Petition for Monthly Card Count Increase

By jcikal, in Warhammer: Invasion The Card Game

Anyone out there interested in petitioning FFG for increasing the monthly card count from 20 new cards to 30 or 40? I would take it the price would increase $5 extra or so for 30 cards (a 10 card increase) or $10 for doubling the card count from 20 to 40.

Thoughts, criticisms, flaming?

i wouldn't mind it, except that it would drain to much of my money.

Nice idea though, i alway wondered why they did not increase that.

It's a bit ironic, actually, for how much love we (and FFG) give the newer LCG format, that you actually get far less cards per Cycle than a normal CCG would provide. (In the 6-pack Corruption Cycle, we're looking at getting a total of 180 uniquely new cards when all these sets are in our grubby little hands - A popular CCG such as Magic provides nearly double that with their block cycles, last I'd checked.)

That being said, I rather enjoy this pace of release schedules. It allows for plenty of time to learn and fully grasp how to use the new cards AND there's this fun little mini-Meta (Ugh...I just used a popularly-developed slang from other CCGs here...I feel dirty) game within the release structures as certain races are boosted compared to others and such.

I'd like a few more cards released per pack, especially since it really hasn't been monthly but more like 40 days between releases here in the states, with little regularity between releases (meaning they don't seem to ever release around the same time, which is frustrating from a financial planning perspective).

Still I'd be okay with things if they stayed the same, too.

With the shift to the collation format starting with the enemy cycle, FFG is providing fantastic value for money at a relatively low cost.

The whole point of the monthly releases was the low price point, which will be increasing marginally for additional copies of cards, increasingly the number of cards released each month will not only result in a much larger increase in cost, but possibly reducing card quality due to reduced development time.

I'd much rather FFG continue to release the small number of cards each month to ensure longevity of the game rather than cashing in on the franchise for quick profit. If FFG wish to go down this road, why not changed to much larger expansions 3 or 4 times a year and change to a collectible format where they can recycle concepts endlessly?

Small numbers of card month ensures adequate development time with an acceptable price point for those in a budget.

I think that most of us already knew that reason for the release schedule. But I definitely agree that cheaper doesn't hurt either. However, I've always said that anything you like to do or any hobby you want to involve yourself in has a Cost of Entry aka a Price to Pay. If I love a game (as I do Warhammer: Invasion), I'm not going to worry too much about pricing unless it gets out of control and ridiculously over-the-top (like $100 for a monthly battlepack or something equally inane).

My lack of concern for price increases is related to the fact that I understand that simple axiom, that everything has a Cost of Entry - if you are unwilling to pay those costs, it's probably best to just find a different hobby, all things considered.

That being said, I'm not saying I wouldn't appreciate lower prices, I can certainly like the current structure BUT I'd also not be opposed to higher-priced Battlepacks with more cards, either, since I'm happy to pay the necessary $$ to be a part of this awesome game. (Granted I don't really have extra money right now but I find ways to dredge up funds here and there via game sales and odd jobs and such.)

I personally wouldn't mind if a "big" expansion of at least 60 new cards or so would be released every quarter instead of the monthly pack for that particular month.

Wytefang said:

I'm not going to worry too much about pricing unless it gets out of control and ridiculously over-the-top (like $100 for a monthly battlepack or something equally inane).

My lack of concern for price increases is related to the fact that I understand that simple axiom, that everything has a Cost of Entry - if you are unwilling to pay those costs, it's probably best to just find a different hobby, all things considered.

for you $100 can be ridiculous but for other people it could be $200 or even $40, so the Cost of Entry should stay as low as possible so that more people can play the game, and this is the most important thing FFG has to achieve.

Wytefang said:

My lack of concern for price increases is related to the fact that I understand that simple axiom, that everything has a Cost of Entry - if you are unwilling to pay those costs, it's probably best to just find a different hobby, all things considered.

I'm unconcerned with price increases, since I am gainfully employed and am willing to pay the cost of entry to the hobby.

I was however trying to provide a balanced argument to the OP as to why we should be happy with what we are receiving from FFG for W:I at this point in time, however you seem to have missed the point as usual.

jcikal said:

I personally wouldn't mind if a "big" expansion of at least 60 new cards or so would be released every quarter instead of the monthly pack for that particular month.

So instead of the extra 10 cards per month (totaling 30 per quarter) that you originally wanted you now want 40 cards over the same period?

In a year we'd have 480 unique cards from battlepacks plus any big box expansions that FFG plan to release?

I take it you'd like the game to go the route of MTG where they have to constantly dredge up old ideas, re-skin them and increase the power level thereby obsoleting the cards you own at the moment?

