I recently readed Joe's article about what he believes to be the main reason for scorpion and crab domination in koteis, the ability to trade strategy between breaking provinces or victory for dishonor.
At the same time the developers have sometimes said that victory by honor is the least interactive of the game, and so they did not give so much emphasis to it, which I totally agree.
But I see a certain dilemma: I find the card-buying / honor-transfer system great, but while some clans can more effectively punish opponents who buy many cards, their mechanics of dishonor either stealing honor or discarding their opponent's cards, and for other clans it is very difficult to take advantage of this.
Today as Lion player, but I see this problem mainly in other clans like Dragon and Unicorn, in case my opponent wants to buy many cards I have little to take advantage from this, in the case of the lion there are still a few cards like obstinate recruit, but nothing like threatening the opponent to lose the game, which is the case of dishonor.
Of course there is the way of chrysanthemum, which is a fragile card and nothing comparable to the pool of cards that make the dishonor system work.
My point is: If victory by honor is uninteresting for the good of the game, then I think it would be plausible that all clans need to have honor stealing mechanics (instead of honoring a character or gaining 1 honor after winning a conflict), to leave the game more democratic.
What do you think about it?
Edited by L5RBr