Well I think we can say with this ability Defenders won't be getting a TIE/D card down the line as the way he is worded would trigger twice if it did.
New (old) pilot spoilers (Rexler looks good)
3 minutes ago, All Shields Forward said:Well I think we can say with this ability Defenders won't be getting a TIE/D card down the line as the way he is worded would trigger twice if it did.
Unless it’s a whole new ship card, with different ship and abilities. I’m not sure why, but something has me thinking that might be a possibility
2 hours ago, HolySorcerer said:1v1 me bro.
The game isnt about 1v1.

Im bringing 200pts with me, son. Put thane in a squad, erase shields, and with 1 dmg card on a ship, Thane will never have a bad roll other than triple blanks. Every damage card in this new damage deck is relevant. Double Stress every round, ion'd every round, dmg from direct hit every round, damage sensor array making you do nothing but focus and if you ever spend an action to repair it thane will turn it back on. So yeah, thane is gonna cancel his eyeball every round to double stress you every round and aint nothing you can do about it. Once that damage card comes out. It can trigger every round on a crappy roll like eye, blank, blank @ range 3 through a rock. Thane is NPE piece of **** waiting to be abused.
Rexlars ability doesnt proc unless he damages somebody. Thanes ability just needs someone in his squad to damage somebody.
Thane's ability is better, insane actually. Everyone keeps saying he has to damage someone but he doesnt. That is why you have other ships in your squad.
Thane is actually a whole lot worse 1v1. But i suppose that this is why he will be that whole lot cheaper too.
On the plus side, he has that jamming him won’t affect him nearly as much. If you jam Rexler’s Evade away, he is a high PS delta squadron...
Edited by ForceMImp named miniswarm is going to be beasty.
I'm feeling Howl/Iden/Wampa/someone plus an ace.
6 hours ago, ficklegreendice said:Thane's ability isn't actually any better. The added ability to look at cards and not have to hit is tempered by the fact that the attack has to be against something already sporting damage cards and that you're losing a relevent die result
A juking Rex can land some nasty faceups against anything that takes a damage card from his attack. That's WITHOUT giving up any relevant results.
Apples/oranges really, though I 5 works against Thane having to shoot at damaged enemies to get his ability working.
The kicker is that Thane doesn't need a specific action to use his ability, and also doesn't need to hit. You could be rolling five green dice with four evade tokens and Thane doesn't care, he's flipping your cards.
It's not game-breaking since the target already needs to have damage cards for his ability to work, and even though you can look at them there's no guarantee you'll get one that's applicable to the situation on the tabletop, and you have to give up the result of your dice to do it, but if I had to pick one over the other it's Thane every day.
You know what, I think both Thane and Rexler look really good.
/Scum player
37 minutes ago, thespaceinvader said:Imp named miniswarm is going to be beasty.
I'm feeling Howl/Iden/Wampa/someone plus an ace.
I could not agree more. It might be hard to get the miniswarm in with Rexler though. He will probably be on the upper end of what an Ace will cost.
So Vader? Whisper? The Baron?
Can we talk about how OP Thane looks at a glance?
Like. PS 5 AND that ability. Holy ****.
59 minutes ago, thespaceinvader said:Imp named miniswarm is going to be beasty.
I'm feeling Howl/Iden/Wampa/someone plus an ace.
Indeed. Valen Rudor and Night Beast both suffer from the getting a free action in a TIE fighter - if you've already focused, and you're not being shot at, there's not a lot you can do with that action that really matters.
"Scourge" Skutu and "Mauler" Mithel both hopefully keep their 'punch you even harder' abilities, though, which means we know a TIE all-stars list can get three 'extra dice' TIE fighters and two 'support' TIE fighters. If either Del Meeko or Gideon Hask can rack up extra attack dice* via some trigger or other, you can have four TIEs with bonus dice and two support ships - a rather tasty elite swarm.
* What happened to [censored] Backstabber? Even allowing for the fact that we apparently must have the Battlefront characters, Skutu is hardly a sufficiently 'big' character to displace someone who's actually on screen
18 minutes ago, ForceM said:I could not agree more. It might be hard to get the miniswarm in with Rexler though. He will probably be on the upper end of what an Ace will cost.
So Vader? Whisper? The Baron?
Vader seems doubtful. Force is going to come at a real points premium, ditto a high PS Defender.
