Alternatives to standard play

By Commander Kaine, in X-Wing

So. I like flying flavorful squadrons. However, this is somewhat a limited in experience in 100/6 (200/6), since you can't properly fly a large squadron, and lists that involve faithful loadouts can rarely involve as many fighters as you would want.

The game also falls short on recreating iconic formations. You can't really fit a Silencer and 2 SF-s into a list. Vader and his wingmen are also wonky (they fit, but it is cumbersome to fill out the list properly, while being faithful). Rebels do noticeably better here, but that doesn't matter.

What I'm getting at, is do you encounter other game modes where you have more points? Would you play in 150 (300) point formats, regularly? Would you be interested in games where you can bring more or less obstacles? No other rules would change, just the points and obstacles.

In 40k, people regularly have games of varying point limits. I'm not talking about epic, and epic ships, just regular games, with more points.

I this something you would be interested in? I'm mainly asking people who aren't too big on different formats, or they are more competitive. Would you attend a week night X-Wing games regularly, even if the point limits were different than the standard?

From my experience if you are finding you can't fit what you want in 100 (200) pts then after a few games at 150 (300)pts you will start feeling like you can't fit what you want. People who feel like the point limits are to constricting usually feel like that at any point limit and will never be happy.

But really do what ever you want in casual play.

I would attend but often it just turns into the same lists just juiced up. Lower point limits say 75,pts are much more fun.

Edited by Icelom

I think it would be interesting but I am not the target demographic.

Also, I think it's would be more interesting to up the point by some small increment. Something like a 105 points. Just to see how this would impact people's lists, if they had just a couple of extra points to squeeze something else in.

I've played quite a few 1.0 150pt games. I find them fun, as you can usually get at least a couple more ships into each squadron. As long as you make the rule that you can only have 8 small ships of the same type or 2 large ships of the same type it winds up working out well. Sometimes you will have a large mess in the center of the board, but that can still be amusing.

Our FLGS has hosted a variety of 125 and 150 point tournaments with varying rules over the years. They've been largely successful at refreshing the player base.

Do keep in mind though that a lot of upgrades are broken at drastically different squad sizes. Lone Wolf is BS at 45 points, Alphas are gold at 100, and at 150 other upgrades and pilots come to the fore. I'd probably expect the 1-2 people who manage to crack the secrets of the point level you decide on to steam roll everyone else they play against, but for everyone else to have a great time.

Before you go all-in on 150 point games though, I'd encourage some different scenarios for 100/6 play. Double obstacles with no placement restrictions is amusing, and ruins a lot of meta staples. Missions also shake the game up nicely.

4 hours ago, Icelom said:

From my experience if you are finding you can't fit what you want in 100 (200) pts then after a few games at 150 (300)pts you will start feeling like you can't fit what you want. People who feel like the point limits are to constricting usually feel like that at any point limit and will never be happy.

I would attend but often it just turns into the same lists just juiced up. Lower point limits say 75,pts are much more fun.

There are physical limitations to what you can fly in 100 points. Things that do not fit include triple Decimators (something I've actually flown against), Fat Swarms (defenders, etc), and seriously janky BS, like 3 quadjumpers and 4 TLT Y-wings. Lower point limits are all well and good, but the game has merit at almost any point level.

I attended a 150pt tournament (with a lot of other restrictions). It was great fun. I came 4th with triple Upsilons plus Blackout.

I'm going to a 160pt event tomorrow, flying 5 Cartel Marauders plus 5 Z95s.

My group often has odd numbers of players, so we fly 60pts lists with up to 5 of us on the same mat.

I find better results from customizing the game/scenario itself rather than just trying to find a point limit that lets you do what you want to do. Obviously its harder to do since you need your opponent to be on the same page, but the results will be much better. Raising the point limit lets you fly all the Rogue Squadron pilots, or a list with all the ESB bounty hunters, or whatever else you're trying to do, but it doesn't stop anyone from bogging the game down with massive TIE swarms or massed TLTs or whatever other nonsense you can do at that level.

150 works, very well and doesnt increase turn time all that much. Its what we play in our group, with the added rule of maximum 9 ships. After the initial joust, usually 1 ship is dead on both sides anyways and its down to near 100pt levels...

For more points, we usually use squadron rules, where you put down ships as wings of ace+2-3 genericd and only the wing leader determines movement. That speeds up things significantly.

(Rules: you only move the squad leader and place the generics in contact. If the ace bumps its a bump, otherwise not. A squad is stressed if it has as many stress tokens as ships. Aces cant be targeted until the generics are dead. You can only PTL for double reposition if all of your squad is able to PTL.)

