The Rebel Scum reviews the E-Web Heavy Blaster Team

By thesug1, in Star Wars: Legion

https://teamcovenant.com/general/star-wars-legion-the-empire-strikes-back

Last week Fantasy Flight gave us a double preview on the 1.4 FD Laser Cannon and the E-Web Heavy Blaster Team. Our last article covered the Rebel unit and how it could possibly see competitive play in the future, check out that article here . This time I want to take a look at the new toy for the Imperials and how it will affect the options that a commander will have to play with.....

1 hour ago, thesug1 said:

https://teamcovenant.com/general/star-wars-legion-the-empire-strikes-back

Last week Fantasy Flight gave us a double preview on the 1.4 FD Laser Cannon and the E-Web Heavy Blaster Team. Our last article covered the Rebel unit and how it could possibly see competitive play in the future, check out that article here . This time I want to take a look at the new toy for the Imperials and how it will affect the options that a commander will have to play with.....

But you can move and shoot with the Eweb. Just not the primary weapon.

Unless you go on standby

6 hours ago, TallGiraffe said:

But you can move and shoot with the Eweb. Just not the primary weapon.

You’re absolutely correct. However I don’t think you want to pay 55 points to use the white dice from the troopers.

Depending on the deployment zones, having things come into range 3 on Turn one is actually possible. You can move those ewebs early turn one, standby and force your opponent to hang back a turn while you get your other troops into cover. Getting into range 3 of an objective isn't difficult to do by round 2 either, and with surge to crit, cover isn't going to be so helpful. This unit has to be dealt with and draws attention away from other units. This is a problem though, the unit doesn't have much health, doesn't have much maneuverability so it all comes down to how well you place terrain if this unit is going to be the champ or not.

I think comparing a naked Speeder Bike to a naked E-Web is just half of the story. Both have strong upgrades, that will have to go into the equation. Furthermore, you forgot to mention the Speeder Bikes' Impact. Still I agree with your conclusion: Which one is better depends on the player (play style, skill, experience).

I’m glad you brought these points up. There are specific deployments when you might be able to roll dice on turn 1. Although in the average game is usually not the case I didn’t want to make the article too long covering deployments and upgrades (that’s another article itself). And yes the naked E-Web VS Speeder Bike isn’t the entire picture. But you are bringing up great discussions and I hope players chime in. This game is very deep and with a great community talking about the intricate details I hope to draw in more players. There’s a lot of things you can do before you play the game, during setup and then inside of a game. Lots of layers really make this one of the most interesting wargames out there.

If you add in the upgrades I think the E-web can be insanely nasty. Especially if you are rolling with Veers and HQ Uplink. Ok, give e-web an order. Veers gives them an aim token. You shoot and dodge, or shoot and double aim. There’s a lot of stuff you can do with those extra 10 points that I am really excited to discuss in my next article. Opens up a LOT of options

Veers gives an aim, the E-Web shoots and then recovers the generator and the HQ Uplink.

The real question is, which generator is better. I think for the E-Web it's the suppression generator, because impact 1 doesn't really add to it's efficiency, while the Radar canon is better suited with the impact generator, as impact3 is great.

can you shoot and then standby - and then shoot again when the enemy moves into range?

Yes. Yes you can.

10 minutes ago, buckero0 said:

can you shoot and then standby - and then shoot again when the enemy moves into range?

No you cannot go into standby if you shoot, or shoot if you go on standby.

2 hours ago, DerBaer said:

The real question is, which generator is better. I think for the E-Web it's the suppression generator, because impact 1 doesn't really add to it's efficiency, while the Radar canon is better suited with the impact generator, as impact3 is great.

I think each generator has a place on the battlefield. Overall I feel like the suppression one is best. Handing out 2 suppression tokens feels great. And if the opposing CO didn’t account for that and position their commander model properly, they might have some panicked units.

Edited by thesug1
Just now, thesug1 said:

I think each generator has a place on the battlefield. Overall I feel like the suppression one is best. Handing out 2 suppression tokens feels great. And if the opposing CO didn’t account for that amdnposition their commander model properly, they might have some panicked units.

It will also be a boon against those courage 2 special forces.

Speeder bikes and Ewebs are two completely different units doing two completely different things they aren't worth the comparison. Putting 3 speeder bikes together you can chase down and isolate individual units and disrupt your opponents plans pretty good. You will have to dedicate 300 pts to do so, as one bike is just a joke, but they perform a great job.

Two Webs and Veers can hold down a foot and a half radius of territory that the enemy really would rather not challenge. The suppression generator will mandate a leader to be sent to help to take them out or they can just succeed that territory and objectives there completely. For 205 pts, roughly a quarter of your points, you can own roughly a quarter of the battle field.

Yeah, speeder bikes and e-webs are so different. They shoot dice, have health and cost points and that is the end of the comparison.

I would like to play 2 E-Webs with barrage generators and a loaded AT-ST with HQ Uplink. Three suppressive weapons would just be fun. It would be more fun if Jedi Mind Trick were accessible to Dark Side and you could just play for panicking squads with Vader (probably would need more points to do that).

9 hours ago, Mep said:

Speeder bikes and Ewebs are two completely different units doing two completely different things they aren't worth the comparison.

Both compete for the same slot in your list, therefore it's absolutely necessary to compare them ...

It depends what type of player you are as to whether the E-Web is viable - if you like fast moving and flexible light cavalry then bikers are the way forward, but if you have a siege/artillery mentality then the E-Web is for you.

I think at the end of the day, the strength of the units is with the player - for example someone could play really well in one style but just not get on with the other.

What if you just love all these models and just have to buy them all and know you will get bogged down in having too many different units you paint but never use but they look very nice in your cabinet?

1 minute ago, VAYASAN said:

What if you just love all these models and just have to buy them all and know you will get bogged down in having too many different units you paint but never use but they look very nice in your cabinet?

Then you are more than welcome to do so. But also then this is the wrong thread for you. The topic is the evaluation of the competitive value of these units.

2 hours ago, VAYASAN said:

What if you just love all these models and just have to buy them all and know you will get bogged down in having too many different units you paint but never use but they look very nice in your cabinet?

That’s cool too! Legion isn’t just about playing the game but the hobby aspect as well. And yes. These models look really sharp.

12 hours ago, DerBaer said:

Both compete for the same slot in your list, therefore it's absolutely necessary to compare them ...

I don't disagree with that but you can also choose to take none of them. It comes down to your overall strategy not is this unit better than that unit. If you are playing vader and a bunch of snowtroopers speeder bikes may make sense so you have something that moves around the field fast. If you want to bum rush with a bunch of trooper units and hold a position with as few points a possible, the e-web may do the job.

I guess what you are comparing is their tactical use, not how many points per die. They are just too different of a unit to make that comparison.