Please fine tune

By Roller of blanks, in X-Wing Squad Lists

This the tournament list I've been messing around with, and every time, I get so close to winning, or I get a slam dunk victory. I'm currently 4-2,and I feel like this list has a ton of unused potential. What am I doing wrong?

Keyan Farlander

B-wing E2, Maul, oppurtunist, sensor jammer

Ezra Bridger

wired, gunner, R3-A2, pulsed ray shield

Wedge Antilles

M9-G8

total: 100

Perhaps remove pulsed ray shield from Ezra to open up some points for an 2pt EPT (VI, Lone Wolf) on Wedge. He should probably have Integrated Astromech. You could also drop to Flight Assist Astromech and bump up to Expertise. Wedge will benefit from the new cards coming out soon:

Wedge Antilles (31 pts)

IA (0)

S-foils (0)

Expertise (3)

Renegade Refit (-2)

FAA (1)

44 minutes ago, Roller of blanks said:

Keyan Farlander

B-wing E2, Maul, oppurtunist, sensor jammer

Opportunist and maul seems a touch overkill. If you use opportunist, you're stressed so you can't use maul, unless you spend your 'stress focus' then reroll, which is a much less efficient way of doing things.

Linked Battery is a point less and gives you a one-die reroll whenever you shoot - no stress requirement or trigger order involved.

Not needing maul means you can either use that point to take a 1-point crew (Intelligence Agent or Hera Syndulla spring to mind) or save another point by dumping B-Wing/E2.

Sensor Jammer is nice paired with Ezra. It's largely irrelevant most of the time but devastating against people who can't focus for some reason.

44 minutes ago, Roller of blanks said:

Ezra Bridger

wired, gunner, R3-A2, pulsed ray shield

Theoretically, Ezra rolls dice three times a round: his attack, his bonus attack from gunner, and defending if someone shoots back.

He already converts defensive focus to evades when stressed.

He doesn't want to reroll offensive focus on his first attack (because he wants it to miss)

Meaning that whilst you're stressed a lot, I suspect you don't actually get much use out of Wired.

I strongly recommend Snap Shot as an elite upgrade. It costs you a point, but anyone ending a manoeuvre in Ezra's arc at range 1 gets shot at and stressed before their perform action step - meaning no tokens and no boosting or barrel rolling out of arc before the combat phase.

44 minutes ago, Roller of blanks said:

Wedge Antilles

M9-G8

@LeadBelly Covered it here.

A T-65 wants Integrated Astromech something rotten. They're not especially tough and it's basically a free shield.

M9-G8 lets another friendly ship get offensive rerolls. If Keyan has Maul (or linked battery), he doesn't need it. If Ezra's job is stressing people, he doesn't need to hit to do useful things, so he doesn't need it.

By comparison, a Flight Assist Astromech gives Wedge an amazing leg up in manoeuvrability, giving him a free boost or barrel roll if he doesn't have a shot after his manoeuvre. You can have that and Veteran Instincts (making him the absolute-king-of-the-PS-heap PS11) and still save a point over M9-G8.

Once Saw's Partisans comes out, there are many extra options available as Wedge gets detectably much cheaper. But for now VI/Integrated/Assist Wedge is a pretty good dogfighter for his cost.

Edited by Magnus Grendel
56 minutes ago, Roller of blanks said:

This the tournament list I've been messing around with, and every time, I get so close to winning, or I get a slam dunk victory. I'm currently 4-2,and I feel like this list has a ton of unused potential. What am I doing wrong?

Keyan Farlander

B-wing E2, Maul, oppurtunist, sensor jammer

Ezra Bridger

wired, gunner, R3-A2, pulsed ray shield

Wedge Antilles

M9-G8

total: 100

Work on keeping Farlander alive longer. That squad just straight up eats any alpha strike or big attack.

Your opponent can trade any one ship under 40pts for Farlander (like Lowhhrick) and then you are losing and have to play catchup with 2 dice ezra and an immobile Wedge. Tourneys are a points game. The cost you are using for Farlander is equal to a PTL regenning Norra, or even Poe. Farlander isnt worth the ROI unless he survives.

