T70 speculation for 2e...

By Bucknife, in X-Wing

3 minutes ago, theBitterFig said:

Why would there be an "Integrated Astromech" ship trait? They'd just give it an extra hull. That's what they did with the classic X-Wing: it went from 3/2/3/2+IA to 3/2/4/2.

Anyhow, I'd say my guess is 3/2/4/3, with Focus/TL/Boost/Barrel Roll, no chained actions on the initial card. For a dial, I'd guess mostly the same, 1-2 banks blue, plus 1-3 straight blue. As to an S-Foils, perhaps the closed side (with the same reduced attack value) could give something like the Primed Thrusters effect, or the ability to chain into red focus from Boost/BR, or both.

Basically, the T-65, plus an extra blue straight, an extra shield, a native Boost, and the Tech Slot. In other words: essentially the same as the relationship between the 1E T-65 and T-70.

I think that'd probably be pretty cool, or something like. 1E Poe is already a low-40s point monster, so if he'd be high 90s in 2E, that'd probably be fine. Ideally, there'd be some reasonable Poe/Rey squad, just for thematic reasons. I want Poe with BB-8 and Rey with Finn to exist in 2E, not that I flew it much (ever?) in 1E, but just because it should. If low-generic T-70s are in the low-60s with a little bit of gear, that'd work, IMHO. Grab something "Blue Ace" equivalent with two generics, just so the T-210 archetype continues to exist.

But that means they are priced for 3 to a squad like the E-wing, not 2 to a squad like the defender.

48 minutes ago, Wiredin said:

If I recall correctly the devs mentioned the resistance will be more a 2 ship powerhouse playstyle vs multiple ship swarms. The T70 may very well be equal to a defender on points costs with some cool abilities...

They said it would be "powerful hot-shots in hot-rod ships" but they never said 2 ships. I think 3 ships will still be common. It's likely we could see more when more ships come out for the faction.

I'm honestly more excited for the potential of the Resistance Bomber, now that they're free of Sabine fears. That ship has been largely DOA outside of the rare Crimson Specialist. The new turret mechanics will do wonders for that ship, even if it's just giving it a second attack thanks to a Turret Gunner slot.

If it were me I would price generics at 45~ish 2.0 points. From my calculations based on limited currently available information blue escorts t65 should be 38 points. 5 with light upgrades will be possible. At 45 points 4 with light upgrades would be possible. The main problem, in my mind, is that there are no other low cost efficient ships like the y-wing b-wing or even generic T65 for resistance to take with the "hotrod" T70. The E-wing works well in its cost role because it has those others to accompany it in list building. The T70 in a sense needs either new ships or the ability to act in those roles as well.

If no other jousters or cheap turrets enter the picture perhaps they could introduce differently costed servo-motors (I forget the name of that slot) that give it the ability to fit different pricing roles.

OR they could introduce some super efficient unique named pilots that extend list building but aren't spamable like they did with the phantoms and rebel tie.

17 minutes ago, PhantomFO said:

I'm honestly more excited for the potential of the Resistance Bomber, now that they're free of Sabine fears. That ship has been largely DOA outside of the rare Crimson Specialist. The new turret mechanics will do wonders for that ship, even if it's just giving it a second attack thanks to a Turret Gunner slot.

Trajectory Simulator might be a built-in ship ability. That alone could open up some interesting stuff. Plus the Sabine fear gone, yeah, could be really interesting.

2 hours ago, Wiredin said:

If I recall correctly the devs mentioned the resistance will be more a 2 ship powerhouse playstyle vs multiple ship swarms. The T70 may very well be equal to a defender on points costs with some cool abilities...

On one hand, I could totally see them costed on the cheap side of three-a-squad, but I don't think they'll do that.

Here's why:

A lot of us already have 4 T70s. If the conversion kit shows us we'll only be able to field 3 in 2.0, I think a lot of people will be upset (moreso than some already are about the changes).

In don't think they'll risk making people feel like they wasted more money on 1e than they realized.

31 minutes ago, Bucknife said:

In don't think they'll risk making people feel like they wasted more money on 1e than they realized.

I don't think they're that concerned about this in the long run. Plenty of people have 5-6+ T65s because of two core sets, x-wing expacs, transport, etc. We're still only getting to convert two a kit.

Edited by Ixidor
30 minutes ago, Bucknife said:

On one hand, I could totally see them costed on the cheap side of three-a-squad, but I don't think they'll do that.

Here's why:

A lot of us already have 4 T70s. If the conversion kit shows us we'll only be able to field 3 in 2.0, I think a lot of people will be upset (moreso than some already are about the changes).

In don't think they'll risk making people feel like they wasted more money on 1e than they realized.

3 defender players are mighty cheesed lol

1 hour ago, Ayleron said:

OR they could introduce some super efficient unique named pilots that extend list building but aren't spamable like they did with the phantoms and rebel tie.

Jess Pava!

2 minutes ago, MasterShake2 said:

Jess Pava!

if there becomes a way to recreate Swarm Leader Jess Pava and 3 A-wings.... I will probably die of happiness.

