Hi all,
If I have missed this somewhere please feel free to direct me...
How do people handle traps in Genesys? I can’t find any guidance or suggestions on this in either the core book or Realms of Terrinoth. I never GMed Star Wars so if it’s in there I would never have seen it.
I have two thoughts on this:
- The first is to rate the trap simply as a self-firing weapon and use the rules for a normal attack
- The second is to effectively implement a ‘saving throw’ by giving a skill check to avoid the effect.
Both are similar and clearly the first is easiest to implement but makes it quite passive for the player as the GM is simply rolling an attack.
In terms of implementing a saving throw type mechanism it seemed to me that Vigilance might be appropriate, as may Athletics if we are talking about getting out of the way? Maybe allow the character to use the better of the two skills? For poisons it is clearly Resistance and for mental effects Discipline.
What do people think?