I am super interested in learning what kind of formats FFG puts forward.

Also, if you are looking for an alternative experience, you can always play 100/6 while wearing dark eyeliner, a asymetrical hair cut, and morose demeanor.

32 minutes ago, Pewpewpew BOOM said:

I am super interested in learning what kind of formats FFG puts forward.

Also, if you are looking for an alternative experience, you can always play 100/6 while wearing dark eyeliner, a asymetrical hair cut, and morose demeanor.

You've described me to a tee. I suppose I'd have to try khakis and a polo. Maybe a ball cap...

On a serious note, I'm very interested in the new formats the app will permit - limited squads/upgrades for more themed games, varying point levels - there's a lot that could come out of the app that may create some fun play experiences.

I also enjoyed the concept of the Mario Kart version of the game - it puts an interesting twist on X-Wing and I'm working on a Wipeout version with a similar vision (I simply like Wipeout more). This is obviously a smaller game but good for up to four players at a time and throws in some very new dynamics.

I would definitely take part in non standard points events. Much of my at home x wing with the kids is non standard anyway - my daughter will choose what she wants, tot it up and then go “ok dad, we’re playing 127 points” or similar!

Leads to some cool lists and good games of games and I love being able to get one or 2 more ships on the table.

You know, we need some way for these various formats to be collected and easily searched and perused.

I tried 150pts once and for me it was not much fun. It was OK, I think, but it was more of an annoyance than an enrichment to the experience. My opponent felt the same, and usually we have a blast regardless of the lists and who is winning. I am happy for all you guys who like the increased points limit but I personally would prefer the standard over the increased cost.

Reduced cost however was much more enjoyable for me, like 80 points or something like that. Or single ships at 30 points with multiple players.

I think small deviations, like 10-20 points is nice to break up the usual, but doesn't skew to much in direction of negative experience.

Have you tried Escalation?

It's a regular format locally, and the challenges of list-building for 60, 90, 120 and 150 are a significant change from the usual 100-pointers.

I'm all about the non-standard game. I've had a ton of fun with different variants. To be honest, "epic" can be just as constraining at officially at 300 pts. I have had the best fun when I get with a buddy or 3 and plan out some big game that just sounds fun to us. Make it 200 pts or 250 or whatever. Just plan on what you want. Something like.....you want a squadron of Tie Bombers to be going somewhere. Then you need escorts. The Rebels want to have something like a bunch of A-wings and X-wings to intercept. Make the table size whatever you want. Put as many ships as sounds cool. Throw out a Senator's Shuttle to make it more interesting. I made a space station out of a big, palstic cup and a yogurt container once. Glued on 40k bits and painted it up. I use that sometimes.

If you are looking for something more formulaic, you can set points. 150 is good. 200 is good. 100/20 (that's 100 pts and 20 obstacles) is a hoot! 150/20 would be good, too! 150/20 with 3 players is even better! Multi player gets tough as it generally turns into everyone ganging up on one. The way to fix it is to put an objective or something. Throw out a few crates in the middle and make it an action to pick it up. Whomever gets off the board with it gets 80 VP's.

1 hour ago, Hedgehogmech said:

Have you tried Escalation?

It's a regular format locally, and the challenges of list-building for 60, 90, 120 and 150 are a significant change from the usual 100-pointers.

I did, it's not for me. I feel like that format adds limitations instead of removing them. Not for me.

1 hour ago, heychadwick said:

I'm all about the non-standard game. I've had a ton of fun with different variants. To be honest, "epic" can be just as constraining at officially at 300 pts. I have had the best fun when I get with a buddy or 3 and plan out some big game that just sounds fun to us. Make it 200 pts or 250 or whatever. Just plan on what you want. Something like.....you want a squadron of Tie Bombers to be going somewhere. Then you need escorts. The Rebels want to have something like a bunch of A-wings and X-wings to intercept. Make the table size whatever you want. Put as many ships as sounds cool. Throw out a Senator's Shuttle to make it more interesting. I made a space station out of a big, palstic cup and a yogurt container once. Glued on 40k bits and painted it up. I use that sometimes.

If you are looking for something more formulaic, you can set points. 150 is good. 200 is good. 100/20 (that's 100 pts and 20 obstacles) is a hoot! 150/20 would be good, too! 150/20 with 3 players is even better! Multi player gets tough as it generally turns into everyone ganging up on one. The way to fix it is to put an objective or something. Throw out a few crates in the middle and make it an action to pick it up. Whomever gets off the board with it gets 80 VP's.