I thought from nextcycle onwards FF were planning on making BP's so that you only had to buy 1 to get a full play set of everything? Or is this more centred around the number of different types if cards you want in each BP? Personnaly i think WH:I is one of the best value for money games out there i use to play raw deal a lot, and whenever a new set came out i'd buy 2 maybe 3 boxes of it and still not get a playset of every power card that was needed o stay competitive. WH:I is the total opposite, i play as part of a group where every couple of BP's we switch who pays for it so we're all chipping in evenly for everything, i appreciate not everyones in the position tho :)

Maybe a 20 totally useful cards pack per month would be nice too.

Vesalias said:

Wytefang said:

My lack of concern for price increases is related to the fact that I understand that simple axiom, that everything has a Cost of Entry - if you are unwilling to pay those costs, it's probably best to just find a different hobby, all things considered.

I'm unconcerned with price increases, since I am gainfully employed and am willing to pay the cost of entry to the hobby.

I was however trying to provide a balanced argument to the OP as to why we should be happy with what we are receiving from FFG for W:I at this point in time, however you seem to have missed the point as usual.

A few thoughts in response:

1. "Missed the point as Usual"?? First off, I can't recall EVER interacting with you on these forums so acting like you know who I am or how I post seems pretty out-of-whack. And for the record, you'll notice that you weren't insulted in my post despite doing the opposite in this one.

2. Secondly, I didn't miss your point at all, it was simple enough that we could all grasp it and most of us figured out the benefits to this sales model the day it was announced. ;) Furthermore, perhaps you missed the point of my posts, where I repeatedly stressed that we all know why this model works (low cost of entry) but that I would be happy regardless of the Cost of Entry.

Vesalias said:

I take it you'd like the game to go the route of MTG where they have to constantly dredge up old ideas, re-skin them and increase the power level thereby obsoleting the cards you own at the moment?

The problem here is that your simplistically assuming that FFG would be unable to come up with enough fresh ideas for cards and would have to re-skin old ideas. However, that's per conjecture on your part - we have no reason to believe that they couldn't come up with creative new ideas. I'm all for this game not being like M:TG in any way, shape, or form (specifically avoiding its vernacular where possible, as that's a pet-peeve of mine) but that doesn't mean that FFG couldn't manage a larger card pool over the course of a year, either.

Having worked there, I can vouch for the quality of the designers and the time they put into their work. It's very doable that they could provide fresh ideas in larger amounts of cards.


That being said I'm totally fine with the way things are now - it's cheaper in the long run for everyone and provides a simpler, easier barrier to entry for newcomers.

Tobogan said:

Maybe a 20 totally useful cards pack per month would be nice too.

Tobogan said:

Maybe a 20 totally useful cards pack per month would be nice too.

Exactly; I'd MUCH rather see an increase in quality of the cards until the point comes where every single one of the 20 cards is actually useful in practice and at the point it's released, (LIKE FORGE lol that card pissed me off so much opening the first BP).

Increasing the size by 10-20 cards in the hopes of getting a few more useful cards sounds just dumb to me, no offense. Just cut the crap in the first place and release cards that are useful. As the game gets bigger/more popular, it'll naturally have more resources to spend on releasing more frequent/bigger BPs/expansions i believe.

my 2 pence

i've actually found so far there are really no totally useless cards, there are some cards that just aren't quite as good, but not totally useless, i put together a total comedy destruction deck using cards i don't normally put in decks form one reason or another, and found not only was it a good deck but it was quite fun to play, yes i have a competitve deck or 2 and i like playing in tournies (or more importantly will when the scene bigs up in the uk) but i have yet to find a card that is totally and utterly bad.

As for reskining old cards i really don't think that will be an issue, given the warhammer itself has a good 25+ year background there is so much background to already draw on, plus all the other races and the new stuff as the game itself evolves. I honestly think it would be a very very bad thing for this game to go anywhere near the route of any CCG (not just magic) because almost every CCG falls down because of the power creep between sets. Yes i know a few people will probably comment on a lot of the new destruction or any of the other 'power cards' in general, but tbh the game is still very young and every new battlepack brings a new way to play the game. So rather than sit and complain about the power of some cards or decks why don't we just enjoy the game and play our decks? Yeah our deck might not be able to take on the new power deck, but for me and i think most people half the fun of a game like this is getting beaten and evolving your deck so it can cope. I honestly think this game has the potential to be huge, it's a solid system with an amazing background, and in the time i've been on this board everyone i've met has been awesome!