4 hours ago, Darth Sanguis said:I remember one of these in the OT, is it not official? (I don't know much about them I just noticed it in RotJ last year lol).
It’s in several scenes in rogue one and rebels also.
4 hours ago, Darth Sanguis said:I remember one of these in the OT, is it not official? (I don't know much about them I just noticed it in RotJ last year lol).
It’s in several scenes in rogue one and rebels also.
4 hours ago, Darth Sanguis said:I remember one of these in the OT, is it not official? (I don't know much about them I just noticed it in RotJ last year lol).
It's official. It made it into Rogue One as well. Good ol' Braha'tok gunship.
1 hour ago, Jukey said:Could be nice if you could bring more than 2
One of the thoughts on why FFG did the cap on '2' as a hard limit is because the Braha'tok may be coming as a combat flotilla. Flotilla spam was annoying just for activation padding, but if you have a super-cheap ship that you can take unlimited numbers of and is capable of firing out its side arcs, suddenly you run into a major design space problem with Ackbar.
Capped at 2 to a fleet, though...problem solved.
3 hours ago, AllWingsStandyingBy said:CR90s and HHs already have a hard time justifying their existence in competitive Rebel fleets
Raddus players like JJ might disagree with you. MSU itself may well pop back up if/when dual Cymoons go out of style, too. Personally I’m opposed to Rebels getting another corvette because there’s a disparity in cheap ships already. Maybe if they release it with the Dreadnought...
At this point my maon reason for wanting an SSD expansion is because it would mean the game isn't dead yet.
Why???
Because that looks like a Armada at my eyes ![]()
4 Glads!.... yikes
38 minutes ago, DOMSWAT911 said:
This model just feels way too small to be honest. I just know that that ISD should be the size of that Raider there... I dunno if i really want a SSD. Its just a lot of money for a ship you will hardly be able to play against someone and it will be a nightmare to move it... And you will have to buy it anyway for the cards.
Edited by >kkj9 hours ago, xanderf said:One of the thoughts on why FFG did the cap on '2' as a hard limit is because the Braha'tok may be coming as a combat flotilla. Flotilla spam was annoying just for activation padding, but if you have a super-cheap ship that you can take unlimited numbers of and is capable of firing out its side arcs, suddenly you run into a major design space problem with Ackbar.
Capped at 2 to a fleet, though...problem solved.
You mean something like this ?


I don'r want it but I want mate to buy it so I can take it down with a single A-Wing.
SSD could look something like this :
Version A : 240 pts.
Frontal arc : Armament : 6 Red and 4 Blue / Shield : 6
Side arc : Armament : 5 Red and 4 Blue / Shield : 5
Rear arc : Armament : 3 Red and 3 Blue / Shield : 3
Hull : 18 Anti-squadron : 1 Red, 1 Blue and 1 Black
Defense token : Brace / Redirect / Redirect / Contain
Speed : 1 and 1 click
Command : 4 / Squadron : 6 / Engineering : 6
Upgrade slot : Officer (2x), Weapons Teams, Offensive Retrofit, Defensive Retrofit, Ion Cannon and Turbolasers (2x)
Version B : 210 pts.
Frontal arc : Armament : 4 Red, 2 Blue and 4 Black / Shield : 6
Side arc : Armament : 3 Red, 2 Blue and 4 Black / Shield : 5
Rear arc : Armament : 2 Red, 2 Blue and 2 Black / Shield : 3
Hull : 18 Anti-squadron : 2 Blue and 1 Black
Defense token : Brace / Redirect / Redirect / Contain
Speed : 1 and 1 click
Command : 4 / Squadron : 4 / Engineering : 6
Upgrade slot : Officer (2), Weapons Teams,Offensive Retrofit, Ordnance (2x), Defensive Retrofit and Turbolasers
1 minute ago, DOMSWAT911 said:SSD could look something like this :
Version A : 240 pts.
Frontal arc : Armament : 6 Red and 4 Blue / Shield : 6
Side arc : Armament : 5 Red and 4 Blue / Shield : 5
Rear arc : Armament : 3 Red and 3 Blue / Shield : 3
Hull : 18 Anti-squadron : 1 Red, 1 Blue and 1 Black
Defense token : Brace / Redirect / Redirect / Contain
Speed : 1 and 1 click
Command : 4 / Squadron : 6 / Engineering : 6
Upgrade slot : Officer (2x), Weapons Teams, Offensive Retrofit, Defensive Retrofit, Ion Cannon and Turbolasers (2x)
Version B : 210 pts.
