One of the PCs in the campaign I run has a background as a merchant, and also 'knower of secrets'. When the party travel any notable distance, he likes to engage in a bit of mercantyling, pretty much as a sideline. So I would like some rules that are pretty streamlined, but support that type of character.
In the 'bulk trading' rules as written (~P83), some very simple guidelines are given, and these are ALMOST enough, I think, but perhaps not quite.... Or maybe it is my understanding.
My interpretation of the rules as written is that he acquires goods at list price in location A. He then sells in location B using normal selling rules, but with a 'list price' multiplier for change in rarity applied. So if the multiplier for rarity is x2, but he only rolls a success (i.e. quarter of price), he has lost out quite heavily. If he rolls two successes he breaks even etc. Of course, I could decide that the purchase price in location A is not full list, due to buying in bulk etc, but then I might want some structure to that..
So.. has anybody done anything with this? Am I applying the RAW correctly (I like to check these things before starting to fiddle.)
If I start to fiddle, I'm inclined to go along the lines of..
In Location A make a negotiation check. as normal for buying, but ...
- Each success in the location A 'acquisition' roll increases value of goods actually acquired by (say) 10%, or reduce by 10% for failures.
- Allow advantages to be used to influence how good the stock is in terms of rarity at location B. So say rarity at location B is +1 per advantage, -1 per disadvantage or something like that.
-
Then at location B
- start with the value of goods acquired in location A (which may be more or less than you actually invested depending on how successful your acquisition roll was).
- Multiply that according to the change in rarity, remembering that that too is influenced by how 'advantageous' your acquisition roll was.
- then as per RAW, i..e roll negotiation/streetwise. But we assume that rare items are highly desirable and this overrides 'difficulty of finding a buyer. So difficulty of roll is set to the same rarity the item had at the source location A. This prevents an issue where you use advantages on your location A roll to get items that have rarity in location B, but are penalised for that!!!
- Then success is 25% of this value, 2 successes = 50%, etc., as per RAW.
Can't help feeling this is over-engineered. But you can see the idea, I hope.
Thoughts welcome.. I have a tendency to over-engineer at this stage, and eventually realise that's wrong and it can all be much more streamlined or even just done using core rules... but that always takes me ages, so hopefully you can fast-path me through that process!!!
(yes, I have read the FAQ item on trading, but it is not so applicable to this topic, I think)