Jam action or Jamming is total garbage in 2.0....

By jpltanis, in X-Wing

1 minute ago, PaulRuddSays said:

Unless you invest in the ISB, all of them fall off at the end of the round. I guess it has potential if they're investing Yt-2400 level points in it? But at the same time, this is not the way I would tech against this!

Agreed, other stuff is better for now. I'm sure it will find it's super annoying niche. I'm excited to wait and see how it gets used.

1 minute ago, ClassicalMoser said:

Agreed, other stuff is better for now. I'm sure it will find it's super annoying niche. I'm excited to wait and see how it gets used.

Part of me suspects that I just don't see the edge case where it's useful and I'd want it, but the other part remembers when a dev commented that he didn't want to live in the world where ion control was too good.

Let's examine this a bit -

At range 1, one gains a bonus attack die. Is it more beneficial to take actions to max your attack ability (focus or lock) or min. the opponent' defense ability with jam action?

I say max your attack, since one has an extra attack die.

The 2.0 jam action (as it is now) is kind of worthless.

Just now, jpltanis said:

Let's examine this a bit -

At range 1, one gains a bonus attack die. Is it more beneficial to take actions to max your attack ability (focus or lock) or min. the opponent' defense ability with jam action?

I say max your attack, since one has an extra attack die.

The 2.0 jam action (as it is now) is kind of worthless.

You say that as if you'll always be in each other's firing arcs...

16 minutes ago, Quarrel said:

It also won't be able to cancel Target Locks in 2.0 (but it will probably stop reinforce and the new calculate).

according to the new article and statements by the Devs, Jam tokens do cancel locks.

2 minutes ago, PaulRuddSays said:

Part of me suspects that I just don't see the edge case where it's useful and I'd want it, but the other part remembers when a dev commented that he didn't want to live in the world where ion control was too good.

First of all:

Ion control is stronger than ever. It now restricts actions, plus TLT is gone, so ICT is THE turret upgrade. + range bonuses

Then, it makes no sense to have a powerful control option, and a terrible control option for the same slot. Ions are so much better than Jam at the moment, I just don't see people ever taking Jamming beam, unless Ion cannons are ridiculously overpriced.

True, jam won't be powerful, but because of this, no people will actually take it.

If the ships are facing each other - it is who has the better dice luck.

If my ship is chasing down the enemy - max my red dice would be better.

If the enemy is behind me - not sure if focus, evade or jam would be better?

Edited by jpltanis
typo

Theres also that generic slicer crew spoiled in the rebel con kit leak

But no TL on the reaper...maybe Krennic will be good for something, eh?

Would've been cute to run generic slicer's with an r3 astro ARC, but if jam works on TLs...

if theyre chasing you, Jam. Rip a token from them or solidify your single defense die?
Especially if theyre getting R1 on you a focus or Tlock can cause a lot more damage than that 1 evade your evade token will force will stop.

9 minutes ago, Vineheart01 said:

if theyre chasing you, Jam. Rip a token from them or solidify your single defense die?
Especially if theyre getting R1 on you a focus or Tlock can cause a lot more damage than that 1 evade your evade token will force will stop.

I think I would agree with this assessment. It is probably the only time where the jam action would be a better choice. Enemy ship is behind me - in bull-eye arc at range 1 & my agility is 1, taking his focus token away may help my ship survive the attack . If I have a high agility ship say 2 or 3 (not inside bull-eye), taking a focus action may be a better course.

Edited by jpltanis

Well, do remember bullseye arcs dont do anything by default. Theyre just a printed arc unless something calls it out.

I think the Kimo still has the normal bullseye arc though.

2 minutes ago, Vineheart01 said:

Well, do remember bullseye arcs dont do anything by default. Theyre just a printed arc unless something calls it out.

I think the Kimo still has the normal bullseye arc though.

Proton Rockets super care about bullseye and a focus token!

