T70 speculation for 2e...

By Bucknife, in X-Wing

My general speculation:

Supposed to have better shields than t65. Possibly a weaker/smaller chassis, so less hull? ( 3 shield, 3 hull )?

Faster than t65, so a native boost for sure. White Boost (of course)

White 3 Tallon Rolls ? If so, then potentially Red 2 Tallons as well.

____________________________________

SHIP ABILITY:

Built-in 1.0 Primed Thrusters

That, or maybe built-in 1.0 Integrated Astro.

Last good option, in my opinion, is ship ability of "Weapons Guidance" from 1.0.

_________________________________

Astromechs:

Follow suit from the Rebel conversion:

Named version = better than generic BB Astro.

...so multiply 1.0 BB8, and you might get...

BB Astromech , First Order & Resistance Only.

When you reveal a Blue manuever, you may perform a Barrel Roll action.

New BB-8? : Resistance Only. When you reveal a Blue manuever, you may perform a boost or barrel roll action.

_________________________________

Generally not liking the idea of a flippable S-foils card for the T70s..... I don't think they need them.

I'm sure with a new articulated model, similar or identical abilities for s-foils title are incoming.

x-wing-new-t70.jpg

Thing about haveing them in a new faction is they can be pretty close to the T65 as they don't step on anythings toes anymore.

If the T-65s get s-foil configurations, it'll feel a bit odd in some ways if the T-70s don't. However, the S-foils card is mostly about giving the T-65 access to boost...which the T-70 currently has anyway, without messing up its guns. So it's not really needed, and making the S-foils do something different just for the sake off adding cards feels equally odd.

5 hours ago, Bucknife said:

Supposed to have better shields than t65  . Possibly a weaker/smaller chassis, so less hull? ( 3 shield, 3 hull )?

Faster than t65, so a native boost for sure. White Boost (of course)

Three shields is a given. I'd do what the X-wing has, and essentially bake integrated astromech in for four hull. There's no reason the hull of a T-70 should be any weaker than a T-65. It's certainly no smaller.

One thing it could probably do with gaining is native barrel roll. With flight assist gone and, as @Icelom says, no worries about treading on the T-65's toes, it deserves to be able to pull the moves of its older cousin.

5 hours ago, Bucknife said:

White 3 Tallon Rolls ? If so, then potentially Red 2 Tallons as well.

No. Whilst a lot of ships are getting dial improvements, the First Order and Resistance ships are from a post-1.5-core-rules world and already have segnors loops and talon rolls on their dials.

A T-70 already has a choice of three 'turn about' moves - as many as anyone in the game (with the arguably exception of the aileron-equipped striker).

More importantly, you can't afford to make the T-70 much better with 'hard-fitted' stuff.

That deserves a bit of explaining. I mean:

  • The E-wing has been improved - massively - to make it the Rebel Alliance's super-duper-fighter. High initiative elite generics, extra hull, extra actions, baked in super-long-range-scanners, the works. Ditto the TIE defender for the Empire.
  • A no-expense-spared ace in a T-70 should be able to give an E-wing ace a run for their money. I have no problem with Poe laden with toys being worth half your squad.
  • However , the resistance doesn't currently have any snubfighters other than the T-70, and even if FFG pull their finger out and give us the A-wing MkII and/or Lu'Lo in a legacy A-wing, neither is exactly a decent medium-weight to match the X-wing. Meaning that the only way you can field a meaningful number of ships in a resistance force is T-70s without optional upgrades (something akin to the 'Baby Blues' 4 x Blue Squadron Novices).
  • I can choose to leave off torpedos, astromechs, tech upgrades and modifications. I can't choose not to buy 'built-in' dial and action upgrades, and the T-70 sits right on the 'able to afford 4 ships' boundary already. Giving it more than a cursory upgrade to the chassis would demand an upgrade which would cost you a ship, and the resistance currently has no Z-95/Rebel TIE 'filler options'.
5 hours ago, Bucknife said:

SHIP ABILITY:

Built-in 1.0 Primed Thrusters

That, or maybe built-in 1.0 Integrated Astro.

Last good option, in my opinion, is ship ability of "Weapons Guidance" from 1.0.

Doesn't really need one. Not every ship has a ship ability, and Tech Upgrades being a Resistance/First Order only thing instantly gives a T-70 potential that other ships lack.

5 hours ago, Bucknife said:

Astromechs:

Follow suit from the Rebel conversion:

Named version = better than generic BB Astro.

