OK, one of the PC's in our group, being big into Corellia, piloting as well as a pretty hot mechanic made some phenomenal rolls to craft a ship. Now the characters have, through previous adventures, made several contacts all over the galaxy (one players favorite expenditure of Triumphs, lol) including a high up at CEC (Corellian Engineering Corporation, for those who don't like acronyms).
He came up with the brilliant idea to, after crafting, sell the prototype and plans to CEC (through said contact and some awesome rolls/roleplay). Now, he's willing to share with the group, but it was really all him.
How to handle in game? Already had CEC fund them with one each (group wanted to transition over to a fighter group, this seemed like the perfect way to do so) but the stats for the fighter are a bit better than most, not too powerful but significant, and cost was brought down as well, so it would be an attractive ship.
I thought about upping Duty, especially if a squadron or several get "stolen" from a CEC shipment. Also tossed up the Sound Investments talent, but I really don't want to get into buying talents outside of specs (aside from scars) if I can help it without a solid precedent/system for others to bought to. Another thought was the Entrepreneur spec with Obligation (to cut exp cost or mitigate completely). Don't really know. Open to any thoughts. Thanks