Reaper Article!

By dewbie420, in X-Wing

2 hours ago, Jehan Menasis said:

Other iterations of similar abilities specifically state 'red + action' or 'red + maneuver'.

If Vizier's card doesn't state red, then it is a white action.

If we go by Sabine’s ability (first one I could think of/verify) , you are correct. This is a huge benefit to “Vizier” as he doesn't have to take another upgrade to get a white coordinate.

15 hours ago, Bad Idea Comics said:

I just realized why the 2E Reaper has red turns - it's a medium base, which it's turns actually move it further than the 1E version - it becomes faster overall. Te devs made the turns red to compensate - otherwise it would be moving vast distances even at slow speeds a bit too easily. It's an interesting fix for a ship that was looking to be stoopidfast. Of course, it still is really fast and agile to boot. I look forward to hitting multiple rocks with it! :D

Which is fine re speed, but the concern is the ability to get the nose around, regardless of how far you move when you do so.

I guess it's just going to have to use segnor's loops a lot.

It's going to have a higher maximum speed and lower minimum speed (aileron + stop) than a striker, but it's going to be stressing out a lot more than the lighter fighter. Which does, I grudgingly accept, make sense.

Final observation - where's my darn multispectral camouflage? We can just see a corner of the card in the pack in the original preview....I think that's the only unspoiled card now?

13 hours ago, Jehan Menasis said:

Other iterations of similar abilities specifically state 'red + action' or 'red + maneuver'.

If Vizier's card doesn't state red, then it is a white action.

This. If it said 'perform [action] from your action bar' then fair enough, but you can follow a rules trigger which says 'perform a co-ordinate action' or 'acquire a target lock' even if you don't have those actions on your action bar (see things like K4 security droid in the current edition).

Edited by Magnus Grendel

Not played in a few weeks as I burnt out a bit after my last tournament.

A new ship could get me onboard and see me through to 2e though.

Thinking of running a Reaper and a Defender. But which Reaper?

Defender will be Ryad or Vessery. Not sure about a third ship either.

Any thoughts? I was thinking an optimised Defender might be cool.

21 minutes ago, SDCC said:

Not played in a few weeks as I burnt out a bit after my last tournament.

A new ship could get me onboard and see me through to 2e though.

Thinking of running a Reaper and a Defender. But which Reaper?

Defender will be Ryad or Vessery. Not sure about a third ship either.

Any thoughts? I was thinking an optimised Defender might be cool.

Gonna need to be something; with TL for the other ship or Vess will be wasted.

17 hours ago, Forgottenlore said:

Which is why I think it’s meant as “whatever you normally have”. If it was meant to be a red action it would say red, if it was meant to be a white action it would say white. But if it is meant to be “red if all you have is a red coordinate, but white if you somehow have a white coordinate too”, then I imagine they would write it as “perform a coordinate action”, which no color designation, because how else to you convey that. And that is what we got.

It may come clear with the rules reference once we have it. It could easily state it either way: "If no color specified, it counts as white" or "If no color specified, it counts as what colour it is on the action bar".

I lean towards the first just because it's valid for all cases, but it could be either.

On 6/17/2018 at 9:09 PM, Icelom said:

It's old graphic design stuff, even printed materials from the "leaked" rebel kit had different wordings then the newest versions of the same cards have shown.

Basically they used older art assets when the article was written because with the art department did not have new stuff and decided not to draw new stuff or it was written along time ago with old versions.

Nope. **** material inside.

4 hours ago, Magnus Grendel said:

Which is fine re speed, but the concern is the ability to get the nose around, regardless of how far you move when you do so.

I guess it's just going to have to use segnor's loops a lot.

It's going to have a higher maximum speed and lower minimum speed (aileron + stop) than a striker, but it's going to be stressing out a lot more than the lighter fighter. Which does, I grudgingly accept, make sense.

I think this (lotsa slooping) makes the pilots that get dice mods a little bit better. On a round where everybody is turning around, the enemy had no green tokens, and the reapers get the mods.

15 hours ago, Parakitor said:

I think this (lotsa slooping) makes the pilots that get dice mods a little bit better. On a round where everybody is turning around, the enemy had no green tokens, and the reapers get the mods.

Indeed. Vermeil is not bad as a gunboat in 1e, but will take a bit more finess to use in 2e - you can't slap Krennic on him for a pseudo-FCS, no Lightweight Frame, and a worse dial.

On 6/15/2018 at 12:27 PM, Vineheart01 said:

Krennic will have uses depending on his price. If hes cheap he'll be used.

The ability to flip cards over is lethal, imagine if you put this on another ship while also having Zertik or Brath in the list? Double card flips.
But the dualship synergy is dangerous. One goes poof, card is useless.

Also worth noting the 1.0 reaper dial had 2bank greens and 3bank reds while the 2.0 has 1bank greens and 3bank whites. So the 1/2 banks swapped and the 3bank/1turn swapped difficulties.

I'm not really sure which i prefer, but i do know that red 3banks is obnoxious. It makes having the ship keep up with other ships kinda difficult.

I think you aren't putting things together well, first of all the Reaper has adaptive alerions, and when you aren't stressed that's a speed 2 move, that's why FFG is trying to control the dial taking that in consideration. Keeping up with other ships?? the Reaper is a mid base, and the alerions plus 3 bank is a 5.5 speed maneuver for a small ship.

Edited by Peter13th
12 hours ago, Peter13th said:

I think you aren't putting things together well, first of all the Reaper has adaptive alerions, and when you aren't stressed that's a speed 2 move, that's why FFG is trying to control the dial taking that in consideration. Keeping up with other ships?? the Reaper is a mid base, and the alerions plus 3 bank is a 5.5 speed maneuver for a small ship.

6, you add the half on both maneuvers.

On ‎6‎/‎19‎/‎2018 at 3:41 PM, Parakitor said:

I think this (lotsa slooping) makes the pilots that get dice mods a little bit better. On a round where everybody is turning around, the enemy had no green tokens, and the reapers get the mods.

Vizier's ability works nicely too;

Aileron move, co-ordinate, then do a red segnor. You'd have lost your action anyway, but this way someone else gets a co-ordinated free action before they turn.

What I really want to know is that FFG will provide replacement card for those with old format cards on this Wave 14, we haven't even started 2.0 and will wave cards with errata. from my side it is not acceptable, I ain't got those packs for free.