Reaper Article!

By dewbie420, in X-Wing

13 minutes ago, Magnus Grendel said:

Bank/turn is pretty much the striker's party piece. The Reaper only being able to do a net 90 degree turn seems odd when the 1.0 version has a white turn.

It's still better than a lambda because segnor but it feels wierd given the plethora of dial upgrades and the fact that its not out yet -they're releasing the ship for 1.0 and simultaneously giving it a much worse dial for an edition where manouvre is more important...

Ah, well, still turns better than a lambda.

Another thing that has not been mentioned that often is that Lightweight Frame is probably gone, which might be a big deal for the Reaper’s survivability.

5 minutes ago, ForceM said:

Another thing that has not been mentioned that often is that Lightweight Frame is probably gone, which might be a big deal for the Reaper’s survivability.

I expect it to be gone, but I like that. I think it serves to better differentiate the Lambda from the Reaper. The Reaper goes from being a "Lambda but maneuverable" to the fast and (relatively) fragile crew carrier compared to the slow, tough one. The Lambda's extra hit points and Reinforce makectjese very different ships now.

Reaper's a brawler, Lambda's a valuable-asset carrier.

How many cards in Saws Renegades and Landos Falcon are usable by the Imperials? The Reaper has to carry all those cards. Not sure how many new cards to expect in each 2e release.

Some folks need to readjust expectations from 1e to 2e. We should not expect (or want) piles of upgrades from each new ship release. It's about time that the ships become the stars again. Not the stupid upgrade combos.

35 minutes ago, gamblertuba said:

How many cards in Saws Renegades and Landos Falcon are usable by the Imperials? The Reaper has to carry all those cards. Not sure how many new cards to expect in each 2e release.

Some folks need to readjust expectations from 1e to 2e. We should not expect (or want) piles of upgrades from each new ship release. It's about time that the ships become the stars again. Not the stupid upgrade combos.

Concur. I'd expect maybe one or two generic upgrades, but mostly unique/faction specific upgrades from now on.

On 6/15/2018 at 9:51 AM, clanofwolves said:

This.

I pre-ordered waaaaay back. Now I'm not happy.

They should have at least stuck to this. I thought it was solid for an Imp ship. Seems the Rebellion has scored another point.

Yeah, that’s pretty bogus. I don’t even care if it results in a cost savings...would rather pay a little more and have them back.

Edited by elfholme
13 hours ago, Biophysical said:

The Lambda's extra hit points and Reinforce makectjese very different ships now.

Pronounced "make cheese" ?

9 hours ago, elfholme said:

would rather pay a little. Ore and have them back.

These typos made my day! Thanks, guys!

Edited by Parakitor
11 hours ago, Parakitor said:

Pronounced "make cheese" ?

These typos made my day! Thanks, guys!

You’re welcome! :)

On 6/16/2018 at 1:35 PM, thespaceinvader said:

You guys grumbling about the images do realise these aren't pictures of the physical products, right?

I wouldn't judge it until we see the actual product.

I know this. But accordingly to the precedent of the CROC, you know they could totally have missed it.

Edit :


TIE Reaper totally seems to be lacking the rear arc lines, and Saw's U-wing also.

Edited by Giledhil
21 minutes ago, Giledhil said:

I know this. But accordingly to the precedent of the CROC, you know they could totally have missed it.

Edit :


TIE Reaper totally seems to be lacking the rear arc lines, and Saw's U-wing also.

There is a possibility that the reaper and u-wing are using makeshift punch when that video was recorded - that they did not have an actual production copy.

1 hour ago, That Blasted Samophlange said:

There is a possibility that the reaper and u-wing are using makeshift punch when that video was recorded - that they did not have an actual production copy.

I guess we'll know soon enough now :)

On 6/16/2018 at 1:28 AM, Giledhil said:

There are some really odd differences between this material and the one from 2.0 base/conversion kits.

Ship base cardboard is missing rear arc indicators, and card design is slightly different (Imperial sigil on Reaper crew cards instead of the Text zone we saw earlier).

O8osL8-TECvt6gcQXjPIAmnsXrgwKe6ywdpBCqyK wQ-WDPK-lQZD0WQTIMoGTGkjNLsLgyq9iUF9gU3O


Edit : dial outer circle seems of a different colour also :
eWJw38BL0gMLc9KRdAjnhqVtY4IycNpdZs6Y2KBb

It's old graphic design stuff, even printed materials from the "leaked" rebel kit had different wordings then the newest versions of the same cards have shown.

Basically they used older art assets when the article was written because with the art department did not have new stuff and decided not to draw new stuff or it was written along time ago with old versions.

On 6/16/2018 at 9:38 PM, thespaceinvader said:

Reaper's a brawler, Lambda's a valuable-asset carrier.

I think that is a key ideology many need to pay heed too when looking at these ships.

