Seastan Suggestion

By alexbobspoons, in Strategy and deck-building

Well this can go for anyone but I've seen Seastan say this is his main hobby, his huge task of the-one-deck is done and so I thought why not suggest.

Is every quest in the game beatable with the minimum of purchase cards to enable the scenario?

Meaning 1 core plus the quest pack and any associated deluxe.

Eg: Say stewards fear. Can you build a deck to beat it with just 1xCore+heirs of numenor+ stewards fear

Etc

Very curious to see if it's doable :) big big undertaking though

The most difficult scenario would probably be mount doom: he is hard even with a deck made against him, and you will miss many cards useful in it. It is probably barely possible this way, like 1% of win or less.

This apart I think most scenario can be passed using a specific deckbuild. But I know very little about this way of playing so you better listen people who actually play minimum purchase.

3 hours ago, alexbobspoons said:

Is  every quest in the game beatable with the minimum of purchase cards to enable the sc  enario  ?

What is a reasonable baseline for "beatable"?

7 hours ago, sappidus said:

What is a reasonable baseline for "beatable"?

Thats a good question.

I think because this is a question of "is it possible" I would say one single beat of the quest would establish this.

Its not really a question of consistently beating a quest with any regularity, more a case of "can it be done?" so in a similar vane to Seastan's one-deck experiment I think one single beat of a quest with a minimum-purchase deck would tick-the-box.

In theory there must be people out there who but a core set, then like the look of a nice adventure pack so buy it, then realise they need the accompanying deluxe so buy that, and then play the game. So my curiosity was wondering are any of those particular people (customers) fighting a losing battle so-to-speak. Accepting some will be harder than others (Eg: Rouxxor's comments regarding Mount Doom) it would still be quite nice for customers if all quests were possible on minimum-purchase even if some ridiculously hard.

If the question is simply whether it is *possible* to beat a quest, then the proper test would be to remove the element of chance -- in both the player deck and the encounter deck the player can simply choose which card should be drawn next, since after all it *could* have happened that way. I suspect all quests are beatable by minimum purchase in this fashion.

However, establishing that isn't very useful to actual players, I would think. For me, if told that a quest was "beatable" with a particular deck, I would assume that I would win in a reasonable number of tries -- what is reasonable surely differs from player to player, but 25 (One Deck vs Mt. Doom) and 54 (One Deck vs Nightmare Escape from Dol Goldur) are *way* beyond what I would consider reasonable.

This is pretty much the premise of my Path Less Traveled series on my blog:

https://darklingdoor.wordpress.com/path-less-traveled/

I'm jumping around and doing the Deluxes first, since they're the most bang for your buck, but eventually I would like to get to all of the Adventure Packs as well.

5 hours ago, Authraw said:

This is pretty much the premise of my Path Less Traveled series on my blog:

https://darklingdoor.wordpress.com/path-less-traveled/

I'm jumping around and doing the Deluxes first, since they're the most bang for your buck, but eventually I would like to get to all of the Adventure Packs as well.

Awesome I will check it out :)

@alexbobspoons If you're not aware, I have a set of videos dedicated to this very premise: https://www.youtube.com/user/DwalorDwarf/search?view_as=subscriber&query=minimum+purchase

I've mainly focused on the quests that I think would be particularly challenging in minimum purchase mode, like Cair Andros, Shadow and Flame, Carn Dum, etc. So far they have all been beatable, although I did play Carn Dum on easy mode. After all, having a chance at beating the harder scenarios with a limited card pool is one of the very reasons easy mode exists.

I think there is no quest that would be literally impossible to beat, but as others have suggested, some quests like Mount Doom or Escape from Dol Guldur might have such a low win percentage (<1%) as to be effectively unbeatable.

8 minutes ago, Seastan said:

@alexbobspoons If you're not aware, I have a set of videos dedicated to this very premise: https://www.youtube.com/user/DwalorDwarf/search?view_as=subscriber&amp;query=minimum+purchase

I've mainly focused on the quests that I think would be particularly challenging in minimum purchase mode, like Cair Andros, Shadow and Flame, Carn Dum, etc. So far they have all been beatable, although I did play Carn Dum on easy mode. After all, having a chance at beating the harder scenarios with a limited card pool is one of the very reasons easy mode exists.

I think there is no quest that would be literally impossible to beat, but as others have suggested, some quests like Mount Doom or Escape from Dol Guldur might have such a low win percentage (<1%) as to be effectively unbeatable.

Wasnt aware :) thanks for that!

Edited by alexbobspoons
10 hours ago, dalestephenson said:

If the question is simply whether it is *possible* to beat a quest, then the proper test would be to remove the element of chance -- in both the player deck and the encounter deck the player can simply choose which card should be drawn next, since after all it *could* have happened that way. I suspect all quests are beatable by minimum purchase in this fashion.

However, establishing that isn't very useful to actual players, I would think. For me, if told that a quest was "beatable" with a particular deck, I would assume that I would win in a reasonable number of tries -- what is reasonable surely differs from player to player, but 25 (One Deck vs Mt. Doom) and 54 (One Deck vs Nightmare Escape from Dol Goldur) are *way* beyond what I would consider reasonable.

Thanks for the thoughts :)

I know at least Dol Guldur had lots of resets due to time constraints so the 54 would likely be a lot less if all the games had been played out. We all have our different views but for me personally the one deck is a success considering the difficulty of those two quests.

Cheers

I'm not claiming the One Deck isn't a success. I'm just saying the success rate is too low against those two quests to fit my personal definition of "beatable". If someone were wanting to know if Escape From Dol Goldur nightmare was "beatable" or "doable" with a single deck, I wouldn't suggest they play the One Deck against it -- I'd suggest they not bother with a single deck unless they're really, really, masochistic.

I do like Seastan's suggested "Favor of the Valar" variant, ramping up the assistance until a particular quest is defeated. With that variant, any quest can be beaten by any deck, it's just a matter of how much help is required, and it won't take 54 plays to pull it off.

It is not because of the One Deck, any polyvalent deck would have many difficulties against Mount Doom. But it could be doable in solo even with dalestephenson definition with very specific deckbuild. In another way Dol Guldur nightmare has no easy path to win so you it is not doable in solo without excessive patience.