Anyone else seen this tendency to add Strain damage via Threat from checks that don't seem like they would add strain? I've seen a few games where the player makes some check, and it's usually a check done to try to figure out some non-essential detail in non-structured time, and they get Threat which immediately is applied as Strain. I feel like the threat should most often be used to create something that is commensurate with the Task/Situation/ Urgency.
How do you use Threat for checks that aren't nothing, but also aren't "Stop the Bridge!!"or some other imminent catastrophe?