I think the Dev's knew full well that the Reaper would take the Lambda's spot with the state of the game in 1.0 but didn't mind since it'll only be for 6 months at most, and it would drive 1.0 sales for the period leading up to 2.0.

2.0 is where it looks like they have tried to give you an active choice as to what type of support you want in your squad with these 2 ships.

I imagine this is the reason the Reaper's dial has been toned down. So its not an automatic choice to field a Reaper as your troop carrier. Want to keep Palp or Grand Inquisitor on the board as long as you can? Play a Lambda. Want an active support that can block, jam and soak aggro? Run a Reaper.

I'm not making any judgements as to the viability of either tactic on said ships, but to me it looks like they've really tried to make them unique. Not just give the Empire 'another shuttle'.

4 hours ago, BVRCH said:

I think that is a key ideology many need to pay heed too when looking at these ships.

I think the Dev's knew full well that the Reaper would take the Lambda's spot with the state of the game in 1.0 but didn't mind since it'll only be for 6 months at most, and it would drive 1.0 sales for the period leading up to 2.0.

2.0 is where it looks like they have tried to give you an active choice as to what type of support you want in your squad with these 2 ships.

I imagine this is the reason the Reaper's dial has been toned down. So its not an automatic choice to field a Reaper as your troop carrier. Want to keep Palp or Grand Inquisitor on the board as long as you can? Play a Lambda. Want an active support that can block, jam and soak aggro? Run a Reaper.

I'm not making any judgements as to the viability of either tactic on said ships, but to me it looks like they've really tried to make them unique. Not just give the Empire 'another shuttle'.

Also note that in 2.0 there's as yet no indication that the TIE shuttle title still exists. If not, then the TIE Reaper could be aiming to fill that slot (albeit with rather better teeth).

Comparing its dial (plus ailerons) to a TIE bomber dial it doesn't make out too badly.

Lightweight Frame being gone I can live with. Thing's still a B-wing with Evade and Jam. The big question will be cost.

I just realized why the 2E Reaper has red turns - it's a medium base, which it's turns actually move it further than the 1E version - it becomes faster overall. Te devs made the turns red to compensate - otherwise it would be moving vast distances even at slow speeds a bit too easily. It's an interesting fix for a ship that was looking to be stoopidfast. Of course, it still is really fast and agile to boot. I look forward to hitting multiple rocks with it! :D

On 6/15/2018 at 10:40 AM, Vineheart01 said:

What i mean is theres several abilities that are conditional die mods that work BOTH ways. Even more unusual when the Reaper has 1 agi, so the defensive ability is pretty weak by comparison to the 3 attack.

More than likely i'll either be using a generic for pennies cheaper so it JUST fits with what im doing or the pre-maneuver coordinate guy (which enables him to do the red coordinate then immediately clear it via blue maneuver).

For me the "Vizier" pilot ability requires ( more clarification ) a confirmation on how it works, since we could asume that his ability allow him to do a white coordinate right away, without the Tactical Officer, then perform an red maneuver if you like.

Edited by Peter13th
be more especific
14 minutes ago, Peter13th said:

For me the "Vizier" pilot ability requires more clarification, since we could asume that his ability allow him to do a white coordinate right away, without the Tactical Officer, then perform an red maneuver if you like.

hmm, you raise a fair point.

Color isnt in the pilot text but we have a few cards already that do specify "red" before the action icon, this one does not.

I suspect it means “a coordinate actin of whatever color you happen to be capable of”

Can't wait to try these out with my Strikers (my fav ship in the game so far)

17 minutes ago, Forgottenlore said:

I suspect it means “a coordinate actin of whatever color you happen to be capable of”

and that's its pilot ability: to be capable to perform a white coordinate xD

4 minutes ago, Peter13th said:

and that's its pilot ability: to be capable to perform a white coordinate xD

It’s possible. But like I said, I do t think that is the intent.

I could be wrong though.

Ordinarily i would take it literally as performing the red coordinate, since he has the coordinate action.

But, like i said earlier, we have cards that do specify "red maneuver" when its relevant or specify the actions available to your ship.
His ability says neither.

Course seeing how this thing got neutered before it even hit the table i expect them to fix that quicklike.

Do what the card says, don't do what the card doesn't say. Vizier says perform a coordinate action. That's it. No more, no less. The fact that Vizier has a second source of coordinate available has no bearing on the ability text.

1 minute ago, Vineheart01 said:

But, like i said earlier, we have cards that do specify "red maneuver" when its relevant or specify the actions available to your ship.
His ability says neither.

Which is why I think it’s meant as “whatever you normally have”. If it was meant to be a red action it would say red, if it was meant to be a white action it would say white. But if it is meant to be “red if all you have is a red coordinate, but white if you somehow have a white coordinate too”, then I imagine they would write it as “perform a coordinate action”, which no color designation, because how else to you convey that. And that is what we got.

Other iterations of similar abilities specifically state 'red + action' or 'red + maneuver'.

If Vizier's card doesn't state red, then it is a white action.