5 minutes ago, jpltanis said:

I think I would agree with this assessment. It is probably the only time where the jam action would be a better choice. Enemy ship is behind me - in bull-eye arc at range 1 & my agility is 1, taking his focus token away may help my ship survive the attack . If I have a high agility ship say 2 or 3 (not inside bull-eye), taking a focus action may be a better course.

How about if they just got set up for a fully modified Advanced Protorp attack on your glass cannon? I'd definitely jam them then too, even if I'm behind them.

1 minute ago, PaulRuddSays said:

Proton Rockets super care about bullseye and a focus token!

assuming prockets still require a focus to fire, thats an even bigger reason to jam to begin with lol

8 minutes ago, Vineheart01 said:

assuming prockets still require a focus to fire, thats an even bigger reason to jam to begin with lol

They do.

range 1-2, bullseye, focus, 5 dice 1 charge

Heck yea i'd jam the crap out of that if i could.

Even if i had 3agi, if i can stop prockets from going off thats a win for me.

Jam action (as it is), it is too limited at range 1 only. Most torps and missiles are from range 2 to 3, jam action to can't effect those.

Aside from the one or two ordinances that can fire at range 1 with possible high damage outputs, jam don't offer much.

Now, if we can take the jam action from range 1 to 2 - It might be something more useful.

Jam is fine. We don’t want it to be too strong or all of 2.0 will be garbage.

"I think we can all agree that mechanics which forces people to discard tokens they'd rather hold onto are bad and should not be encouraged."

- Poe Dameron

"For once, I agree with Poe."

- Omega Leader

19 minutes ago, tortugatron said:

Jam is fine. We don’t want it to be too strong or all of 2.0 will be garbage.

Luckily, they could make it more expensive if it is too strong. They can make it as expensive as they want.

If it is too weak however, they cannot decrease prices forever. Looking at it, it is bound to be extremely cheap, but even then it is a questionable choice.

So you are just wrong. Too strong can be fixed with the tools they have much much easier. Too weak, and already cheap? Nothing to do, but bury the card.

Just now, Commander Kaine said:

Luckily, they could make it more expensive if it is too strong. They can make it as expensive as they want.

If it is too weak however, they cannot decrease prices forever. Looking at it, it is bound to be extremely cheap, but even then it is a questionable choice.

So you are just wrong. Too strong can be fixed with the tools they have much much easier. Too weak, and already cheap? Nothing to do, but bury the card.

When are you ever happy?

24 minutes ago, tortugatron said:

Jam is fine. We don’t want it to be too strong or all of 2.0 will be garbage.

I agree.

If you believe that the jam action is great as it is currently - please give me (say 5 common scenarios) that you would take the jam action over of all the other common actions like - focus, lock, evade, & etc.

You be hard press to ID them. Most of them of rare cases with lots of, if they have this rarely used upgrade or a pilot with some unique ability. Who needs an action that is useful in a game for only 5% (or less) of the time?

Edited by jpltanis
2 minutes ago, tortugatron said:

When are you ever happy?

So you write something that makes no sense... when I call it out, you think it is because I'm not happy? I'm not sure I follow your logic.

I tell you when I'm not happy.

I'm not happy when people write their baseless opinions as facts, and when I call them out on it, the best they can do is to imply that I must be a sad person to act this way.

If you can't handle being called out, don't post these things. I'm not afraid, you can call me out all you want, and you won't find me doing this. Because I can defend my points with arguments. I suggest you try the same.

So you said that if Jam was too strong, the game would be garbage.

Sure, but it's nowhere near too strong, and it is most certainly isn't "fine". And "too strong" is a bit too much, when we know that point costs can be adjusted anytime. It also has a lot of limitations, making it pretty fair, and difficult to use. Very far from too strong.

2 hours ago, Quarrel said:

It also won't be able to cancel Target Locks in 2.0 (but it will probably stop reinforce and the new calculate).

The new article indicates otherwise. May be a mistake...but we will have to see the rules reference first. The full version.