Here is my new Soar rule, extra-simple, no FAQ needed :
"Every creature with Soar is treated as having Fly in outdoor maps.
Figures with Soar can attack when in the same space as another figure , if they target their own square they are unaffected by their own attack (even with Blast ).
Figures with Soar can flee the fight at the beginning of their turn, thay cannot do anything else before or after fleeing. They are treated as if they exited the map.
Soar is inactive on indoor map."
Opinions ? I find it interesting because of the extra protection for leaders, but at a cost and much more logical and simple that the whole swooping issue.