Reaper Article!

By dewbie420, in X-Wing

15 minutes ago, HolySorcerer said:

When a jam token is assigned the attacker chooses a green token or a lock and discards that token and the jam token. When a ship with a jam token acquires a green token or a lock discard that token and one jam token. At the end of the round discard all jam tokens.

I thought we only had that quick reference sheet description. Are you getting that wording from somewhere, or are you just interpolating based on v1 jam?

13 minutes ago, HolySorcerer said:

At the  end of the round discard all jam tokens.  

Well, ISB is auto include so

2 minutes ago, Forgottenlore said:

I thought we only had that quick reference sheet description. Are you getting that wording from somewhere, or are you just interpolating based on v1 jam?

A little bit of both. We know how it works based on dev comments and the article.

Just now, player2422845 said:

Well, ISB is auto include so

Depending on price, but I don't think the jam action is good enough to warrant investing many points into, so the opportunity cost of the crew slot must be considered also.

7 minutes ago, HolySorcerer said:

A little bit of both. We know how it works based on dev comments and the article.

Depending on price, but I don't think the jam action is good enough to warrant investing many points into, so the opportunity cost of the crew slot must be considered also.

Previously not something that Imperial Players had to worry about :D

Does it have 2 crew slots? Palp
It doesn't? Nvm then.

Edited by Commander Kaine
aboot
Just now, Commander Kaine said:

Previously not something that Imperial Players had to worry :D

Does it have 2 crew slots? Palp
It doesn't? Nvm then.

I am looking forward to having usable crew on, hopefully, cheap shuttle craft.

Okay just the 2.0 stuff. Nothing mentioned about 1st edition. Got it.

13 minutes ago, Marinealver said:

Okay just the 2.0 stuff. Nothing mentioned about 1st edition. Got it.

Well, seeing as how they already did a 1st edition article on the Reaper back in April, I'm not sure why that's a surprise: https://www.fantasyflightgames.com/en/news/2018/4/30/sowing-fear/

Just now, Freeptop said:

Well, seeing as how they already did a 1st edition article on the Reaper back in April, I'm not sure why that's a surprise: https://www.fantasyflightgames.com/en/news/2018/4/30/sowing-fear/

Yeah I remember that, also everyone was wondering why so little in terms of cards was shown. Well we now know why.

4 minutes ago, Marinealver said:

Yeah I remember that, also everyone was wondering why so little in terms of cards was shown. Well we now know why.

Now you've really lost me. There's only one 1.0 card in the TIE Reaper expansion we haven't been shown. In the history of X-Wing preview articles, it's been standard operating procedure for them to not spoil all the cards. (It was rather noteworthy the few times they did).

Just now, Freeptop said:

Now you've really lost me. There's only one 1.0 card in the TIE Reaper expansion we haven't been shown. In the history of X-Wing preview articles, it's been standard operating procedure for them to not spoil all the cards. (It was rather noteworthy the few times they did).

When you look at the production shot it seems to be sparse compared to other production shots. We know that is because there is both 1st edition and 2nd edition components. But yeah these spoiler articles are a bit confusing.

I mean if you know 2.0 was going to be announced why announced TIE Striker before then the 2.0 then the Saw's renegades with have both, then all 2.0 stuff, then the TIE reaper. It can seem a little confusing.

It’s a 2.0 article. Why is this a surprise to anyone?

3 hours ago, HolySorcerer said:

Krennic is just bad now. He's a two ship combo card that might help your attack do a little something if you rolled poorly. I don't see anybody using him unless he becomes dirt cheap or the Empire gets a ship that can shoot multiple times out the front with its primary guns.

edit: Maybe a phantom takes him just so they can get access to FCS.

I'm gonna have to strongly disagree.

In fact, I expect to see Krennic/Reaper on final tables with Vader for Second Edition organized play.

Empire is going to do very well in 2e.

3 hours ago, ryfterek said:

I'm not even an imperial player, but a rebellious scum. BUT situation like this during the game's overhaul edition change that has been worked on for a YEAR makes me question FFG'S capability to keep their poop together. Again.

the article writing employees and the Dev team are not the same people.

Hopefully this is just because the expansion was designed before 2nd edition was finalised, but I find the lack of consistency in the Optimised Prototype wording for "flipping" a damage card rather than ""exposing" it a little worrying/annoying.

Other than that it looks OK. Still not sold on Jamming in 2nd edition in general, though it looks like the Reaper has been designed with a lot of ways to get around the limitations.

11 minutes ago, nikk whyte said:

the article writing employees and the Dev team are not the same people.

Sure they aren't, but they all work within a single company on one project. And we're not talking a missleading sentence in the promo text, but major inconsistency in card design and rule writting (changing the colour of an action according to this article instead of adding a white variation).

Game-Devs and App-Devs will be different people just as well. I'd rather not see these two suffer miscommunication as bluntly obvious as on the Dev <-> Media ground.

11 minutes ago, ryfterek said:

Sure they aren't, but they all work within a single company on one project. And we're not talking a missleading sentence in the promo text, but major inconsistency in card design and rule writting (changing the colour of an action according to this article instead of adding a white variation).

Game-Devs and App-Devs will be different people just as well. I'd rather not see these two suffer miscommunication as bluntly obvious as on the Dev <-> Media ground.

We've already seen the correctly templated cards in an older preview, so I would assume the error is not consistency as much as version control. We'll see what was printed though.