...so multiply 1.0 BB8, and you might get...

BB Astromech , First Order & Resistance Only.

When you reveal a Blue manuever, you may perform a Barrel Roll action.

New BB-8? : Resistance Only. When you reveal a Blue manuever, you may perform a boost or barrel roll action.

There should be a generic BB unit. Being First Order/Resistance only essentially makes it resistance only, since there's no current, or even realistically speculatable First Order fighter with an astromech slot. Whether you want a generic BB to be unrestricted is a different matter and a 'game design' question, not a base rules one.

If you wanted to use pre-existing mechanics, then maybe give the generic BB the flight assist astromech restriction - such that a normal BB unit can only roll if its ship currently doesn't have a ship in arc, whilst BB-8 can let Poe roll regardless, to let him actively dodge arcs of fire.

Free boosts are less valuable anyway, since we know afterburners is a standard thing (expect Snap Wexley's ability to change somehow as a result).

Maybe the T-70 S-Foils-equivalent card could have a closed side that reduces weapon value and reduces the difficulty of talon rolls. That could reproduce what looked to many viewers like Poe's double talon roll in TLJ. Alternatively, it could give the the 1.0 flight assist astromech effect of a boost or barrel roll after executing your maneuver. How to reproduce his burnout SLAM-type modification? Perhaps a tech upgrade: When you activate, you may spend 1 charge. If you do, execute a basic speed 3, 4, or 5 maneuver and assign a disarm token to your ship, then reveal your dial. 1 charge, non recurring. Poe's ability: If your attack hits, you may spend 1 charge, if you do, make one bonus attack. 3 charges, non recurring.

49 minutes ago, Incard said:

Maybe the T-70 S-Foils-equivalent card could have a closed side that reduces weapon value and reduces the difficulty of talon rolls. That could reproduce what looked to many viewers like Poe's double talon roll in TLJ.

I like this idea a lot. White t-roll means you're opening up the action bar, so the T-70 s-foils would essentially be giving you the choice between a three dice attack with no mods, or a two dice attack with at least one mod. In general, I think the two dice with mods is better (and if Poe keeps his ability, it's definitely better on him) but not so much better that it would feel broken or unfair for the opponent.

If you want your 80-90 point ship having the same attack power as a TIE Fighter, I'm cool with it.

They've also already shown with 1e that a T-70 having access to a white t-roll is far from game breaking so long as there's an appropriate cost or restriction (Ello Asty). I'd even be tempted to say it could reduce the difficulty of all 3 speed maneuvers to improve synergy with BB-8 a little, though blue 3 hards might be a little much.

It's appropriately thematic, as you say. It really would feel like Poe's maneuver at the start of TLJ.

Just a really good idea all around, I'm going to be disappointed if this isn't the direction FFG go now.

That would work well. As you say, "reduce attack dice by one to reduce the difficulty of your talon rolls" feels similar enough to the T-65 one to not jar, but is a really meaningful effect.

The interaction with whatever ability you give Ello Asty needs thinking about, though.

There is an Astro problem that's been bothering me a bit.....

Most of the generic Astros so revealed so far are not limited to Rebel Only.

Even GONK is cross-faction.

That means, if they are going to follow through with "you don't need to buy stuff from other faction ships to get the cards you need", their laundry list of cards to add to Resistance and First Order at launch is a bit annoying.

An interesting note, however, is that BB-8 was NOT included in the rebel conversion spoiler.

Maybe Resistance will have a new "Fancy Astro" slot that just bypasses the old Astro cards entirely, so no printed restrictions are needed. Sorta like the Tech slot.

We'll see.....

bb8-last-jedi.jpg?w968h681

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Edit:

Honestly.....I wouldn't mind R2D2 being kept off the Resistance roster...

You don't see other super-old Astros specifically on any resistance starfighters, unless I missed something.

That could mean some light regen being added to the BB unit's abilities?!?

Edited by Bucknife
Clarification
7 minutes ago, Bucknife said:

An interesting note, however, is that BB-8 was NOT included in the rebel  conversion spoiler. 

Contrasted with Jungle Astro ala Ali Wong?

BB-8 will be inevitably 'Resistance Only' now they're a separate faction. They might reprint a Resistance Only R2-D2 but I'd expect to see that upgrade as a crew, not an astromech.

