Dalen Fine Tune

By Cow-of-Doom, in X-Wing Squad Lists

Hello!

So I've been trying to fine tune a scum list that I love for tournaments this summer, and the last thing to fix is Dalen in a Kimogila.

My original setup was just Guidance, Unhinged, Concussion Missiles, Enforcer and Expertise. (35 pts), with Kavil and Fenn filling in the rest of the list (posted it a while ago, just been working with it until now).

I've consistently found that at PS 7 and with nothing but a barrel roll, it is pretty hard to get the concussion missile off and get people in the bullseye arc, (even with enemies below PS7, the Barrel roll is so limited in the amount you move the bullseye it usually isn't enough to snag people in the situations where you need it, either for a missile or shooting in general, which limits the ships usefulness a lot).

As such, I have decided to re-work, opting for Engine upgrade and Veteran Instincts instead, leaving me with four points without a missile, torp illicit or salvaged.

If anything I think a torpedo or missile would be best, however, with 2 PS 9's and a 7, would it be better to just take concussions and hope for the best without guidance? (probably the missile I would take if sticking with 100 points is the best option, or take some plasmas or something) Or take something less and get the initiative bid to make it easier to outmanuver and get arc on other Ps9 people with Fenn and Dalen? I could also upgrade to Torani, but I'm not sure how good she would be in this list (with the Y wing also being very fragile) in terms of outputting damage before I start losing the war of attrition and ships.

What are your thoughts?

Best,

Cow

If you're having issues getting TLs for missiles, perhaps Deadeye is the way to go. Combine with either R4 Agromech and Harpoon Missiles (spend the focus token to convert, then reroll any blanks with the TL, and turn anything left with GC) or Overclocked R4 and Concussion Missile (spending the focus token allows you to take a stress and get a second one to use to turn results. Between GC and the blank-to-hit of concussion, only triple or quad blanks isn't 4-hits) for some pretty potent missiles. Dropping Expertise to Deadeye free up 3 points, which would cover adding Extra Munitions, and in the case of R4 Agromech the cost of the droid upgrade. With the Overclocked R4/Concussion build, I'd also try to take Contraband Cybernetics, since that'd let you take a focus while stressed.

As far as I'm concerned, I'd prefer to use Deadeye to try to launch my missiles, and treat the Bullseye as a perk, rather than use actions to try to line it up. It's great when it works, but it seems hard against small ships.

//

With the VI/Engine build, Cruise Missiles don't spend the lock, so a 3-speed Green move would yield an attack with an extra red die and no other loss of function. Alternately, I'd go with Plasma Torpedos. They're cheaper than Concussion and allow both the droid and the title, and while the dice mods aren't great, the bonus shield removal on a ship you can fire first is pretty solid.

1 hour ago, Cow-of-Doom said:

What are your thoughts?

Torani is probably better. Vi her up and she shoots first. Her ability either causes a damage or the opponent loses all focus and evade tokens, letting Fenn and Kavil increase their damage output.

7 hours ago, theBitterFig said:

As far as I'm concerned, I'd prefer to use Deadeye to try to launch my missiles, and treat the Bullseye as a perk, rather than use actions to try to line it up. It's great when it works, but it seems hard against small ships.

This. It's not too hard against large ships, but Bullseye with a single ship should never be a critical requirement of your strategy.

One way to upgrade Dalan's firepower without using one-use missiles is R4-B11. That makes his bullseye arc very, very painful for any agility 2 or more large ship. I've seen him ginsu IG-88's good and proper - being forced to reroll your natural evades and not being allowed to spend green tokens to get them back is just painful.

6 hours ago, Magnus Grendel said:

This. It's not too hard against large ships, but Bullseye with a single ship should never be a critical requirement of your strategy.

One way to upgrade Dalan's firepower without using one-use missiles is R4-B11. That makes his bullseye arc very, very painful for any agility 2 or more large ship. I've seen him ginsu IG-88's good and proper - being forced to reroll your natural evades and not being allowed to spend green tokens to get them back is just painful.

I love R4-B11 ("I am Shorty, I be four-eleven" - De La Soul, I Am I Be) in principle. I ran it a little with Expertise/Dengar Crew on a Jumpmaster pre-nerf. My issue with it is that generally, I think it's a hair better to just spend the TL for a reroll.

Against three green dice looks like it's a little better to spend the TL to force the opponent to reroll, but I think just using a TL as normal might often be better against lower dice totals. It's probably more complicated than that: a lot of rolls won't need TL rerolls, and . Running Predator/R4-B11 on Dalan looks like a lot of fun, but also a bit pricier than I'd like if I'm not buying missiles. 32 with title, no mod slot or Illicit, which is the same as Deadeye/Overclocked/Concussion. That said, no ammo limits. I really wish R4-B11 was cheaper, it'd be a fun droid to play with, but the cost has always seemed a little high for something which frequently has minimal benefit.

Yo, R4 Agro/Deadeye/Missiles/GC is REALLY solid on any Kimo! I would suggest it strongly. Focus results, then rerolls, then GC - reliably 3 hits, often 4

Edited by Greebwahn

Making the decision between missiles and a salvaged is proving to be really difficult. Having the Engine upgrade in my game last night made Dalen so much more useful, and resulted in him getting something like three or four more shots (compared to a usual one or two with just barrel roll).

I played with Concussion missile, and without Guidance it just didn't feel worth spending four points and losing the initiative bid. For the four dice (but with out the extra crit flip) I might as well just run something besides a missile and look for more range one shots with a different buff, but that may just be my personal bias due to a love of Dalen with Concussion and Guidance (most satisfying broadside ever).

To that end, I also thought it might be cool to take the Salvaged Astromech instead. I know usually literally any of the other astros are a better decision, but with so much Hull (and often taking crits in general) being able to ditch a Direct hit, and living through an attack to blow someone away seems like it could be a big game changer with the Kimogila. I'd be focusing more on just getting primary shots and hoping to line up bullseye, but would that little bit of survivability be worth the trade off for a missile?

Thanks for all the suggestions too, these are all interesting combos I hadn't really considered. (except for Deadeye/Agro because I've aleady got that pain train on Kavil... guess I could borrow another copy of R4 and just wreck some face).

Best,

Cow

A friend also recommended taking Cybernetics to do a surprise K-Turn and unleash some final fire when close to death or getting chased or something of the like, other than that I didn't really see any illicit that would be helpful in most situations, but thats just me.

Yeah, they don't really need illicits. Droids are more important by far

Wish I could take pulsed ray shield (sigh)