I'd guess at Soontir, Quiz (not being able to get a 3rd primary), or one of the Phantoms (dropping to 3 dice making them way cheaper), or one of the non-Force Advanceds.
Or a big support ship like a Reaper or even maybe a low PS Deci.
11 minutes ago, Keffisch said:Can we talk about how OP Thane looks at a glance?
Like. PS 5 AND that ability. Holy ****.
Well if we throw points out the window, Rexler is really a lot better than Thane. Also at PS5 and with a condition that he will probably meet 90% of the time.
And he doesn’t have to spend a non-blank result. That is actually one less potential damage, and idk if spending a Focus is worth it if you have the token to turn it.
But that’s where points come in, and where we have to wait if one of these 2 is truly competitive.
Thane is also a LOT less tough. Rexler has 2 extra shields over him, and one extra HP, plus an extra green, plus a free evade, plus a white K turn to mean he doesn't have an off-turn where he can't get tokens on the joust.
Defenders are a LOT, LOT better. Though, I'm concerned that they're not enough better to justify the cost. I'm happy for 'not more than 2 in a list' to be the price point, but 72 for the generics (aka 36 for a naked Delta x7) seems excessive.
glad i hung onto my defender. Rexler looks nasty.
Yes but who's your target for Thane? High hull ships with low agility who you'd have done a damage to anyway if you hadn't spent the result on Thane's ability, or high agility ships who hardly have any hull anyway so don't spend much time with facedown damage cards, and who may well be arc dodging you anyway?
Ideally? High agility ships. There are a LOT of ways to do double damage in the new deck, and crucially, Structural Damage can't be repaired by default any more.
And it won't always cost you a damage, as you can spend eyes when you don't have a focus, or want to retain it for defence.
I loved defenders in 1.0, but i'm afraid that in era where passive mods are not longer a thing, focus+evade on 3 agility defender might become a NPE (it already was frustrating to my opponents) and many of my opponents will just refuse to play against defenders now that i don't have the option to drop x7 title. No matter how expensive they are, defenders will be infuruating to play against for many people if they keep 4k white.
I swear that every named TIE is basically a Biggs-lite and I need all them to die ASAP.
1 hour ago, Keffisch said:Can we talk about how OP Thane looks at a glance?
Like. PS 5 AND that ability. Holy ****.
You might say he's...inThane.
13 minutes ago, Jike said:You might say he's...inThane.
Thane-k you for your comment
1 hour ago, thespaceinvader said:Ideally? High agility ships. There are a LOT of ways to do double damage in the new deck, and crucially, Structural Damage can't be repaired by default any more.
And it won't always cost you a damage, as you can spend eyes when you don't have a focus, or want to retain it for defence.
Certainly, there's a valuable use-case: high agility ships that have taken at least one damage, but that's pretty niche. It's good, but it's not *that* good. I see more value in the action it frees up by not requiring you to focus.
1 hour ago, Zura said:I loved defenders in 1.0, but i'm afraid that in era where passive mods are not longer a thing, focus+evade on 3 agility defender might become a NPE (it already was frustrating to my opponents) and many of my opponents will just refuse to play against defenders now that i don't have the option to drop x7 title. No matter how expensive they are, defenders will be infuruating to play against for many people if they keep 4k white.
What's NPE?
1 hour ago, Zura said:I loved defenders in 1.0, but i'm afraid that in era where passive mods are not longer a thing, focus+evade on 3 agility defender might become a NPE (it already was frustrating to my opponents) and many of my opponents will just refuse to play against defenders now that i don't have the option to drop x7 title. No matter how expensive they are, defenders will be infuruating to play against for many people if they keep 4k white.
Things to bear in mind
1. FFG can up the Defender cost if it proves too strong
2. The Defender has no linked actions and there is no Push the Limit. More actions requires Co-ordinate from another ship. Taking a focus also denies repositioning and boost is really useful for the Defender to change facing.
3. Evade token only changes an evade die to an evade. It no longer adds an evade result.
4. Blocking stops the Full Throttle ability. 4K is very predictable.
Well that’s what I think ?
23 minutes ago, mazz0 said:What's NPE?
Negative player experience
34 minutes ago, mazz0 said:What's NPE?
I wouldn't really say defenders were a negative play experience, bombers are way more obnoxious in late 1.0.
I'm liking brath a lot personally just need to know what kinda costs we are looking af.