Do you have a picture of that spess station? Sounds great

I can get one, but I'm not sure 9n posting after they nerfed photobucket.

I think the largest game I've ever played was 800 points, and the smallest was 30. We play anything and everything in between.

I played some 100/6 games last week, and they were probably the firs time I've touched that format in like... four years.

Check out "Top Gun" format.

The basics are small ship only, no unique cards or pilots, squads are 60 points - either 2 identical ships up to 30 points each or 3 identical ships up to 20 points each.

Its just chassis vs. chassis.

More info check out this thread

5 hours ago, pickirk01 said:

Check out "Top Gun" format.

The basics are small ship only, no unique cards or pilots, squads are 60 points - either 2 identical ships up to 30 points each or 3 identical ships up to 20 points each.

It seems like a pretty polarised format - either a frame is superior to others or it isn't. I could see T-70s, TIE/sfs, Defenders and Scurrgs all really dominating. I'd like the option to field 4-5 duplicate ships for the sake of swarms. As I said in the other thread though - PS1 Defenders will just wreck everything else with ease.

6 hours ago, Astech said:

It seems like a pretty polarised format - either a frame is superior to others or it isn't. I could see T-70s, TIE/sfs, Defenders and Scurrgs all really dominating. I'd like the option to field 4-5 duplicate ships for the sake of swarms. As I said in the other thread though - PS1 Defenders will just wreck everything else with ease.

It is most definitely a polarized format, and that's the point. In the movie Top Gun, they pit the bigger, less maneuverable, more durable F14's against a numerically superior force of lighter, nimble fighters. Its up to the pilots to devise tactics that will play to their strengths while exploiting the enemy weakness.

I would love to put 3 Rookie X-Wings with servos, S-Foils, Flight Assist Astro and Intergrated astro against any of the pairs of ships you mentioned for the challenge of seeing if there is a good way to beat them.

And don't be too proud of the technological terror of the Defender. The power of the white K-Turn is insignificant next to the power of 9 red dice with repostioning.

Edited by pickirk01

I’m looking for new formats beyond just altering the number of points and asteroids. Objectives other than annihilation and even pre-determined squad scenarios might add some interesting game options. Also, I think there is much untapped possibility in the Epic realm. I’m still hoping for trench runs or star destroyer battle mats with accessories... And, new Huge ships, as well.

On 6/15/2018 at 8:12 AM, Commander Kaine said:

What I'm getting at, is do you encounter other game modes where you have more points? Would you play in 150 (300) point formats, regularly? Would you be interested in games where you can bring more or less obstacles? No other rules would change, just the points and obstacles.

A local tournament in my area runs a 125 point event, and 3 of the 5 rounds are missions. It's a great change of pace, and having a focus on the objective over merely 'Kill 'em all' is good fun :)

Image result for star wars gif too many

I'm surprised nobody has mentioned HotAC yet. It's an amazing way to get 3+ players onto the same table against a surprisingly difficult opponent. It changes the whole game dynamic, and lets you have an X-wing worth well over 100 squad points.

9 hours ago, pickirk01 said:

I would love to put 3 Rookie X-Wings with servos, S-Foils, Flight Assist Astro and Intergrated astro against any of the pairs of ships you mentioned for the challenge of seeing if there is a good way to beat them.

And don't be too proud of the technological terror of the Defender. The power of the white K-Turn is insignificant next to the power of 9 red dice with repostioning.

I'm sure it's possible, but like most bad match ups it's just very unlikely. Defenders laugh at range 3, so they can easily set up blocking and k-turn runs and leave them almost untouched while the X-wings slowly die. Even if you kill one Defender before your second X-wing goes down, it's just not possible to pin the second down before it kills 2 more ships. maybe 3 Zealots with crack shot could have a chance, but even that's unlikely.

1 hour ago, Astech said:

I'm surprised nobody has mentioned HotAC yet. It's an amazing way to get 3+ players onto the same table against a surprisingly difficult opponent. It changes the whole game dynamic, and lets you have an X-wing worth well over 100 squad points.

I'm sure it's possible, but like most bad match ups it's just very unlikely. Defenders laugh at range 3, so they can easily set up blocking and k-turn runs and leave them almost untouched while the X-wings slowly die. Even if you kill one Defender before your second X-wing goes down, it's just not possible to pin the second down before it kills 2 more ships. maybe 3 Zealots with crack shot could have a chance, but even that's unlikely.

I've no interest in playing rebel scum :)