3 minutes ago, theBitterFig said:I went 3-0 with mine, but two of those were when Opponent A felt he got off to a really bad start (with 3 T-70s, and with a Upsilon/2x generic Silencer list), and resigned. They probably were closer to toss-ups, if games got played out. The other game vs Opponent B was a wicked close match vs Overseer Yuushun (who rolled mad fire! like no blanks on his first 3 attacks), Eamon Azzameen, and Lone Wolf Fenn Rau. Everything was dead but the Fenns, but by that point in time, his was at 2 HP (having been Ionized once! ...I didn't take good advantage of it, though... actually really messed it up) and m ine was full.
Fenn Rau, even without a bid or talent, is a threat.
But more importantly, those Scyks feel decent. I ionized a few things (it isn't too hard to ionize a T-70...), and the extreme ends of their dial are handy. 5-straight, 5-koiogarn, 1-hard.
the scyk is a very nice ship, yes. too bad neither they nor the ion cannons are hyperspace legal. i'm leaning towards loosing the talent on fenn as well, even though i normally proc it lots of times during each game. six points is a lot to pay.