the player's level in the campaign. I am starting to hope for maybe a single player campaign to go with that official app. I can see threat used for NPC design more than PvP.

Even if they're used in tournaments, there's no actual need to bring the cards themselves. You just bring the ships and upgradesa that make them up.

The physical cards themselves are useless to me once the app comes out.