We need a way to keep moneybags Farlander from just dying instantly to heavy modified power attacks.

I think opportunist is a waste here when wired + pulse ray shield + opportunist = Heavy Laser Cannon. Go all out with Farlander and protect him and kill as much as possible, or keep him cheap and let him die doing his 2 to 3 round stuff with just like VI + Maul.

Wedge with M9G8 isnt ideal. Farlander doesnt really need another reroll. He can safely reroll twice with Maul, use his ability to remove 1 stress, and hit to remove the second. And with HLC, 4 hits without range bonus is gonna hit almost anything.

Flying the same ships, I would look at Wes if you really like opportunist as his attack triggers opportunist and even Sensor jammer by erasing a focus, and can prevent harpoon missiles on Farlander with a lock erase. Luke can survive longer than Wedge. But Wedge with FAA + Predator/Expertise can be a nightmare if they leave him for last.

My take with your same pilots and ships:

Keyan Farlander (29)
Debris Gambit (2)
Sensor Jammer (4)
Heavy Laser Cannon (7)
Maul (3)
B-Wing/E2 (1)

Ezra Bridger (Sheathipede) (17)
Selflessness (1)
Gunner (5)
R3-A2 (2)

Wedge Antilles (29)
Veteran Instincts (1)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Integrated Astromech (0)
Servomotor S-Foils (0)

Total: 99

View in Yet Another Squad Builder

Instead of Opportunist we are going with HLC. Auto 4 dice and negates range bonus. Win win.

Farlander is a bigger boy, so we want to protect him. With debris gambit he has more survivability since he doesnt really need his actions. When placing DEBRIS , spread them out at just inside range 2 of each other and the map will have plenty of evade opportunities for debris gambit. This gives him an evade or two + sensor jammer give farlander a bit of survivability to put in some nice work with HLC.

I added selflessness to ezra to protect Farlander even more, as well as wedge. Losing 3 health on Ezra is better than 3 on Farlander or Wedge. Protects against some nasty alpha threats. Wedge is another nice threat, but VI and FAA makes him the nice 1v1 end gamer that put games away quickly. If you are trailing in points with 15-20 minutes to go, wedge can finish it. If they target him instead of 46pt Farlander in the early game, all the better I say. Again, use that selflessness with Ezra if you have to in order save Wedge/Farlander from a bad roll. Ezra is important early game, so if he dies after 3 rounds of fighting, so be it, someone on their side is f***ed up or dead. Plus without a way to turn around, just save your better ships from damage and let Ezra go.

If you are not getting Saws Renegades, keep everything the same but sub in tactician for gunner in the meantime.

7 hours ago, wurms said:

Work on keeping Farlander alive longer. That squad just straight up eats any alpha strike or big attack.

Your opponent can trade any one ship under 40pts for Farlander (like Lowhhrick) and then you are losing and have to play catchup with 2 dice ezra and an immobile Wedge. Tourneys are a points game. The cost you are using for Farlander is equal to a PTL regenning Norra, or even Poe. Farlander isnt worth the ROI unless he survives.

We need a way to keep moneybags Farlander from just dying instantly to heavy modified power attacks.

I think opportunist is a waste here when wired + pulse ray shield + opportunist = Heavy Laser Cannon. Go all out with Farlander and protect him and kill as much as possible, or keep him cheap and let him die doing his 2 to 3 round stuff with just like VI + Maul.

Wedge with M9G8 isnt ideal. Farlander doesnt really need another reroll. He can safely reroll twice with Maul, use his ability to remove 1 stress, and hit to remove the second. And with HLC, 4 hits without range bonus is gonna hit almost anything.

Flying the same ships, I would look at Wes if you really like opportunist as his attack triggers opportunist and even Sensor jammer by erasing a focus, and can prevent harpoon missiles on Farlander with a lock erase. Luke can survive longer than Wedge. But Wedge with FAA + Predator/Expertise can be a nightmare if they leave him for last.

