The point of this build is to force my opponent into a series of bad choices. With 6 activations, positioning shouldn't be too difficult on my end. I know that OP isn't the best and is very swingy, but I think I can force these bad choices to allow a good shot in time for my Cymoon. HIEs is probably the better route, but I like the risk. Mithel and Valen are there exclusively to clog up squadron movement one or two turns while the positioning happens. It might be a problem to have not planned for anti squad, but since I plan on a long range salvo, if the squads come early, the Raider and Cymoon have decent anti squad dice. Thoughts?
Brawlin
Author: FoxOmega44
Faction: Galactic Empire
Points: 389/400
Commander: Darth Vader
Assault Objective: Blockade Run
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Engine Techs ( 8 points)
- External Racks ( 3 points)
= 77 total ship cost
Raider II-Class Corvette (48 points)
- Fire-Control Team ( 2 points)
- Disposable Capacitors ( 3 points)
- Overload Pulse ( 8 points)
= 61 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Darth Vader ( 36 points)
- Avenger ( 5 points)
- Strategic Adviser ( 4 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
= 173 total ship cost
1 "Mauler" Mithel ( 15 points)
1 Valen Rudor ( 13 points)
= 28 total squadron cost