37 minutes ago, ryfterek said:

changing   the colour of an action according to this article instead of adding a white variation).   

That’s just colloquial language vs rules templating. That is no different than when everyone called turrets 360* arcs when they were really something else.

I was under the impression the issue was more with graphic design of the cards than the text of the article.

6 hours ago, HolySorcerer said:

Sure, but then you are dedicating a large amount of your list for jamming shenanigans instead of doing damage. Taking a whole additional support ship to make jamming beam suck less is not a good idea, why not just equip a useful cannon instead?

You mean just like Fenn Rau with HotCop was clearly totally useless despite mostly not doing damage at all, and just stealing mods and Tokens from the opponent?

Okay i will give you that dedicating huge portions of your list to this is probably a waste.

But if you find a good balance, its clearly more beneficial than just stacking more damage potential.

3 hours ago, ForceM said:

You mean just like Fenn Rau with HotCop was clearly totally useless despite mostly not doing damage at all, and just stealing mods and Tokens from the opponent?

Okay i will give you that dedicating huge portions of your list to this is probably a waste.

But if you find a good balance, its clearly more beneficial than just stacking more damage potential.

Bit of a difference here though. Fenn Rau with Hotshot Copilot is a smaller part of your points, has a longer effective range, still serves a purpose even if no damage is done and doesn't require the player to give up the effectiveness you took Fenn Rau for. Fenn Rau being able to Coordinate to add an action to a squadmate, use his ability to lock down offensive mods on one ship and then shoot with NO requirement to actually HIT with the attack to rob a separate ship of the most common and useful offensive/defensive token is kinda a disingenuous comparison to anything the Reaper can do, especially for the same points.

Ok, so the increased Base size AND removed hard turns? Why do they hate the Reaper so much? This ship will have a hard time to keep anything in arc, let alone follow a rebel ship (or any other ship with a straight 1) when behind it (the rebel player lets you just bump all the time). When actually you should be in a bad position when you have a enemy craft at your tail.

Deathtroopers would be cool. If they were not 2 frigging crewslots.

I really hope they dump the price of the reaper really low now. Because it now seems to be support only.

Edited by beardxofxdeath
3 hours ago, Deimos said:

Bit of a difference here though. Fenn Rau with Hotshot Copilot is a smaller part of your points, has a longer effective range, still serves a purpose even if no damage is done and doesn't require the player to give up the effectiveness you took Fenn Rau for. Fenn Rau being able to Coordinate to add an action to a squadmate, use his ability to lock down offensive mods on one ship and then shoot with NO requirement to actually HIT with the attack to rob a separate ship of the most common and useful offensive/defensive token is kinda a disingenuous comparison to anything the Reaper can do, especially for the same points.

Good summary. In fact, it summarizes just why I'm sick of First Edition. The combos got way out of hand. Bring on the reset!

3 hours ago, Deimos said:

Bit of a difference here though. Fenn Rau with Hotshot Copilot is a smaller part of your points, has a longer effective range, still serves a purpose even if no damage is done and doesn't require the player to give up the effectiveness you took Fenn Rau for. Fenn Rau being able to Coordinate to add an action to a squadmate, use his ability to lock down offensive mods on one ship and then shoot with NO requirement to actually HIT with the attack to rob a separate ship of the most common and useful offensive/defensive token is kinda a disingenuous comparison to anything the Reaper can do, especially for the same points.

As i said, you need to find a good balance between danage and support. But then, it can outweigh taking just another damage dealer.

I also know comparing 1.0 Fenn to 2.0 options seems like a bad idea. But keep in mind, not only support ships are a lot more inefficient in 2.0, everything is! So having less support in one ship for the pointsmay seem bad, but then you have less of everything in a ship for the same points.

That does not make support ships bad per se, is the point to be made.

17 hours ago, dewbie420 said:

swx75_2nd-ed-layout.png

swx75_card2_death-troopers.png

There are some really odd differences between this material and the one from 2.0 base/conversion kits.

Ship base cardboard is missing rear arc indicators, and card design is slightly different (Imperial sigil on Reaper crew cards instead of the Text zone we saw earlier).

O8osL8-TECvt6gcQXjPIAmnsXrgwKe6ywdpBCqyK wQ-WDPK-lQZD0WQTIMoGTGkjNLsLgyq9iUF9gU3O


Edit : dial outer circle seems of a different colour also :
eWJw38BL0gMLc9KRdAjnhqVtY4IycNpdZs6Y2KBb

Edited by Giledhil
20 hours ago, ficklegreendice said:

That dial is sadly **** city, though. Even if you can approximate turns with double banks, they're long and fiddly as ****. Gonna have the same problem as 1e Bombers

18 hours ago, Bad Idea Comics said:

Ah - my mistake. The white 1 turns never registered to me - was looking at the faster maneuvers.

Bank/turn is pretty much the striker's party piece. The Reaper only being able to do a net 90 degree turn seems odd when the 1.0 version has a white turn.

It's still better than a lambda because segnor but it feels wierd given the plethora of dial upgrades and the fact that its not out yet -they're releasing the ship for 1.0 and simultaneously giving it a much worse dial for an edition where manouvre is more important...

Ah, well, still turns better than a lambda.

You guys grumbling about the images do realise these aren't pictures of the physical products, right?

I wouldn't judge it until we see the actual product.