The lack of a generic BB astromech is a fair point, though, and suggests there won't be one (yet), because the 'everyone gets the same stuff at day one if it's not faction-restricted' means an unrestricted generic BB unit would have been in the rebel and scum boxes.

In fairness, if you read the Poe Dameron comics, even amongst the resistance squadrons, Poe appears to be the only one with a BB astromech in his fighter as opposed to a more traditional 'swing-bin with legs' of one variety or another.

4 minutes ago, Magnus Grendel said:

In fairness, if you read the Poe Dameron comics, even amongst the resistance squadrons, Poe appears to be the only one with a BB astromech in his fighter as opposed to a more traditional 'swing-bin with legs' of one variety or another.

If I recall correctly, they also didn't give us R7 astro from the 1.0 E-wings in the Rebel conversion kit. [In the realm of newer tech... (There was also no R3, right? Not that the Resistance would use that older model anyway)].

Maybe we'll get R7s for Resistance.

im suspecting it to get beefier and gain a red SLAM action in addition to the innate roll (theres no way the T65 gets it and they dont)

i'm thinking it compares to Defenders in terms of power/durability/cost, or rather slightly cheaper since 2agi and even if they got primed thrustors it wouldnt be as defensively powered as a free evading defender.

Remember it was the resistance that also gave us the Targeting Astromech.

T-70 servomotors also reduce the difficulty of all maneuvers while closed, so you can pull a Poe from TLJ

12 hours ago, Bucknife said:

My general speculation:

Supposed to have better shields than t65. Possibly a weaker/smaller chassis, so less hull? ( 3 shield, 3 hull )?

Faster than t65, so a native boost for sure. White Boost (of course)

White 3 Tallon Rolls ? If so, then potentially Red 2 Tallons as well.

____________________________________

SHIP ABILITY:

Built-in 1.0 Primed Thrusters

That, or maybe built-in 1.0 Integrated Astro.

Last good option, in my opinion, is ship ability of "Weapons Guidance" from 1.0.

_________________________________

Astromechs:

Follow suit from the Rebel conversion:

Named version = better than generic BB Astro.

...so multiply 1.0 BB8, and you might get...

BB Astromech , First Order & Resistance Only.

When you reveal a Blue manuever, you may perform a Barrel Roll action.

New BB-8? : Resistance Only. When you reveal a Blue manuever, you may perform a boost or barrel roll action.

_________________________________

Generally not liking the idea of a flippable S-foils card for the T70s..... I don't think they need them.

I'm sure with a new articulated model, similar or identical abilities for s-foils title are incoming.

x-wing-new-t70.jpg

If we're being fair the T-65's s-foil card isn't going to do much in 2.0. The front of the card just has flavor text and the back drops your attack for a boost or linked boost, so roughly 90% of the time they're just going to stay open.

Just because BB and R7 aren't in the rebel and S&V kits or wave 1 expacs doesn't mean they can't be in the Resistance kit.

While I know they've said you won't have to buy cross-faction, I don't think that necessarily means everyone will get everything the other factions have access to at the exact same point in time. That would definitely be the preferred method, similar to how Armada does it. Have they stated outright anywhere that upgrades for one faction will available cross-faction no matter what's in the wave? The first wave being alongside the conversion kits is sort of odd-ball. The S&V kit has the astromechs but if the conversion kits weren't being released at the same time, S&V would not have an expansion with generic astromechs yet. So, I think this gets a little wobbly. Likewise, the Rebels and Imperials do not have a rear-arc ship in the first wave, so Tail Gunner would be seemingly useless to include (outside of the kit). If wave 1 was going to be "equal" across the factions, we would also be getting the Aggressor and the S&V Y-Wing, as well as the Lambda and the ARC-170.

It's also possible that the wave the conversion kit releases along side could have an E-wing and a T-70 expansion pack. The E-Wing could include an R7, an R7-T1, and a BB. Meanwhile the T70 could have a T-70 that includes an R7, a BB, and BB-8 (or the R7 for the Resistance would just be in the kit). That said, we've already seen that they are willing to release waves that don't have the same type of mechanics across all factions because that's exactly what wave 1 is, so don't necessarily expect this.

I think some of you are planning a T-70 that is too much stronger. I think it should be a fairly minor improvement overall.

20 minutes ago, MasterShake2 said:

roughly 90% of the time they're just going to stay open.

Which is exactly as its should be, right? :)

They can also use the linked action mechanic to differentiate the T-70 from its less advanced ancestor.

