Hi All,
For the last couple of years X-wing has been dominated by lists that hold 2-3 powerful aces. Maybe you see a list like 4 Wookies, but the idea of just a few ships has been the dominate philosophy for the game. I have found that people have a hard time breaking out if that style of list building. When I helped run Assault on Greyskull at GenCon last year, I kept seeing lists with just a few ships loaded out, even when we highly encouraged not to (and built the missions that way). Those who were stuck in that mindset didn't do well. It seems hard for people to break out if that.
Note....the utter efficiency of all one type of ship was another strategy. It was pretty rock/paper/scissor, though. It either really worked well or didn't.
The game designers have stated that Imperials will be about strong leaders and affordable generics. They started it you like just a few high powered aces that First Order might be more up your alley. Not too sure on Rebels, but do know synergy is there. Might translate to mid sized lists or a few aces. Scum seems to have the "we have crazy tricks" that could probably translate into whatever you want.
I've been thinking about this and the fear of Luke Gunner. If you heard a 3 ship list, I think Fat Han is more of s terror. If you have a balanced list with different tools (like ion) then i think he's not as powerful. It seems to me that having a number of different ships with different tools is the way to go. When I think if Imps, I think of 3-4 Tie Fighters, a support ship (leader or tools), and some form of heavy hitter. Ace, mini ace, tough ship, or ordnance platform.
A toolbox list could have a lot of things to deal with the variety of enemy. Cheap blockers are good. Support to give synergy (or debuff enemy). Some sort of heavy hitter to bring the pain. The game seems really open to possibilities with this type of a list. I see things like one Tie Aggressor with Ion weapons as really effective. Or maybe a cheap Attack Shuttle for the Ion turret. Ships that normally don't see play could end up quite effective. Maybe Tie Punishers with different ordnance (ion and damage) become good multi purpose ships. I see flexibility as the key.
Am I the only one that sees things this way? I just saw a thread about Tie Phantoms in 2.0 and someone wanting to run 3 of them in a list. I feel like those types of lists won't do well in the new edition. For one thing, I think a list of all (or a lot) of generics will do well. So, more shots on a few aces will hurt the aces. You can't token stack or arc dodge like you used to and even the Y-wing can Barel Roll these days.
Anyone else have thoughts on this? People feel I'm wrong?