Do you think a strategy oriented hero could ever work for the game? Is manipulating initiatives on other units too overpowered, even if the hero isn't good at combat?
For example, a hero that could use a skill action to change the initiative of another unit's attack (within range 1-3) to a 2. Essentially insuring that in the vast majority of cases, one of your units will get to attack first. Do you think this would increase or decrease strategic choice in the game? And what units do you think would most benefit from earlier attacks?
As a side note, how do you think hero sales compare to normal unit sales since people only ever buy one per army? My guess is heroes are probably purchased more consistently, but in less quantity so maybe it all balances out...