Frontal arc : Armament : 4 Red, 2 Blue and 4 Black / Shield : 6
Side arc : Armament : 3 Red, 2 Blue and 4 Black / Shield : 5
Rear arc : Armament : 2 Red, 2 Blue and 2 Black / Shield : 3
Hull : 18 Anti-squadron : 2 Blue and 1 Black
Defense token : Brace / Redirect / Redirect / Contain
Speed : 1 and 1 click
Command : 4 / Squadron : 4 / Engineering : 6
Upgrade slot : Officer (2), Weapons Teams,Offensive Retrofit, Ordnance (2x), Defensive Retrofit and Turbolasers
This is exactly what I dont want so see.
1 hour ago, DScipio said:This is exactly what I dont want so see.
For one thing, it's far too weak, and yet too strong for an individual activation. Due to it's size/scale, it couldn't operate in the context of a normal ship activation. I think it should have multiple blocks of arcs on each side (2-3 on each side, 1 front, 1 rear, basically representing 3-4 normal ships worth of arcs), individually more reasonably sized, but also have a limitation where it can't target more than 2 arcs/partitions on any one target; so it ends up being more like a bunch of discrete ships stuck together, with extremely limited movement. Maybe have it move at bottom of turn, then activate in sections for fire like discrete ships; so the more numerous enemy fleet can activate and be more balanced against it. Also, it would need to be far more points (240 is ludicrous 600-900 more likely). Should have limitations to ship upgrades, or maybe just multiply the costs.
hrm... thinking of this....its been suggested to do it on multiple bases, each base has its own upgrade slots & can only use those its equipped with. Movement (& speed etc) is all done from the rear base.
Only the rear base can be issued a Nav Command.
Then you can have different command versions (the bridge as it were)... & different fore setups
10 hours ago, DOMSWAT911 said:
The only SSD that would be acceptable is something smaller, like the bellator or allegiance class star destroyers (watch @Crabbok's video on that). Then, the size ration between the ISD to SSD would be comparable to that between the current ISD and VSD. I mean, the VSD is kind of small anyway, but then again, so is its ambition so...
Honesty, given the immense size disparity that already exists in the game, the bellator SSD could be even smaller than the one pictured above, so much that it could probably come in a £100 or so campaign expansion. And ONLY a campaign expansion. That would be the only way in which the SSD has any meaning, a specialized campaign, where the empire has to complete certain missions with an SSD-centric fleet, and then the rebels get to launch a bunch of raids at inconvenient times before going back into hyperspace. I feel like this could actually be a lot of fun, when you have one imperial player controlling the SSD and blowing up everything, a few friends with a bunch of support ships, and then some rebels with fleets designed to deal lots of damage in a raid scenario.
However, if you could take SSDs in regular play, it would be kind of broken and not really fun. The SSD would just activate, push a bazillion squads, and then oneshot a single rebel ship. Then it would just sit there and come under fire for the rest of the round. Without support ships, preferably a whole fleet of them, and a 3x1 m play area, the whole thing is just kind of dumb.
So if FFG wants to release an SSD, they certainly could. However, they would have to be careful to design a campaign experience that would truly capture the essence of the SSD, as opposed to just making a gigantic armored station.
For the same reason they love titans in sins of a solar empire rebellion or Stellaris. Or the massive titans in 40k becuase having a massive big unit is sometimes fun regardless of how practical it actually is.

Question answered, thread closed. Have a good weekend all!
Seriously though, having played other games where they've made this sort of "Mega" unit work (Specifically Warmachine) I could be ok with it. But it's definitely not high on my "things I want list" for the game. I feel like there are other ways they could go that would be better for the overall game.
If they do come out with it will I buy one? Absolutely. But I like having a mixed fleet enough that I couldn't see myself playing it much assuming the points allowed it to be played in a standard 400pt game, to say, learning from X-Wings "mistakes" with their epic ships.
14 hours ago, Chemosh667 said:For one thing, it's far too weak, and yet too strong for an individual activation. Due to it's size/scale, it couldn't operate in the context of a normal ship activation. I think it should have multiple blocks of arcs on each side (2-3 on each side, 1 front, 1 rear, basically representing 3-4 normal ships worth of arcs), individually more reasonably sized, but also have a limitation where it can't target more than 2 arcs/partitions on any one target; so it ends up being more like a bunch of discrete ships stuck together, with extremely limited movement. Maybe have it move at bottom of turn, then activate in sections for fire like discrete ships; so the more numerous enemy fleet can activate and be more balanced against it. Also, it would need to be far more points (240 is ludicrous 600-900 more likely). Should have limitations to ship upgrades, or maybe just multiply the costs.
There is two way to see this :
1 : If you want a "playable" SSD
2 : If you want a static ship good for a campaign scenario.
