Share your Store Champs / Kit Jank!

By Do I need a Username, in Star Wars: Armada Fleet Builds

right now I'm thinking about trying to play new fleets, but I always run into the problem of adding vader and an ISD II. So, share your weird Jank and hopefully together we can make something less jank! Here's a start:

Tokens for the Token God

Faction: Imperial
Commander: Grand Moff Tarkin

Assault: Opening Salvo
Defense: Hyperspace Assault
Navigation: Superior Positions

Arquitens Command Cruiser (59)
• Nav Team (4)
• Dual Turbolaser Turrets (5)
= 68 Points

Arquitens Command Cruiser (59)
• Grand Moff Tarkin (38)
• Nav Team (4)
• Dual Turbolaser Turrets (5)
= 106 Points

Gladiator I (56)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Proton Torpedoes (5)
• Insidious (3)
= 76 Points

Gladiator I (56)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 83 Points

Squadrons:
• 8 x TIE Fighter Squadron (64)
= 64 Points

Total Points: 397

How do you plan to push all those squads? If you plan to use Tarkin to get a squad token every turn, that's kind of a poor use of his ability, and doesn't justify the cost. Besides, you could only push four squads with that every turn. Even if you spam squad on the arquitens, they really want concentrate fire and navigate more. Plus, the kittens need to stay at long range, so its difficult to command squads for more than one turn. So there are two solutions; 1) Upgrade all squads to TIE Defenders. This will allow you to push all your squads any turn you want with Tarkin, as well as the fact that none of your fighters are likely to die when they get attacked at the start of the second round (assuming you go second). 2) Replace Tarkin with Thrawn. You only probably need to push TIEs turns 2-4, so Thrawn can give you the commands you need to activate your whole squad wing. Yes, you lose the synergy with nav team, but they're not really great anyway. I would recommend putting two squad commands and a navigate command on Thrawn, taking into consideration the fact that one or two TIEs are probably going to die early on, and that the navigate could really help out all your ships, but especially the kittens.

Some general recommendations regardless, drop both arquitens to light cruisers. Although it is fun to toy with them as pocket carriers or medics, they are really gunships which need a steady stream of concentrate fire and navigate commands to do well. This will free up some points to get a turbolaser upgrade, which increases the damage potential of the arquitens by a lot.

Here is my jank.

Jank Fleet 4 (385/400)
Empire

Commander: Admiral Ozzel

Objectives: Opening Salvo, Hyperspace Assault, Navigational Hazards

[flagship] Gladiator I-class Star Destroyer (56)
- Admiral Ozzel (20)
- Captain Brunson (5)
- External Racks (3)
- Ordnance Experts (4)
= 88 total points

Gladiator I-class Star Destroyer (56)
- Demolisher (10)
- Chart Officer (2)
- Assault Proton Torpedoes (5)
- Engine Techs (8)
- Ordnance Experts (4)
= 85 total points

Raider I-class Corvette (44)
- Darth Vader Boarding Team (3)
- External Racks (3)
= 50 total points

Raider I-class Corvette (44)
- External Racks (3)
- Ordnance Experts (4)
= 51 total points

Raider I-class Corvette (44)
- External Racks (3)
- Ordnance Experts (4)
= 51 total points

Gozanti-class Cruisers (23)
- Slicer Tools (7)
= 30 total points

Gozanti-class Cruisers (23)
- Slicer Tools (7)
= 30 total points

Here is my Jank!!!

Name: Dodonna Bombers
Faction: Rebel
Commander: General Dodonna

Assault: Precision Strike
Defense: Fighter Ambush
Navigation: Superior Positions

MC80 Command Cruiser (106)
• General Dodonna (20)
• Adar Tallon (10)
• Fighter Coordination Team (3)
• Boosted Comms (4)
= 143 Points

Nebulon-B Escort Frigate (57)
• Flight Commander (3)
• Yavaris (5)
= 65 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Bomber Command Center (8)
• Bright Hope (2)
= 35 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• Nym (21)
• 3 x Scurrg H-6 Bomber (48)
• Jan Ors (19)
• Biggs Darklighter (19)
• 2 x X-wing Squadron (26)
= 133 Points