My take with your same pilots and ships:

Keyan Farlander (29)
Debris Gambit (2)
Sensor Jammer (4)
Heavy Laser Cannon (7)
Maul (3)
B-Wing/E2 (1)

Ezra Bridger (Sheathipede) (17)
Selflessness (1)
Gunner (5)
R3-A2 (2)

Wedge Antilles (29)
Veteran Instincts (1)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Integrated Astromech (0)
Servomotor S-Foils (0)

Total: 99

View in Yet Another Squad Builder

Instead of Opportunist we are going with HLC. Auto 4 dice and negates range bonus. Win win.

Farlander is a bigger boy, so we want to protect him. With debris gambit he has more survivability since he doesnt really need his actions. When placing DEBRIS , spread them out at just inside range 2 of each other and the map will have plenty of evade opportunities for debris gambit. This gives him an evade or two + sensor jammer give farlander a bit of survivability to put in some nice work with HLC.

I added selflessness to ezra to protect Farlander even more, as well as wedge. Losing 3 health on Ezra is better than 3 on Farlander or Wedge. Protects against some nasty alpha threats. Wedge is another nice threat, but VI and FAA makes him the nice 1v1 end gamer that put games away quickly. If you are trailing in points with 15-20 minutes to go, wedge can finish it. If they target him instead of 46pt Farlander in the early game, all the better I say. Again, use that selflessness with Ezra if you have to in order save Wedge/Farlander from a bad roll. Ezra is important early game, so if he dies after 3 rounds of fighting, so be it, someone on their side is f***ed up or dead. Plus without a way to turn around, just save your better ships from damage and let Ezra go.

If you are not getting Saws Renegades, keep everything the same but sub in tactician for gunner in the meantime.

On keyan, oppurtunist is also a defensive card, in a way. At least 5 times I remember someone not using a focus token for fear of taking a 4 dice shot in return, it also deters target locking for obvious reasons. On ezra, I used to have tactician+snap shot, but his 2 dice never hitting anything cost me a game when I couldn't kill a 3 hull kavil. So I decided to make ezra more offensive with wired and gunner, so ezra can actually push damage through, and keep a reliable way to double stress somebody. The pulsed ray shield was well worth the points, keeping ezra alive far longer than he would without it. M9-G8 is mainly defensive, keeping wedge alive without sinking too many points into him. Also, keyan isn't usually the first target, most people I play will go for ezra first.

With your last response @Roller of blanks I see what could be the flaw in your build strategy. It is true that Opportunist and M9 can both be very effective defensively, but in a tournament format with timed games defense alone doesn't win games if you can't run away after first blood.

Look back and consider which lists you struggled against. Did they have passive modifiers? Higher/more-consistent damage output? Better mobility?

Keeping your list alive longer is a good start, but you need more than two 3-dice sluggers to make the cut. Given that your original list is low mobility and you have two 3+ sluggers (Opportunist and Wedge's ability both give situational improvement) it might come down to practice. You need to accurately place your guys where they need to be and not lose any opportunities to attack.

P.S. add Integrated Astromech to Wedge because it's free and there's no downside. That one extra hit could make the difference!

Edited by nitrobenz
Added ps

TL:DR - there's not much you can change in the list without fundamentally altering you in game strategy.

On 6/13/2018 at 7:50 AM, Roller of blanks said:

This the tournament list I've been messing around with, and every time, I get so close to winning, or I get a slam dunk victory. I'm currently 4-2,and I feel like this list has a ton of unused potential. What am I doing wrong?

Keyan Farlander

B-wing E2, Maul, oppurtunist, sensor jammer

Ezra Bridger

wired, gunner, R3-A2, pulsed ray shield

Wedge Antilles

M9-G8

total: 100

Ditch Opportunist and Sensor Jammer for VI and CollDet. Accept it - Keyan will die pretty quick if he gets targeted.

Upgrade Ezra's EPT to Snap Shot - MOAR STRESS. You could ditch pulsed ray shield methinks, if need be.

Give Wedge Expertise, FAA, and IA. If you are using Wave 14 stuff, also throw on the refit and the s-foils.

Keyan hits plenty hard enough for his weight, Ezra has so much more stress, and Wedge becomes much more reliable.