You do realize that the T-70 was produced in 5 ABY, just one year after Endor, right? The T-85 is the super advanced "Gen 5" fighter that rivals the Silencer in speed, maneuverability and firepower. The T-70 can be just barely better than the T-65 with four to a list, then have the T-85 cost almost 100 points for someone like Poe. Maybe have the new "Resistance" faction be Resistance/New Republic so that the T-85 can be in the game.

Yeah, the T-65 really needed a buff, the T-70 doesn't, she'll be the same bird really for if they buff that ship, all other Resistance and First Order ships would have to be boosted as well, and that would mess up the Rebel, Imp and Scum we already know about in 2.0. There really isn't anything wrong with T-70s now, and 2.0 is a leveling of the playing field by buffing unused 1.0 and nerfing over-used 1.0.

Pipe dream this is OP, this bird already hits the mark.

...now where's my tea?

The Resistance doesn't have very many ships as it is so they can't make it cost like a defender. It needs to be costed to be the toolbox workhorse of the resistance. Personally I really like the idea of a long boost with the foils closed, you must use the 2 templates instead of the 1 template. The primed thrusters ship ability is awesome. Maybe give it linked actions after boost too?

1 minute ago, Ayleron said:

The Resistance doesn't have very many ships as it is so they can't make it cost like a defender. It needs to be costed to be the toolbox workhorse of the resistance. Personally I really like the idea of a long boost with the foils closed, you must use the 2 templates instead of the 1 template. The primed thrusters ship ability is awesome. Maybe give it linked actions after boost too?

If I recall correctly the devs mentioned the resistance will be more a 2 ship powerhouse playstyle vs multiple ship swarms. The T70 may very well be equal to a defender on points costs with some cool abilities...

3 minutes ago, clanofwolves said:

Yeah, the T-65 really needed a buff, the T-70 doesn't, she'll be the same bird really for if they buff that ship, all other Resistance and First Order ships would have to be boosted as well, and that would mess up the Rebel, Imp and Scum we already know about in 2.0. There really isn't anything wrong with T-70s now, and 2.0 is a leveling of the playing field by buffing unused 1.0 and nerfing over-used 1.0.

Pipe dream this is OP, this bird already hits the mark.

...now where's my tea?

If they go this route, it does need at least a cost decrease on many of its pilots.

14 minutes ago, Wiredin said:

If I recall correctly the devs mentioned the resistance will be more a 2 ship powerhouse playstyle vs multiple ship swarms. The T70 may very well be equal to a defender on points costs with some cool abilities...

Oh man I hope this is not true. The T70s seem to be good as a 1/3 of you list points ace. Mid 30s of 1.0 squad points are pretty good. But if we are honest the ones that see play are Poe and Pava. Pava because she is cheap for her capabilities. We need better prices on many of the pilots. Just because it's newer doesn't preclude the fact that they were still bad at pricing.

Edited by Ayleron

Why would there be an "Integrated Astromech" ship trait? They'd just give it an extra hull. That's what they did with the classic X-Wing: it went from 3/2/3/2+IA to 3/2/4/2.

Anyhow, I'd say my guess is 3/2/4/3, with Focus/TL/Boost/Barrel Roll, no chained actions on the initial card. For a dial, I'd guess mostly the same, 1-2 banks blue, plus 1-3 straight blue. As to an S-Foils, perhaps the closed side (with the same reduced attack value) could give something like the Primed Thrusters effect, or the ability to chain into red focus from Boost/BR, or both.

Basically, the T-65, plus an extra blue straight, an extra shield, a native Boost, and the Tech Slot. In other words: essentially the same as the relationship between the 1E T-65 and T-70.

16 minutes ago, Wiredin said:

If I recall correctly the devs mentioned the resistance will be more a 2 ship powerhouse playstyle vs multiple ship swarms. The T70 may very well be equal to a defender on points costs with some cool abilities...

I think that'd probably be pretty cool, or something like. 1E Poe is already a low-40s point monster, so if he'd be high 90s in 2E, that'd probably be fine. Ideally, there'd be some reasonable Poe/Rey squad, just for thematic reasons. I want Poe with BB-8 and Rey with Finn to exist in 2E, not that I flew it much (ever?) in 1E, but just because it should. If low-generic T-70s are in the low-60s with a little bit of gear, that'd work, IMHO. Grab something "Blue Ace" equivalent with two generics, just so the T-210 archetype continues to exist.