I was writing up a few Imperial Fleets, I tried to do something a bit different from what I usually do, so I would love some advice
Name: Outer Rim Supressor
Faction: Empire
Leader: Admiral Motti
Interdictor Supression Refit (90)
-Admiral Motti (24)
-Taskmaster Grint (5)
-Projection Experts (6)
-Disposable Capacitors (3)
-Grav Shift Reroutes (2)
-Target Scramber (5)
-Heavy Ion Emplacements (9)
=144
Gladiator I (56)
-Captain Brunson (5)
-Ordnance Experts (4)
-Assault Proton Torpedoes (5)
-Demolisher (10)
=80
Raider II (48)
-Gunnery Teams (7)
-Disposable Capacitors (3)
-Heavy Ion Emplacements (9)
=67
Raider II (48)
-Gunnery Teams (7)
-Disposable Capacitors (3)
-Heavy Ion Emplacements (9)
=67
Squadrons (40)
Bossk (23)
Cienna Ree (17)
Total: 398
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Name: Tie Swarm
Faction: Empire
Leader: Admiral Sloane
ISD II (120)
-Admiral Sloane (24)
-Strategic Adviser (4)
-Gunnery Team (7)
-Electronic Countermeasures (7)
-Quad Battery Turrets (5)
-Avenger (5)
=172
Victory II (85)
-Minister Tua (2)
-Electronic Countermeasures (7)
-Gunnery Teams (7)
-Disposable Capacitors (3)
-Quad Battery Turrets (5)
=109
Gozanti Cruisers (23)
-Vector (2)
=25
Squadrons (92)
Dengar (20)
Howlrunner (16)
7 Tie Fighters (56)
Total: 398
Motti Interdictor and Sloane Avenger
First list I’d drop gunnery teams from the raiders , change Bossk to Valen, and use those 24 points for a gozanti.
second fleet id drop vector to upgrade SAd to Pryce
Why not Screed?
5 hours ago, ovinomanc3r said:Why not Screed?
Especially for the first fleet
Huh really? I have never run Screed successfully, I often default to Motti when it comes to cheap Imperial Admirals. What are the advantages of Screed?
Edit: The more I looked at it, the more Screed does make sense. Motti gives make the fleet tankier, but with 3 heavy ion emplacments and a lot of black dice, you are probobly right about Screed being the right call.
2 hours ago, Fredrikhuhtanen said:Huh really? I have never run Screed successfully, I often default to Motti when it comes to cheap Imperial Admirals. What are the advantages of Screed?
Edit: The more I looked at it, the more Screed does make sense. Motti gives make the fleet tankier, but with 3 heavy ion emplacments and a lot of black dice, you are probobly right about Screed being the right call.
To guarantee a crit on those three blue non rerollable dice.
To also guarantee APT (already quite sure with OE)
To increase damage output from back dice.
To guarantee 1 hit against squadrons at least once per activation.
Motti with three small ships and one medium seems a bit wasted.