Total Points: 396

Jank man (394/400)
==================
Arquitens-class Light Cruiser (54 + 38)
+ Admiral Screed (26)
+ Reinforced Blast Doors (5)
+ Turbolaser Reroute Circuits (7)
Gladiator I-class Star Destroyer (56 + 19)
+ Ordnance Experts (4)
+ Assault Proton Torpedoes (5)
+ Demolisher (10)
Arquitens-class Light Cruiser (54 + 14)
+ Captain Needa (2)
+ Reinforced Blast Doors (5)
+ Turbolaser Reroute Circuits (7)
Raider I-class Corvette (44 + 9)
+ Ordnance Experts (4)
+ Assault Proton Torpedoes (5)
Raider I-class Corvette (44 + 9)
+ Ordnance Experts (4)
+ Assault Proton Torpedoes (5)
IG-88 (21)
2 x Aggressor Assault Fighter (2 x 16)
Hyperspace assault
Dangerous Territory
Advanced Gunnery

The return of konstantine mk 2
Author: Alpharius

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Konstantine

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Salvage Run

[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Konstantine ( 23 points)
- Interdictor ( 3 points)
- Captain Brunson ( 5 points)
- Disposable Capacitors ( 3 points)
- MS-1 Ion Cannons ( 2 points)
- Grav Shift Reroute ( 2 points)
- G-8 Experimental Projector ( 8 points)
= 136 total ship cost

Imperial Star Destroyer Kuat Refit (112 points)
- Relentless ( 3 points)
- Strategic Adviser ( 4 points)
- Darth Vader ( 3 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
- Ordnance Pods ( 3 points)
= 136 total ship cost

Gozanti-class Cruisers (23 points)
- Admiral Titus ( 2 points)
- Slicer Tools ( 7 points)
= 32 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 75 total ship cost

1 IG-88 ( 21 points)
= 21 total squadron cost

Hands down my favourite fleet to fly. Its so full of shenanigans. Planning on taking it to a Store champ in Scotland.

I'm trying to decide on a Jank-list for upcoming store tournaments.

One

Faction: Rebel
Commander: General Dodonna

Assault: Precision Strike
Defense: Fighter Ambush
Navigation: Superior Positions

GR-75 Medium Transports (18)
• Adar Tallon (10)
• Bomber Command Center (8)
• Boosted Comms (4)
= 40 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Boosted Comms (4)
• Bright Hope (2)
= 31 Points

Nebulon-B Escort Frigate (57)
• Flight Commander (3)
• Fighter Coordination Team (3)
• Spinal Armament (9)
• Yavaris (5)
= 77 Points

Pelta Command Ship (60)
• General Dodonna (20)
• Ray Antilles (7)
• Fighter Coordination Team (3)
• All fighters, Follow Me! (5)
• Disposable Capacitors (3)
• Phoenix Home (3)
• Lando Carissian (4)
= 105 Points

Squadrons:
• 5 x B-wing Squadron (70)
• 2 x YT-1300 (26)
• Jan Ors (19)
• Ten Numb (19)
= 134 Points

Total Points: 387


Two

Faction: Rebel
Commander: Admiral Ackbar

Assault: Most Wanted
Defense: Fighter Ambush
Navigation: Superior Positions

CR90 Corvette A (44)
• Admiral Ackbar (38)
• Slaved Turrets (6)
• Jaina's Light (2)
= 90 Points

CR90 Corvette A (44)
• Slaved Turrets (6)
= 50 Points

CR90 Corvette A (44)
• Slaved Turrets (6)
= 50 Points

CR90 Corvette A (44)
• Slaved Turrets (6)
= 50 Points

GR-75 Medium Transports (18)
• Bomber Command Center (8)
• Bright Hope (2)
= 28 Points

Squadrons:
• 8 x Lancer Pursuit Craft (120)
• HWK-290 (12)
= 132 Points

Total Points: 400

Two is a lot more janky - but if I'm playing Ackbar, I might as well play a serious list and maybe win.