19 hours ago, Roller of blanks said:

On keyan, oppurtunist is also a defensive card, in a way. At least 5 times I remember someone not using a focus token for fear of taking a 4 dice shot in return, it also deters target locking for obvious reasons. On ezra, I used to have tactician+snap shot, but his 2 dice never hitting anything cost me a game when I couldn't kill a 3 hull kavil. So I decided to make ezra more offensive with wired and gunner, so ezra can actually push damage through, and keep a reliable way to double stress somebody. The pulsed ray shield was well worth the points, keeping ezra alive far longer than he would without it. M9-G8 is mainly defensive, keeping wedge alive without sinking too many points into him. Also, keyan isn't usually the first target, most people I play will go for ezra first.

If everything is hunky dory then dont post a "fine tune" thread. Im not saying Opportunist is **** (but it is close to it) and throw it away. There was a list called Brace Yourself in deadeye triple jumpmaster torp meta that was a top 8 regional list with Biggs/Wes/Farlander + Opportunist and HLC.

You know there is a "problem" with the list (hence this thread), and I realize you are attached to things like M9G8, etc. But points can be used more efficiently elsewhere.

Wes instead of Wedge: Seriously, just try this one simple change ( get adaptability and IA on the Xwing asap!)

Wes triggers Opportunist. Dont leave it to your opponents decision to save a focus for defense when you can just erase and guarantee Opportunist every time to make sure your 4pt upgrade is getting its points worth. This is called "fine tuning". Tournaments lists need consistency in builds. Things like Dash with rey crew, he will have two focus every time, no problem sending 4 dice HLC modded into your ships and keeping a focus to prevent opportunist. Wes says "dont think so". Think about that.

M9G8 is an awesome droid, just not on Wedge. Wedge is high PS ship that WANTS to use his target lock, so its not going to be around much to reroll lower PS ships, and adding it to Farlander just wastes Wedges ability and potential. You would be better off with Jess Pava + M9G8 to get rerolls on farlander and a 3dice ship getting full mods.

@Magnus Grendel is the one that suggested linked battery on farlander. Dropping m9g8 from wedge for flight-assist gives 2pts for linked battery on Farlander. That is your reroll right there, plus wedge now has greater mobility. 3pt astromech just changed to 2 upgrades making both ships more efficient. Wedge can use his locks for damage, and farlander gets another reroll.

You NEED a way to stop/nullify an alpha strike. Selflessness, Wes (seeing a trend here? VI+FAA+IA just do it!) , rebel Fenn, black one, countermeasures, lots of hp to absorb (YV-666, etc.), or maneuverability.

Whats your answer to this?

Airen Cracken (19)
Veteran Instincts (1)
Harpoon Missiles (4)
Guidance Chips (0)

Wedge Antilles (29)
Adaptability (0)
Proton Torpedoes (4)
Flight-Assist Astromech (1)
Guidance Chips (0)

Captain Nym (Rebel) (30)
Veteran Instincts (1)
Autoblaster Turret (2)
Harpoon Missiles (4)
Bomblet Generator (3)
Trajectory Simulator (1)
"Genius" (0)
Guidance Chips (0)
Havoc (0)

Total: 99

View in Yet Another Squad Builder

Alpha strikes are everywhere in tournaments. Three (2 rebels and 1 scum) made top 8 in San Fran system open. Farlander is dead before breakfast, and you are now playing a game with a 59point list. Maybe your meta does not have alphas at all (and you should tell me where that is so I can go there too), but Miranda with 5 dice harpoon is EVERYWHERE in tournaments.

You dont need to build a list around countering harpooners. But a few points to help increase your chances when coming up against them is a good idea aka selflessness on Ezra, or Wes instead of Wedge to strip locks. A couple little changes to give yourself a chance against an archetype that is extremely popular.

Every point in a "good" tourney list needs to be squeezed for efficiency and shore up weaknesses. If you are just playing for fun and for the **** of it, then dont worry about it and play with whatever makes you happy.

Good luck. ? ? ?

Edited by wurms