For option 1 : You need something that will be big enough to have a good visual impact by is mass but not too big because you want to move it (even at speed 1). I could like the idea that the rear end could be the one that make the pivot for more easyness on mouvement. It have to cost similarly around the cost of two ISD because if it bring to the table less than two ISD, you will choose two ISD. At 600 points, you will be alone on the table and we want a "Armada". This way, even for a game at 400 points, you could have 2 or 3 ships (if your SSD is around 240 points). I don't like the idea to put 2 hull zone on the side because it will bring more shield (total) and you could fire two times on the same target (different hull zone, so could aim the same target). I want the possibility to destroy a SSD during a game. It have to be powerfull but not too much (because of balancing and you don't want to oblitarate everything in front of you). Close to what could bring two ISD but not the same. Yes, that could be fun to have a Bellator or a Assertor Class Dreadnought too. So the SSD model should be a little bit longer from them (scalling).
For option 2 : I don't really like this option because we could bring the SSD only with the campaign option. Maybe the scalling could be better but it wont be alot on your table. Paying around 200$ for a one shot deal... it's not a good deal IMHO.
For balancing, Rebel could have the Bulwark MK3 for a counter for SSD and the Dauntless for the Bellator.


Why not just make a Resurgent class Star Destroyer, and then you can make it the size of a Raider from Xwing? Then you don't even have to fight a sliding scale of size and firepower, as it'd be in scale with an Impstar?
5 hours ago, AegisGrimm said:Why not just make a Resurgent class Star Destroyer, and then you can make it the size of a Raider from Xwing? Then you don't even have to fight a sliding scale of size and firepower, as it'd be in scale with an Impstar?
I could live with that.
5 hours ago, AegisGrimm said:Why not just make a Resurgent class Star Destroyer, and then you can make it the size of a Raider from Xwing? Then you don't even have to fight a sliding scale of size and firepower, as it'd be in scale with an Impstar?
That would be done only to size out any of the larger ships. A sad and pathetic choice. The Empire deserves its command ship. I have very little interest in playing a sad reflection of the great Imperial Navy, when I could instead have an Executor-class SSD leading 4000 points of ISDs and support ships, into Battle. That battle alone would be worth more to me than years of tournament play. That is why I want it. No other ship will make me happier. I don't care what upgrades they put in the box beyond Piett! I will still buy two... And giggle maniacally as I opened each one. ![]()
Why not make it round 400 pts with a special admiral that can only go with an SSD. Boom problem solved
SSD would make the game dead... LOL
The game being alive is most certainly NOT based on an SSD coming out and imo would ruin the very game and that ship.
Sad truth for you imps listen up.. the SSD is just too powerful in not only attack and defence but also too big to ever grace this game. The SSD by rights should be able to 1 shoot anything the rebels have currently in game, and what would you release for the rebels? 20 hull, 8 speed B-WINGS to take the thing down??
Plenty other BETTER ships in the EU for both Rebs and Imps that should grace this wonderful game before the SSD even gets a 3D print..
Plus if you get the SSD what next a Death Star and a FAQ on lukes ability..???
On 6/15/2018 at 12:39 PM, >kkj said:This model just feels way too small to be honest. I just know that that ISD should be the size of that Raider there... I dunno if i really want a SSD. Its just a lot of money for a ship you will hardly be able to play against someone and it will be a nightmare to move it... And you will have to buy it anyway for the cards.
I agree, the scale in this game isn't perfect as it, the SSD would just utterly ruin it... you just can't make it as big as it needs to be
I always like the Executor-class. Very much so. But I hope they never bring it to the table. Its just beyond the scale.
One thing I think people debating on this topic forget, is that there are many much smaller but still very powerful star destroyer types. For instance the Bellator-class battlecruiser is 7.2 kilometers long there isn't an official gun number for it but the picture from fractalsponge is really great. Once scaled down to fit the armada size it would work fairly well.
If that is still to big, there are two other classes of star destroyer, one of which the rebellion could even have! They are the Praetor mk 2 battlecruiser, and the allegiance class heavy star destroyer. The allegiance class heavy star destroyer is only 2.2 kilometers long, and is really just an ISD with some big guns added on the broadside and the axis. However it would be perfect for a larger star destroyer.
For people that want to differentiate more from the ISD the Praetor mk 2 is for you, if you look at the pictures for it, while it still has the dagger blade shape of an ISD its superstructure is completely different and a model would be gorgeous. The praetor mk 2 was originally made by the republic and so it was largely ignored by them and was given fairly weak striking power for its 3-4 kilometer size it did have good anti starfighter weaponry and could still outgun a ISD,but it wouldn't change the ballence of power all that much. The praetor was supposed to have been used by the rebellion post endor so they could even add both the Praetor for the rebellion, and the Allegiance for the imperials.
If you have any comments or see problems with my ideas please reply.
Edited by Darth Bane's Wrath