6 hours ago, Magnus Grendel said:

The lack of a generic BB astromech is a fair point, though, and suggests there won't be one (yet), because the 'everyone gets the same stuff at day one if it's not faction-restricted' means an unrestricted generic BB unit would have been in the rebel and scum boxes.

I am 100% sure "everyone gets the same stuff at day one if its not faction-restricted" - Magnus Grendal, was made up by you. They have stated several times that all factions will get access to all upgrades but it might not be right away it might be in a wave or 2 after that upgrade is released (i am guessing its based on when the next ship in the faction that could equip that type of upgrade is released. This makes sense as they would not want to release an astromech for the rebels in a wave with no ships for the rebels that could take an astromech so would wait until the next ship that could)

Please stop spreading this misinformation, you will not got every upgrade for every faction "day one", you will get it eventually however and that is still way better then 1.0's system.

6 hours ago, Ayleron said:

If it were me I would price generics at 45~ish 2.0 points. From my calculations based on limited currently available information blue escorts t65 should be 38 points. 5 with light upgrades will be possible. At 45 points 4 with light upgrades would be possible. The main problem, in my mind, is that there are no other low cost efficient ships like the y-wing b-wing or even generic T65 for resistance to take with the "hotrod" T70. The E-wing works well in its cost role because it has those others to accompany it in list building. The T70 in a sense needs either new ships or the ability to act in those roles as well.

If no other jousters or cheap turrets enter the picture perhaps they could introduce differently costed servo-motors (I forget the name of that slot) that give it the ability to fit different pricing roles.

OR they could introduce some super efficient unique named pilots that extend list building but aren't spamable like they did with the phantoms and rebel tie.

What about new A-Wings?

14 hours ago, Magnus Grendel said:

The interaction with whatever ability you give Ello Asty needs thinking     about, thou  g  h

That’s assuming Ello makes it to 2.0 or that if he does his pilot ability will be that same.

10 hours ago, Ayleron said:

The       T70s seem to be good as a 1/3 of you list points ace.  

I need my T-210!!!

4 hours ago, mazz0 said:

What about new A-Wings?

A-Wings are extra cheap fillers. They only have 2 attack dice and only artesian once. They are good for what they are but they are cheep ship role. In my experience they don't alone make the rest of a 4 ship list. One is a tube part of a list. Their speed makes them tough to keep with your other ships.

4 hours ago, BlodVargarna said:

That’s assuming Ello makes it to 2.0 or that if he does his pilot ability will be that same.

True. But I'd be surprised if he's cut because he's name-checked in a new-canon film and in assorted new-canon comics. Changing his ability is quite possible, though.

15 hours ago, MasterShake2 said:

If we're being fair the T-65's s-foil card isn't going to do much in 2.0. The front of the card just has flavor text and the back drops your attack for a boost or linked boost, so roughly 90% of the time they're just going to stay open.

Having run the BoLS Luke/wedge/Dutch list a few times I can tell you that the foils are closed when running away, dodging arcs while regenning shields, or when Luke decides to pull a swifty and sneak into r3 with a preexisting target lock and nail someone with a torp.

Luke is most likely to use it as he isn't dependent on his action for soft dice mods. That said, boosting turn 1 to intuitive fire a torp (if the opponent moved forward aggressively) is overly enthusiastic.

My take on this.

they will give it the extra hull and keep 3 shields since there is no reason not to have it if the T-65 does,

They will have baked in Primed Thrusters, and gain a barrel roll (like the T-65)

The primed thrusters are a very nice fluffy combo with the Talon Rolls, giving the ship nice Maneuvrability for unmodufied shots.

For linked actions i can see Focus into red boost as well as TL into red boost coming.

That would position it somewhere still significantly below a defender that has a white K and baked in X7, plus an ecade die more.

Nk idea if you still could keep it below 50 pounts base like that. Probably not.

I thought that the resistance is going to be an elite force of super powerful heroes, thus the T70 is likely to be more powerful than the T65, which im completely OK with.

However I think I will probably drop the resistance as a faction. I don't like the films and there isn't a big variety of ships.

I was reading the discussion in the defender thread and it occurred to me that there will probably not be anything like primed thrusters, because that's what afterburner does. Hopefully Snap Wexly at least keeps his ability but I am worried about it now.

On 6/14/2018 at 10:20 AM, Bucknife said:

If I recall correctly, they also didn't give us R7 astro from the 1.0 E-wings in the Rebel conversion kit. [In the realm of newer tech... (There was also no R3, right? Not that the Resistance would use that older model anyway)].

Maybe we'll get R7s for Resistance.

It is also of note, that R7’s were around in the clone wars, canonically, as Ahsoka had an R7. Though it did look different than than the legends one.

Curious note; while not canon, Freemaker season 2 has Xander at a ship auction (with lots of older, impounded ships) pointing out an e-wing escort fighter.

As to the servo motor upgrade and T-70’s, I'd look at the Defender as the model for the T-70 action bar and stats. A single expensive ship. The idea of an advanced servo motor that gives a reduction in movement difficulty could work as well.