Strategist Hero (custom)

By Hepitude, in Runewars Miniatures Game

Do you think a strategy oriented hero could ever work for the game? Is manipulating initiatives on other units too overpowered, even if the hero isn't good at combat?

For example, a hero that could use a skill action to change the initiative of another unit's attack (within range 1-3) to a 2. Essentially insuring that in the vast majority of cases, one of your units will get to attack first. Do you think this would increase or decrease strategic choice in the game? And what units do you think would most benefit from earlier attacks?

As a side note, how do you think hero sales compare to normal unit sales since people only ever buy one per army? My guess is heroes are probably purchased more consistently, but in less quantity so maybe it all balances out...

I want to see a bump for Ardus in this "commander" direction, don't wanna leave him napping in the graveyard, maybe something like this is thematic:

1tqTpAY.jpg.d44e3a154643e86a59c02b08ab511379.jpg

Modifying initiatives that radically is probably too restrictive to the future design of the game to be good. Minor differences in initiative values end up having large impacts on the way different units play, so unilaterally changing those is dangerous. Modifying them, like Raven Tabards, is a better direction, but can be difficult to track. File Leader and Avenger of Latariana are also decent places to look for "moving" your dialed-in activation. Maybe we get a unit down the line that works in pairs? So when you reveal one dial you then immediately reveal the other or something, but having it on a hero that can apply to any unit seems... bad for the game as a whole.

My Waiqar opponent would like to see Ardus be able to issue shift commands though, which also seems plenty thematic for a commander.